project rebuild, add test code, fix memory leak, etc

This commit is contained in:
2024-06-21 03:09:59 +08:00
parent 62562f8f8a
commit b16091219f
25 changed files with 829 additions and 84 deletions

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#include <iostream>
using namespace std;
#include "SqList.h"
#include "SqQueue.h"
#include "SqStack.h"
#include "Functions.h"
// 发牌
void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
{
int* CardPile = new int[N]; // 发牌堆
srand((int)time(nullptr) + times); // 基于当前时间和游玩次数(对于测试代码,多次测试可能在同一秒完成)设置随机数种子
for (int i = 0; i < N; i++) CardPile[i] = 2; // 默认情况下每个面值有两张牌
for (int i = 0; i < N * 2; i++)
{
int j = 1, k = 1;
int num = rand() % N; // 获取一个 0~N-1 的随机数
while (true)
{
if (CardPile[num] != 0) // 如果该数对应面值的牌未发完
{
if (i % 2 == 0) // 发给PA
{
InsertElem_i(*PA, j++, num + 1);
CardPile[num]--;
}
else // 发给PB
{
InsertElem_i(*PB, k++, num + 1);
CardPile[num]--;
}
break;
}
else num = (num + 1) % N; // 若发完则检查下一位数字对应面值的牌
}
}
delete[] CardPile; // 释放发牌堆占用的内存
}
void DisplayPlayerBCards(int*& QB, int N)
{
for (int i = 0; i < N; i++)
for (int j = 0; j < QB[i]; j++)
cout << i + 1 << " ";
cout << endl;
}
bool IsPlayerBWin(int*& QB, int N)
{
for (int i = 0; i < N; i++)
if (QB[i] > 0) return false;
return true;
}
// 玩家B出牌
int PlayerBPlay(int*& QB, SqStack<int>& Desk, int N)
{
// 如果栈为空且B有两张相同面值的牌则出该面值的牌
if (StackEmpty(Desk))
for (int i = 1; i <= N; i++)
if (QB[i - 1] == 2)
return i;
// 如果栈非空,则从栈底遍历,找到第一张手牌中拥有的牌出之
for (int i = 0; i <= Desk.top; i++)
{
int card = Desk.base[i];
if (QB[card - 1] > 0)
return card;
}
// 如果以上情况都不满足,则随机出一张牌
int card;
do
card = rand() % N + 1;
while (QB[card - 1] == 0);
return card;
}
int GamePlay2(SqList<int>& PA, SqList<int>& PB, int N)
{
int winner = 0;
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
InitStack(*Desk, N * 2 + 1);
// 玩法2初始化
// 对于玩法2PA为先抓到的牌先出赢的牌加在牌尾PB为任意出牌
SqQueue<int>* QA = new SqQueue<int>;
InitQueue(*QA, N * 2 + 1);
// PB手牌存储方式下标为面值-1值为张数
int* QB = new int[N];
for (int i = 0; i < N; i++) QB[i] = 0;
// 将PA的牌放入QA
for (int i = 1; i <= N; i++)
{
int e = 0;
GetElem_i(PA, i, e);
EnQueue(*QA, e);
}
// 将PB的牌放入QB
for (int i = 1; i <= N; i++)
{
int e = 0;
GetElem_i(PB, i, e);
QB[e - 1]++;
}
// Step2 玩牌
int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方
while (true)
{
int x = 0;
// 双方交替出牌
if (i++ % 2 == 0) {
DeQueue(*QA, a);
x = a;
}
else {
b = PlayerBPlay(QB, *Desk, N);
QB[b - 1]--;
x = b;
}
// 如果桌面上没有面值为X的牌则将牌放到牌桌上
if (FindElem(*Desk, x) == -1) Push(*Desk, x);
// 如果桌面上有面值为X的牌
else
{
int times = FindElem(*Desk, x);
if (IsPlayerA(i)) // 如果是A出的牌
{
// 将X放入牌尾
EnQueue(*QA, x);
// 将桌面上直到X的牌依次放入牌尾
for (int j = 0; j <= times; j++)
{
int e = 0;
Pop(*Desk, e);
EnQueue(*QA, e);
}
}
else // 如果是B出的牌
{
// 将X放入手牌
QB[x - 1]++;
// 将桌面上直到X的牌依次放入手牌
for (int j = 0; j <= times; j++)
{
int e = 0;
Pop(*Desk, e);
QB[e - 1]++;
}
}
}
// 判断是否有一方获胜
if (QueueEmpty(*QA))
{
winner = 2;
break;
}
else if (IsPlayerBWin(QB, N))
{
winner = 1;
break;
}
}
DestroyStack(*Desk);
DestroyQueue(*QA);
delete Desk;
delete QA;
delete[] QB;
return winner;
}
int main()
{
int counts = 0;
cout << "Enter test counts: ";
cin >> counts;
int N = 9;
int PlayerAWinCount = 0, PlayerBWinCount = 0;
int RealCounts = counts;
for (int i = 0; i < counts; i++)
{
SqList<int>* PA = new SqList<int>; // PA的手牌
InitList(*PA, N);
SqList<int>* PB = new SqList<int>; // PB的手牌
InitList(*PB, N);
DealCards(N, PA, PB, i);
int result = GamePlay2(*PA, *PB, N);
DestroyList(*PA);
DestroyList(*PB);
delete PA;
delete PB;
if (result == 1) PlayerAWinCount++;
else if (result == 2) PlayerBWinCount++;
else RealCounts--;
}
double PlayerAWinRate = (double)PlayerAWinCount / RealCounts;
double PlayerBWinRate = (double)PlayerBWinCount / RealCounts;
cout << "Test Result:\n";
cout << "Total test counts: " << RealCounts << endl;
cout << "Player A wins: " << PlayerAWinCount << " times, rate: " << PlayerAWinRate * 100 << "%" << endl;
cout << "Player B wins: " << PlayerBWinCount << " times, rate: " << PlayerBWinRate * 100 << "%" << endl;
}

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