feat: card play 1
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12
Build.bat
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12
Build.bat
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@@ -0,0 +1,12 @@
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@echo off
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set "MSBUILD_PATH="
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for /f "delims=" %%i in ('where /r "C:\Program Files\Microsoft Visual Studio" msbuild.exe') do (
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set "MSBUILD_PATH=%%i"
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)
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"%MSBUILD_PATH%" CardGame\CardGame.sln /t:Build /p:Configuration=Debug /p:Platform=x64
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if %errorlevel%==0 (
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echo Build succeeded, output folder: CardGame\x64\Debug
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) else (
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echo Build failed
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)
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timeout /t 5
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@@ -1,7 +1,7 @@
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#include <iostream>
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using namespace std;
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#include "include/SqList.h"
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#include "Utils.h"
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#include "Functions.h"
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#include "FuncRef.h"
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int main()
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@@ -137,9 +137,10 @@
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<ClInclude Include="include\SqList.h" />
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<ClInclude Include="include\SqQueue.h" />
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<ClInclude Include="include\SqStack.h" />
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<ClInclude Include="Utils.h" />
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<ClInclude Include="Functions.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\ProjectStructure.md" />
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<None Include="..\TaskInfo.md" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -32,7 +32,7 @@
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<ClInclude Include="include\SqQueue.h">
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<Filter>头文件</Filter>
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</ClInclude>
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<ClInclude Include="Utils.h">
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<ClInclude Include="Functions.h">
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<Filter>头文件</Filter>
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</ClInclude>
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<ClInclude Include="include\SqList.h">
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@@ -47,5 +47,6 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="..\TaskInfo.md" />
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<None Include="..\ProjectStructure.md" />
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</ItemGroup>
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</Project>
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@@ -1,7 +1,5 @@
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#pragma once
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// 用于在CardGame.cpp的主函数下调用另外两个cpp中的函数
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#ifndef _FUNCREF_H
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#define _FUNCREF_H
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@@ -2,9 +2,10 @@
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#include <cstdlib>
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#include <ctime>
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#include "include/SqList.h"
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#include "include/SqStack.h"
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// 发牌
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void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB)
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inline void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB)
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{
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int* CardPile = new int[N]; // 发牌堆
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srand((int)time(nullptr)); // 基于当前时间设置随机数种子
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@@ -34,3 +35,20 @@ void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB)
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}
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delete[] CardPile; // 释放发牌堆占用的内存
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}
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// 寻找栈内元素并返回其位置
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inline int FindElem(SqStack<int>& S, int e)
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{
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int i = S.top; // 从栈顶开始查找
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for (; i >= 0; i--)
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{
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if (S.base[i] == e) return S.top - i; // 返回距离
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}
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return -1;
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}
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// 判断谁的回合
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inline bool IsPlayerA(int i)
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{
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return i % 2 == 1;
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}
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@@ -4,16 +4,98 @@ using namespace std;
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#include "include/SqQueue.h"
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#include "include/SqStack.h"
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#include "FuncRef.h"
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#include "Functions.h"
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void DisplayStatus(SqQueue<int>& QA, SqQueue<int>& QB, SqStack<int>& Desk, int i)
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{
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cout << "------------------------------" << endl;
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cout << "Round " << i << endl;
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cout << "Player A: ";
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DispQueue(QA);
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cout << "Player B: ";
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DispQueue(QB);
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cout << "Desk: ";
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DispStack(Desk);
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}
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void GamePlay1(SqList<int> PA, SqList<int> PB, int N)
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{
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SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
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InitStack(*Desk, N * 2);
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InitStack(*Desk, N * 2 + 1);
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// 玩法1初始化
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// 对于玩法1,双方均为先抓到的牌先出,赢的牌加在牌尾
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SqQueue<int>* QA = new SqQueue<int>;
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InitQueue(*QA, N);
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InitQueue(*QA, 2 * N + 1);
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SqQueue<int>* QB = new SqQueue<int>;
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InitQueue(*QB, N);
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// TODO
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InitQueue(*QB, 2 * N + 1);
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// 将PA和PB的牌分别放入QA和QB
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for (int i = 1; i <= N; i++)
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{
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int e = 0;
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GetElem_i(PA, i, e);
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EnQueue(*QA, e);
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GetElem_i(PB, i, e);
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EnQueue(*QB, e);
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}
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// Step2 玩牌
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int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方
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while (true)
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{
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int x = 0;
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// 双方交替出牌
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if (i++ % 2 == 0) {
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DeQueue(*QA, a);
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x = a;
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}
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else {
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DeQueue(*QB, b);
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x = b;
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}
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// 如果桌面上没有面值为X的牌,则将牌放到牌桌上
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if (FindElem(*Desk, x) == -1) Push(*Desk, x);
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// 如果桌面上有面值为X的牌
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else
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{
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int times = FindElem(*Desk, x);
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if (IsPlayerA(i)) // 如果是A出的牌
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{
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// 将X放入牌尾
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EnQueue(*QA, x);
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// 将桌面上直到X的牌依次放入牌尾
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for (int j = 0; j <= times; j++)
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{
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int e = 0;
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Pop(*Desk, e);
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EnQueue(*QA, e);
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}
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}
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else // 如果是B出的牌
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{
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// 将X放入牌尾
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EnQueue(*QB, x);
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// 将桌面上直到X的牌依次放入牌尾
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for (int j = 0; j <= times; j++)
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{
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int e = 0;
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Pop(*Desk, e);
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EnQueue(*QB, e);
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}
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}
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}
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DisplayStatus(*QA, *QB, *Desk, i);
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// 判断是否有一方获胜
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if (QueueEmpty(*QA))
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{
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cout << "Player B wins!" << endl;
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break;
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}
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else if (QueueEmpty(*QB))
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{
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cout << "Player A wins!" << endl;
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break;
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}
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}
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delete Desk;
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DestroyQueue(*QA);
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DestroyQueue(*QB);
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}
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@@ -13,8 +13,23 @@ void GamePlay2(SqList<int> PA, SqList<int> PB, int N)
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// 玩法2初始化
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// 对于玩法2,PA为先抓到的牌先出,赢的牌加在牌尾;PB为任意出牌
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SqQueue<int>* QA = new SqQueue<int>;
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InitQueue(*QA, N);
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InitQueue(*QA, N + 1);
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LNode<int>* QB;
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InitList(QB);
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// TODO
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// 将PA的牌放入QA
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for (int i = 1; i <= N; i++)
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{
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int e = 0;
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GetElem_i(PA, i, e);
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EnQueue(*QA, e);
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}
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// 将PB的牌放入QB
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for (int i = 1; i <= N; i++)
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{
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int e = 0;
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GetElem_i(PB, i, e);
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InsertElem_i(QB, i, e);
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}
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DispQueue(*QA);
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DispList(QB);
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}
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@@ -247,7 +247,7 @@ void DispList(LNode<DT>* L) // 显示表内容
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p = L; // 从首元结点开始遍历
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while (p->next) // 2.依次输出各结点值
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{
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p = p->next; cout << p->data << "\t";
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p = p->next; cout << p->data << " ";
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}
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@@ -169,7 +169,7 @@ void DispList(SqList<DT> L)
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int i;
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for (i = 1; i <= L.length; i++) // 依位序输出元素值
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{
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cout << L.elem[i - 1] << "\t";
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cout << L.elem[i - 1] << " ";
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}
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cout << endl;
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@@ -84,7 +84,7 @@ void DispStack(SqStack<DT> S)
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int i = S.top;
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while (i >= 0)
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{
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cout << S.base[i--] << "\t";
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cout << S.base[i--] << " ";
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}
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cout << endl;
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}
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12
ProjectStructure.md
Normal file
12
ProjectStructure.md
Normal file
@@ -0,0 +1,12 @@
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- **CardGame**
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- .vs _Visual Studio related_
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- CardGame _Files generated while compiling_
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- **include** _外部头文件_
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- x64 (or any other architecture) _Binary file and debugging info_
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- **CardGame.cpp** _主代码文件,包含 main 函数(程序入口)_
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- CardGame.sln _Solution file_
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- CardGame.vcxproj.\* _VC++ project file_
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- FuncRef.h _用于在 CardGame.cpp 的主函数下调用另外两个 cpp 中的函数_
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- **GamePlay1.cpp** _玩法 1_
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- **GamePlay2.cpp** _玩法 2_
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- **Functions.h** _部分函数的定义_
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