101 lines
2.2 KiB
C++
101 lines
2.2 KiB
C++
#include <iostream>
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using namespace std;
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#include "include/SqList.h"
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#include "include/SqQueue.h"
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#include "include/SqStack.h"
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#include "FuncRef.h"
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#include "Functions.h"
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void DisplayStatus(SqQueue<int>& QA, SqQueue<int>& QB, SqStack<int>& Desk, int i)
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{
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cout << "------------------------------" << endl;
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cout << "Round " << i << endl;
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cout << "Player A: ";
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DispQueue(QA);
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cout << "Player B: ";
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DispQueue(QB);
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cout << "Desk: ";
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DispStack(Desk);
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}
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void GamePlay1(SqList<int> PA, SqList<int> PB, int N)
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{
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SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
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InitStack(*Desk, N * 2 + 1);
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// 玩法1初始化
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// 对于玩法1,双方均为先抓到的牌先出,赢的牌加在牌尾
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SqQueue<int>* QA = new SqQueue<int>;
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InitQueue(*QA, N * 2 + 1);
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SqQueue<int>* QB = new SqQueue<int>;
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InitQueue(*QB, N * 2 + 1);
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// 将PA和PB的牌分别放入QA和QB
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for (int i = 1; i <= N; i++)
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{
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int e = 0;
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GetElem_i(PA, i, e);
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EnQueue(*QA, e);
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GetElem_i(PB, i, e);
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EnQueue(*QB, e);
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}
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// Step2 玩牌
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int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方
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while (true)
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{
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int x = 0;
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// 双方交替出牌
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if (i++ % 2 == 0) {
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DeQueue(*QA, a);
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x = a;
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}
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else {
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DeQueue(*QB, b);
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x = b;
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}
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// 如果桌面上没有面值为X的牌,则将牌放到牌桌上
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if (FindElem(*Desk, x) == -1) Push(*Desk, x);
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// 如果桌面上有面值为X的牌
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else
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{
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int times = FindElem(*Desk, x);
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if (IsPlayerA(i)) // 如果是A出的牌
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{
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// 将X放入牌尾
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EnQueue(*QA, x);
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// 将桌面上直到X的牌依次放入牌尾
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for (int j = 0; j <= times; j++)
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{
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int e = 0;
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Pop(*Desk, e);
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EnQueue(*QA, e);
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}
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}
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else // 如果是B出的牌
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{
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// 将X放入牌尾
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EnQueue(*QB, x);
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// 将桌面上直到X的牌依次放入牌尾
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for (int j = 0; j <= times; j++)
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{
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int e = 0;
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Pop(*Desk, e);
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EnQueue(*QB, e);
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}
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}
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}
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DisplayStatus(*QA, *QB, *Desk, i);
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// 判断是否有一方获胜
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if (QueueEmpty(*QA))
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{
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cout << "Player B wins!" << endl;
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break;
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}
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else if (QueueEmpty(*QB))
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{
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cout << "Player A wins!" << endl;
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break;
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}
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}
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DestroyStack(*Desk);
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DestroyQueue(*QA);
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DestroyQueue(*QB);
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} |