#include using namespace std; #include "SqList.h" #include "SqQueue.h" #include "SqStack.h" #include "Functions.h" // 发牌 void DealCards(int N, SqList*& PA, SqList*& PB, int times) { int* CardPile = new int[N]; // 发牌堆 srand((int)time(nullptr) + times); // 基于当前时间和游玩次数(对于测试代码,多次测试可能在同一秒完成)设置随机数种子 for (int i = 0; i < N; i++) CardPile[i] = 2; // 默认情况下每个面值有两张牌 for (int i = 0; i < N * 2; i++) { int j = 1, k = 1; int num = rand() % N; // 获取一个 0~N-1 的随机数 while (true) { if (CardPile[num] != 0) // 如果该数对应面值的牌未发完 { if (i % 2 == 0) // 发给PA { InsertElem_i(*PA, j++, num + 1); CardPile[num]--; } else // 发给PB { InsertElem_i(*PB, k++, num + 1); CardPile[num]--; } break; } else num = (num + 1) % N; // 若发完则检查下一位数字对应面值的牌 } } delete[] CardPile; // 释放发牌堆占用的内存 } void DisplayPlayerBCards(int*& QB, int N) { for (int i = 0; i < N; i++) for (int j = 0; j < QB[i]; j++) cout << i + 1 << " "; cout << endl; } bool IsPlayerBWin(int*& QB, int N) { for (int i = 0; i < N; i++) if (QB[i] > 0) return false; return true; } // 玩家B出牌 int PlayerBPlay(int*& QB, SqStack& Desk, int N) { // 如果栈为空,且B有两张相同面值的牌,则出该面值的牌 if (StackEmpty(Desk)) for (int i = 1; i <= N; i++) if (QB[i - 1] == 2) return i; // 如果栈非空,则从栈底遍历,找到第一张手牌中拥有的牌出之 for (int i = 0; i <= Desk.top; i++) { int card = Desk.base[i]; if (QB[card - 1] > 0) return card; } // 如果以上情况都不满足,则随机出一张牌 int card; do card = rand() % N + 1; while (QB[card - 1] == 0); return card; } int GamePlay2(SqList& PA, SqList& PB, int N) { int winner = 0; SqStack* Desk = new SqStack; // 牌桌上的牌 InitStack(*Desk, N * 2 + 1); // 玩法2初始化 // 对于玩法2,PA为先抓到的牌先出,赢的牌加在牌尾;PB为任意出牌 SqQueue* QA = new SqQueue; InitQueue(*QA, N * 2 + 1); // PB手牌存储方式:下标为面值-1,值为张数 int* QB = new int[N]; for (int i = 0; i < N; i++) QB[i] = 0; // 将PA的牌放入QA for (int i = 1; i <= N; i++) { int e = 0; GetElem_i(PA, i, e); EnQueue(*QA, e); } // 将PB的牌放入QB for (int i = 1; i <= N; i++) { int e = 0; GetElem_i(PB, i, e); QB[e - 1]++; } // Step2 玩牌 int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方 while (true) { int x = 0; // 双方交替出牌 if (i++ % 2 == 0) { DeQueue(*QA, a); x = a; } else { b = PlayerBPlay(QB, *Desk, N); QB[b - 1]--; x = b; } // 如果桌面上没有面值为X的牌,则将牌放到牌桌上 if (FindElem(*Desk, x) == -1) Push(*Desk, x); // 如果桌面上有面值为X的牌 else { int times = FindElem(*Desk, x); if (IsPlayerA(i)) // 如果是A出的牌 { // 将X放入牌尾 EnQueue(*QA, x); // 将桌面上直到X的牌依次放入牌尾 for (int j = 0; j <= times; j++) { int e = 0; Pop(*Desk, e); EnQueue(*QA, e); } } else // 如果是B出的牌 { // 将X放入手牌 QB[x - 1]++; // 将桌面上直到X的牌依次放入手牌 for (int j = 0; j <= times; j++) { int e = 0; Pop(*Desk, e); QB[e - 1]++; } } } // 判断是否有一方获胜 if (QueueEmpty(*QA)) { winner = 2; break; } else if (IsPlayerBWin(QB, N)) { winner = 1; break; } } DestroyStack(*Desk); DestroyQueue(*QA); delete Desk; delete QA; delete[] QB; return winner; } int main() { int counts = 0; cout << "Enter test counts: "; cin >> counts; int N = 9; int PlayerAWinCount = 0, PlayerBWinCount = 0; int RealCounts = counts; for (int i = 0; i < counts; i++) { SqList* PA = new SqList; // PA的手牌 InitList(*PA, N); SqList* PB = new SqList; // PB的手牌 InitList(*PB, N); DealCards(N, PA, PB, i); int result = GamePlay2(*PA, *PB, N); DestroyList(*PA); DestroyList(*PB); delete PA; delete PB; if (result == 1) PlayerAWinCount++; else if (result == 2) PlayerBWinCount++; else RealCounts--; } double PlayerAWinRate = (double)PlayerAWinCount / RealCounts; double PlayerBWinRate = (double)PlayerBWinCount / RealCounts; cout << "Test Result:\n"; cout << "Total test counts: " << RealCounts << endl; cout << "Player A wins: " << PlayerAWinCount << " times, rate: " << PlayerAWinRate * 100 << "%" << endl; cout << "Player B wins: " << PlayerBWinCount << " times, rate: " << PlayerBWinRate * 100 << "%" << endl; }