156 lines
3.8 KiB
C++
156 lines
3.8 KiB
C++
#include <iostream>
|
||
using namespace std;
|
||
#include "SqList.h"
|
||
#include "SqQueue.h"
|
||
#include "SqStack.h"
|
||
#include "Functions.h"
|
||
|
||
// 发牌
|
||
void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
|
||
{
|
||
int* CardPile = new int[N]; // 发牌堆
|
||
srand((int)time(nullptr) + times); // 基于当前时间和游玩次数(对于测试代码,多次测试可能在同一秒完成)设置随机数种子
|
||
for (int i = 0; i < N; i++) CardPile[i] = 2; // 默认情况下每个面值有两张牌
|
||
for (int i = 0; i < N * 2; i++)
|
||
{
|
||
int j = 1, k = 1;
|
||
int num = rand() % N; // 获取一个 0~N-1 的随机数
|
||
while (true)
|
||
{
|
||
if (CardPile[num] != 0) // 如果该数对应面值的牌未发完
|
||
{
|
||
if (i % 2 == 0) // 发给PA
|
||
{
|
||
InsertElem_i(*PA, j++, num + 1);
|
||
CardPile[num]--;
|
||
}
|
||
else // 发给PB
|
||
{
|
||
InsertElem_i(*PB, k++, num + 1);
|
||
CardPile[num]--;
|
||
}
|
||
break;
|
||
}
|
||
else num = (num + 1) % N; // 若发完则检查下一位数字对应面值的牌
|
||
}
|
||
}
|
||
delete[] CardPile; // 释放发牌堆占用的内存
|
||
}
|
||
|
||
int GamePlay1(SqList<int>& PA, SqList<int>& PB, int N)
|
||
{
|
||
int winner = 0;
|
||
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
|
||
InitStack(*Desk, N * 2 + 1);
|
||
// 玩法1初始化
|
||
// 对于玩法1,双方均为先抓到的牌先出,赢的牌加在牌尾
|
||
SqQueue<int>* QA = new SqQueue<int>;
|
||
InitQueue(*QA, N * 2 + 1);
|
||
SqQueue<int>* QB = new SqQueue<int>;
|
||
InitQueue(*QB, N * 2 + 1);
|
||
// 将PA和PB的牌分别放入QA和QB
|
||
for (int i = 1; i <= N; i++)
|
||
{
|
||
int e = 0;
|
||
GetElem_i(PA, i, e);
|
||
EnQueue(*QA, e);
|
||
GetElem_i(PB, i, e);
|
||
EnQueue(*QB, e);
|
||
}
|
||
// Step2 玩牌
|
||
int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方
|
||
while (true)
|
||
{
|
||
int x = 0;
|
||
// 双方交替出牌
|
||
if (i++ % 2 == 0) {
|
||
DeQueue(*QA, a);
|
||
x = a;
|
||
}
|
||
else {
|
||
DeQueue(*QB, b);
|
||
x = b;
|
||
}
|
||
// 如果桌面上没有面值为X的牌,则将牌放到牌桌上
|
||
if (FindElem(*Desk, x) == -1) Push(*Desk, x);
|
||
// 如果桌面上有面值为X的牌
|
||
else
|
||
{
|
||
int times = FindElem(*Desk, x);
|
||
if (IsPlayerA(i)) // 如果是A出的牌
|
||
{
|
||
// 将X放入牌尾
|
||
EnQueue(*QA, x);
|
||
// 将桌面上直到X的牌依次放入牌尾
|
||
for (int j = 0; j <= times; j++)
|
||
{
|
||
int e = 0;
|
||
Pop(*Desk, e);
|
||
EnQueue(*QA, e);
|
||
}
|
||
}
|
||
else // 如果是B出的牌
|
||
{
|
||
// 将X放入牌尾
|
||
EnQueue(*QB, x);
|
||
// 将桌面上直到X的牌依次放入牌尾
|
||
for (int j = 0; j <= times; j++)
|
||
{
|
||
int e = 0;
|
||
Pop(*Desk, e);
|
||
EnQueue(*QB, e);
|
||
}
|
||
}
|
||
}
|
||
// 判断是否有一方获胜
|
||
if (QueueEmpty(*QA))
|
||
{
|
||
winner = 2;
|
||
break;
|
||
}
|
||
else if (QueueEmpty(*QB))
|
||
{
|
||
winner = 1;
|
||
break;
|
||
}
|
||
}
|
||
DestroyStack(*Desk);
|
||
DestroyQueue(*QA);
|
||
DestroyQueue(*QB);
|
||
delete Desk;
|
||
delete QA;
|
||
delete QB;
|
||
return winner;
|
||
}
|
||
|
||
int main()
|
||
{
|
||
int counts = 0;
|
||
cout << "Enter test counts: ";
|
||
cin >> counts;
|
||
int N = 9;
|
||
int PlayerAWinCount = 0, PlayerBWinCount = 0;
|
||
int RealCounts = counts;
|
||
for (int i = 0; i < counts; i++)
|
||
{
|
||
SqList<int>* PA = new SqList<int>; // PA的手牌
|
||
InitList(*PA, N);
|
||
SqList<int>* PB = new SqList<int>; // PB的手牌
|
||
InitList(*PB, N);
|
||
DealCards(N, PA, PB, i);
|
||
int result = GamePlay1(*PA, *PB, N);
|
||
DestroyList(*PA);
|
||
DestroyList(*PB);
|
||
delete PA;
|
||
delete PB;
|
||
if (result == 1) PlayerAWinCount++;
|
||
else if (result == 2) PlayerBWinCount++;
|
||
else RealCounts--;
|
||
}
|
||
double PlayerAWinRate = (double)PlayerAWinCount / RealCounts;
|
||
double PlayerBWinRate = (double)PlayerBWinCount / RealCounts;
|
||
cout << "Test Result:\n";
|
||
cout << "Total test counts: " << RealCounts << endl;
|
||
cout << "Player A wins: " << PlayerAWinCount << " times, rate: " << PlayerAWinRate * 100 << "%" << endl;
|
||
cout << "Player B wins: " << PlayerBWinCount << " times, rate: " << PlayerBWinRate * 100 << "%" << endl;
|
||
} |