2024-3-18
This commit is contained in:
69
Chapter3/BracketsMatch/BracketsMatch.cpp
Normal file
69
Chapter3/BracketsMatch/BracketsMatch.cpp
Normal file
@@ -0,0 +1,69 @@
|
||||
/***链栈实现括号匹配***/
|
||||
#include<string>
|
||||
#include<iostream>
|
||||
using namespace std;
|
||||
#include"LinkStack.h"
|
||||
|
||||
//算法3.11 括号的匹配
|
||||
bool match(string exp)
|
||||
{
|
||||
//检验表达式(表达式以"#"结束)中所含"["和"]"、"("和")"是否匹配,如果匹配,则返回true,否则返回false。
|
||||
//表达式以“#”结束
|
||||
SNode<char>* S;
|
||||
InitStack(S);
|
||||
int flag = 1; // 标记查找结果以控制循环及返回结果
|
||||
char ch;
|
||||
char e, x;
|
||||
int i = 0;
|
||||
ch = exp[i++]; // 读入第一个字符
|
||||
while (ch != '#' && flag)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case '[':
|
||||
case '(': // 若是左括号,则将其压入栈
|
||||
cout << "左括号进栈!" << endl;
|
||||
Push(S, ch);
|
||||
break;
|
||||
case ')': // 若是右括号“)”,则根据栈顶元素的值分情况考虑
|
||||
GetTop(S, e);
|
||||
if (!StackEmpty(S) && e == '(') // 若栈非空且栈顶元素是“(”,则匹配成功
|
||||
{
|
||||
Pop(S, x);
|
||||
cout << "右括号出栈!" << endl;
|
||||
}
|
||||
else
|
||||
flag = 0; // 若栈空或栈顶元素不是“(”,则非法
|
||||
break;
|
||||
case ']': // 若是右括号“]”,则根据栈顶元素的值分情况考虑
|
||||
GetTop(S, e);
|
||||
if (!StackEmpty(S) && e == '[') // 若栈顶元素是“[”,则匹配成功
|
||||
Pop(S, x);
|
||||
else
|
||||
flag = 0; // 若栈空或栈顶元素不是“[”,则非法
|
||||
break;
|
||||
}//switch
|
||||
ch = exp[i++]; //继续读入下一个字符
|
||||
}//while
|
||||
if (StackEmpty(S) && flag) // 栈空且标志为true,括号匹配,返回true
|
||||
return true;
|
||||
else // 否则,括号不匹配,返回false
|
||||
return false;
|
||||
}//match
|
||||
|
||||
|
||||
|
||||
int main()
|
||||
{
|
||||
int flag;
|
||||
string exp;
|
||||
cout << "请输入待匹配的表达式,以“#”结束:" << endl;
|
||||
cin >> exp;
|
||||
flag = match(exp);
|
||||
if (flag)
|
||||
cout << "括号匹配成功!" << endl;
|
||||
else
|
||||
cout << "括号匹配失败!" << endl;
|
||||
return 0;
|
||||
}//end of main function
|
||||
|
||||
138
Chapter3/BracketsMatch/BracketsMatch.vcxproj
Normal file
138
Chapter3/BracketsMatch/BracketsMatch.vcxproj
Normal file
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{bc507152-80ab-4a4f-9006-339728d357ca}</ProjectGuid>
|
||||
<RootNamespace>BracketsMatch</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkStack.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BracketsMatch.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
27
Chapter3/BracketsMatch/BracketsMatch.vcxproj.filters
Normal file
27
Chapter3/BracketsMatch/BracketsMatch.vcxproj.filters
Normal file
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkStack.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="BracketsMatch.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
92
Chapter3/BracketsMatch/LinkStack.h
Normal file
92
Chapter3/BracketsMatch/LinkStack.h
Normal file
@@ -0,0 +1,92 @@
|
||||
|
||||
template <class DT>
|
||||
struct SNode //结点
|
||||
{
|
||||
DT data; //数据域,存储数据元素值
|
||||
SNode* next;//指针域,指向下一个结点
|
||||
};
|
||||
|
||||
|
||||
//【算法3.6】
|
||||
template <class DT>
|
||||
void InitStack(SNode<DT>*& S)//创建空链栈
|
||||
{
|
||||
S = NULL;
|
||||
}
|
||||
|
||||
//【算法3.7】
|
||||
template <class DT>
|
||||
void DestroyStack(SNode<DT>* (&S))//释放链栈
|
||||
{
|
||||
SNode<DT>* p;
|
||||
while (S)//从头结点开始,依次释放结点
|
||||
{
|
||||
p = S;
|
||||
S = S->next;
|
||||
delete p;
|
||||
}
|
||||
//L=NULL;//头结点指向空
|
||||
}
|
||||
|
||||
//【算法3.8】
|
||||
template<class DT>
|
||||
bool Push(SNode<DT>*& S, DT e)
|
||||
{
|
||||
SNode<DT>* p;
|
||||
p = new SNode<DT>;
|
||||
if (!p) return false; //创建失败,结束运行
|
||||
p->data = e; // 新结点赋值
|
||||
p->next = S; //结点S链接到p结点之后
|
||||
S = p;
|
||||
return true; // 插入成功,返回true
|
||||
}
|
||||
|
||||
//【算法3.9】
|
||||
template<class DT>
|
||||
bool Pop(SNode<DT>*& S, DT& e)
|
||||
{
|
||||
SNode<DT>* p;
|
||||
if (S == NULL) return false;
|
||||
p = S;
|
||||
e = p->data;
|
||||
S = S->next;
|
||||
delete p;
|
||||
return true; // 删除成功,返回true
|
||||
}
|
||||
|
||||
|
||||
//【算法3.10】
|
||||
template<class DT>
|
||||
bool GetTop(SNode<DT>* S, DT& e)
|
||||
{
|
||||
SNode<DT>* p;
|
||||
if (S == NULL) return false;
|
||||
p = S;
|
||||
e = p->data;
|
||||
return true; // 删除成功,返回true
|
||||
}
|
||||
|
||||
//测栈空
|
||||
template<class DT>
|
||||
bool StackEmpty(SNode<DT>* S)
|
||||
{
|
||||
if (S == NULL)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
//显示栈内容
|
||||
template<class DT>
|
||||
void DispStack(SNode<DT>* S)
|
||||
{
|
||||
SNode<DT>* p;
|
||||
p = S;
|
||||
while (p)
|
||||
{
|
||||
cout << p->data << "\t";
|
||||
p = p->next;
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
91
Chapter3/Chapter3.sln
Normal file
91
Chapter3/Chapter3.sln
Normal file
@@ -0,0 +1,91 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.9.34701.34
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BracketsMatch", "BracketsMatch\BracketsMatch.vcxproj", "{BC507152-80AB-4A4F-9006-339728D357CA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DancePartner", "DancePartner\DancePartner.vcxproj", "{ADD4A0D1-E0B4-4F29-B92F-F9B6C3AF2A30}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LinkQueue", "LinkQueue\LinkQueue.vcxproj", "{492ABB97-962F-46E9-BB91-6300E9D12898}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LinkStack", "LinkStack\LinkStack.vcxproj", "{3682E867-34C4-4BEB-8224-FCA94BADAAF5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SqQueue", "SqQueue\SqQueue.vcxproj", "{6169383D-812E-4602-8711-BBBE639A6601}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SqStack", "SqStack\SqStack.vcxproj", "{5FB4ADAB-1035-4344-AEC9-72E903AC27A2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ValExpression", "ValExpression\ValExpression.vcxproj", "{85FF5098-D9C7-4D2E-B248-4C3E402AD373}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BC507152-80AB-4A4F-9006-339728D357CA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BC507152-80AB-4A4F-9006-339728D357CA}.Debug|x64.Build.0 = Debug|x64
|
||||
{BC507152-80AB-4A4F-9006-339728D357CA}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BC507152-80AB-4A4F-9006-339728D357CA}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BC507152-80AB-4A4F-9006-339728D357CA}.Release|x64.ActiveCfg = Release|x64
|
||||
{BC507152-80AB-4A4F-9006-339728D357CA}.Release|x64.Build.0 = Release|x64
|
||||
{BC507152-80AB-4A4F-9006-339728D357CA}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BC507152-80AB-4A4F-9006-339728D357CA}.Release|x86.Build.0 = Release|Win32
|
||||
{ADD4A0D1-E0B4-4F29-B92F-F9B6C3AF2A30}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{ADD4A0D1-E0B4-4F29-B92F-F9B6C3AF2A30}.Debug|x64.Build.0 = Debug|x64
|
||||
{ADD4A0D1-E0B4-4F29-B92F-F9B6C3AF2A30}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{ADD4A0D1-E0B4-4F29-B92F-F9B6C3AF2A30}.Debug|x86.Build.0 = Debug|Win32
|
||||
{ADD4A0D1-E0B4-4F29-B92F-F9B6C3AF2A30}.Release|x64.ActiveCfg = Release|x64
|
||||
{ADD4A0D1-E0B4-4F29-B92F-F9B6C3AF2A30}.Release|x64.Build.0 = Release|x64
|
||||
{ADD4A0D1-E0B4-4F29-B92F-F9B6C3AF2A30}.Release|x86.ActiveCfg = Release|Win32
|
||||
{ADD4A0D1-E0B4-4F29-B92F-F9B6C3AF2A30}.Release|x86.Build.0 = Release|Win32
|
||||
{492ABB97-962F-46E9-BB91-6300E9D12898}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{492ABB97-962F-46E9-BB91-6300E9D12898}.Debug|x64.Build.0 = Debug|x64
|
||||
{492ABB97-962F-46E9-BB91-6300E9D12898}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{492ABB97-962F-46E9-BB91-6300E9D12898}.Debug|x86.Build.0 = Debug|Win32
|
||||
{492ABB97-962F-46E9-BB91-6300E9D12898}.Release|x64.ActiveCfg = Release|x64
|
||||
{492ABB97-962F-46E9-BB91-6300E9D12898}.Release|x64.Build.0 = Release|x64
|
||||
{492ABB97-962F-46E9-BB91-6300E9D12898}.Release|x86.ActiveCfg = Release|Win32
|
||||
{492ABB97-962F-46E9-BB91-6300E9D12898}.Release|x86.Build.0 = Release|Win32
|
||||
{3682E867-34C4-4BEB-8224-FCA94BADAAF5}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{3682E867-34C4-4BEB-8224-FCA94BADAAF5}.Debug|x64.Build.0 = Debug|x64
|
||||
{3682E867-34C4-4BEB-8224-FCA94BADAAF5}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{3682E867-34C4-4BEB-8224-FCA94BADAAF5}.Debug|x86.Build.0 = Debug|Win32
|
||||
{3682E867-34C4-4BEB-8224-FCA94BADAAF5}.Release|x64.ActiveCfg = Release|x64
|
||||
{3682E867-34C4-4BEB-8224-FCA94BADAAF5}.Release|x64.Build.0 = Release|x64
|
||||
{3682E867-34C4-4BEB-8224-FCA94BADAAF5}.Release|x86.ActiveCfg = Release|Win32
|
||||
{3682E867-34C4-4BEB-8224-FCA94BADAAF5}.Release|x86.Build.0 = Release|Win32
|
||||
{6169383D-812E-4602-8711-BBBE639A6601}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{6169383D-812E-4602-8711-BBBE639A6601}.Debug|x64.Build.0 = Debug|x64
|
||||
{6169383D-812E-4602-8711-BBBE639A6601}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{6169383D-812E-4602-8711-BBBE639A6601}.Debug|x86.Build.0 = Debug|Win32
|
||||
{6169383D-812E-4602-8711-BBBE639A6601}.Release|x64.ActiveCfg = Release|x64
|
||||
{6169383D-812E-4602-8711-BBBE639A6601}.Release|x64.Build.0 = Release|x64
|
||||
{6169383D-812E-4602-8711-BBBE639A6601}.Release|x86.ActiveCfg = Release|Win32
|
||||
{6169383D-812E-4602-8711-BBBE639A6601}.Release|x86.Build.0 = Release|Win32
|
||||
{5FB4ADAB-1035-4344-AEC9-72E903AC27A2}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{5FB4ADAB-1035-4344-AEC9-72E903AC27A2}.Debug|x64.Build.0 = Debug|x64
|
||||
{5FB4ADAB-1035-4344-AEC9-72E903AC27A2}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{5FB4ADAB-1035-4344-AEC9-72E903AC27A2}.Debug|x86.Build.0 = Debug|Win32
|
||||
{5FB4ADAB-1035-4344-AEC9-72E903AC27A2}.Release|x64.ActiveCfg = Release|x64
|
||||
{5FB4ADAB-1035-4344-AEC9-72E903AC27A2}.Release|x64.Build.0 = Release|x64
|
||||
{5FB4ADAB-1035-4344-AEC9-72E903AC27A2}.Release|x86.ActiveCfg = Release|Win32
|
||||
{5FB4ADAB-1035-4344-AEC9-72E903AC27A2}.Release|x86.Build.0 = Release|Win32
|
||||
{85FF5098-D9C7-4D2E-B248-4C3E402AD373}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{85FF5098-D9C7-4D2E-B248-4C3E402AD373}.Debug|x64.Build.0 = Debug|x64
|
||||
{85FF5098-D9C7-4D2E-B248-4C3E402AD373}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{85FF5098-D9C7-4D2E-B248-4C3E402AD373}.Debug|x86.Build.0 = Debug|Win32
|
||||
{85FF5098-D9C7-4D2E-B248-4C3E402AD373}.Release|x64.ActiveCfg = Release|x64
|
||||
{85FF5098-D9C7-4D2E-B248-4C3E402AD373}.Release|x64.Build.0 = Release|x64
|
||||
{85FF5098-D9C7-4D2E-B248-4C3E402AD373}.Release|x86.ActiveCfg = Release|Win32
|
||||
{85FF5098-D9C7-4D2E-B248-4C3E402AD373}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {30AB47D5-FA1A-476B-AB4B-39972632BC13}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
167
Chapter3/DancePartner/DancePartner.cpp
Normal file
167
Chapter3/DancePartner/DancePartner.cpp
Normal file
@@ -0,0 +1,167 @@
|
||||
#include<iostream>
|
||||
#include<string>
|
||||
using namespace std;
|
||||
|
||||
struct dancer // 舞者信息
|
||||
{
|
||||
string name; // 姓名
|
||||
char sex; // 性别
|
||||
};
|
||||
|
||||
|
||||
struct Node // 队列结点
|
||||
{
|
||||
dancer data; // 数据域
|
||||
Node* next; // 指针域,指向后继
|
||||
}*front, * rear; // 队头、队尾
|
||||
|
||||
struct LinkQueue
|
||||
{
|
||||
Node* front;
|
||||
Node* rear;
|
||||
}; // 男队和女队
|
||||
|
||||
void InitialLinkQueue(LinkQueue& Q) // 初始化队列
|
||||
{
|
||||
Q.front = new Node;
|
||||
Q.front->next = NULL;
|
||||
Q.rear = Q.front;
|
||||
}
|
||||
|
||||
void DestroyLinkQueue(LinkQueue& Q) // 销毁队列
|
||||
{
|
||||
Node* p;
|
||||
while (Q.front != NULL)
|
||||
{
|
||||
p = Q.front;
|
||||
Q.front = Q.front->next;
|
||||
delete p;
|
||||
}
|
||||
}
|
||||
|
||||
void EnQueue(LinkQueue& Q, dancer& e) // 入队
|
||||
{
|
||||
Node* s = new Node;
|
||||
s->data = e;
|
||||
s->next = Q.rear->next;
|
||||
Q.rear->next = s;
|
||||
Q.rear = s;
|
||||
}
|
||||
|
||||
bool IsEmpty(LinkQueue Q) // 判队空
|
||||
{
|
||||
if (Q.front == Q.rear)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DeQueue(LinkQueue& Q, dancer& e) // 出队
|
||||
{
|
||||
Node* p;
|
||||
if (IsEmpty(Q)) // 队空,
|
||||
{
|
||||
cout << "队列为空,无法出队列!";
|
||||
return false;
|
||||
}
|
||||
p = Q.front->next;
|
||||
e = p->data;
|
||||
Q.front->next = p->next;
|
||||
if (p == Q.rear) // 只有一个元素,出队
|
||||
Q.rear = Q.front; // 修改队尾指针
|
||||
delete p;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GetHead(LinkQueue Q, dancer& e)
|
||||
{
|
||||
if (IsEmpty(Q)) // 队空
|
||||
{
|
||||
cout << "队列为空,无法取得队首元素!";
|
||||
return false;
|
||||
}
|
||||
e = Q.front->next->data; // 返回队头元素
|
||||
return true;
|
||||
}
|
||||
|
||||
void QueueTranverse(LinkQueue Q) // 遍历队
|
||||
{
|
||||
Node* p;
|
||||
p = Q.front->next;
|
||||
while (p != NULL)
|
||||
{
|
||||
cout << (p->data).name << " ";
|
||||
p = p->next;
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
void EntranHall(dancer person[], int num) // 舞者入场
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < num; i++)
|
||||
{
|
||||
cout << "请输入第" << i + 1 << "个舞者性别(F(女) or M(男))及姓名:" << endl;
|
||||
cin >> person[i].sex;
|
||||
cin >> person[i].name;
|
||||
}
|
||||
cout << "现有舞者:" << endl;
|
||||
for (i = 0; i < num; i++)
|
||||
{
|
||||
cout << i + 1 << ":" << person[i].sex
|
||||
<< "," << person[i].name << endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//算法3.24
|
||||
void DancePartner(dancer person[], int num)
|
||||
{
|
||||
dancer newdancer, m, f, p;
|
||||
LinkQueue GenQueue;
|
||||
LinkQueue LadyQueue;
|
||||
InitialLinkQueue(GenQueue); // 初始化男队
|
||||
InitialLinkQueue(LadyQueue); // 初始化女队
|
||||
for (int i = 0; i < num; i++) // 舞者入场
|
||||
{
|
||||
p = person[i];
|
||||
if (p.sex == 'F')
|
||||
EnQueue(LadyQueue, p);
|
||||
else
|
||||
EnQueue(GenQueue, p);
|
||||
}
|
||||
while ((!IsEmpty(GenQueue)) && (!IsEmpty(LadyQueue))) // 匹配舞者
|
||||
{
|
||||
DeQueue(GenQueue, m); // 女士出队
|
||||
DeQueue(LadyQueue, f); // 男士出队
|
||||
cout << m.name << "<---配对--->" << f.name << endl; // 男、女配队
|
||||
}
|
||||
if (!IsEmpty(GenQueue))
|
||||
{
|
||||
GetHead(GenQueue, m);
|
||||
cout << m.name << "先生还在等着呢!" << endl;
|
||||
}
|
||||
else if (!IsEmpty(LadyQueue))
|
||||
{
|
||||
GetHead(LadyQueue, f);
|
||||
cout << f.name << "女士还在等着呢!" << endl;
|
||||
}
|
||||
else
|
||||
cout << "配对完美结束!" << endl;
|
||||
DestroyLinkQueue(GenQueue); // 销毁队列
|
||||
DestroyLinkQueue(LadyQueue);
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
dancer* person;
|
||||
int num;
|
||||
cout << "请输入舞伴总数量:" << endl;
|
||||
cin >> num;
|
||||
person = new dancer[num];
|
||||
EntranHall(person, num); // 舞者入场
|
||||
DancePartner(person, num); // 舞者匹配
|
||||
return 0;
|
||||
}
|
||||
|
||||
138
Chapter3/DancePartner/DancePartner.vcxproj
Normal file
138
Chapter3/DancePartner/DancePartner.vcxproj
Normal file
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{add4a0d1-e0b4-4f29-b92f-f9b6c3af2a30}</ProjectGuid>
|
||||
<RootNamespace>DancePartner</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkQueue.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="DancePartner.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
27
Chapter3/DancePartner/DancePartner.vcxproj.filters
Normal file
27
Chapter3/DancePartner/DancePartner.vcxproj.filters
Normal file
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkQueue.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="DancePartner.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
112
Chapter3/DancePartner/LinkQueue.h
Normal file
112
Chapter3/DancePartner/LinkQueue.h
Normal file
@@ -0,0 +1,112 @@
|
||||
|
||||
template <class DT>
|
||||
struct QNode //结点
|
||||
{
|
||||
DT data; //数据域,存储数据元素值
|
||||
QNode* next;//指针域,指向下一个结点
|
||||
};
|
||||
|
||||
template<class DT>
|
||||
struct LinkQueue
|
||||
{
|
||||
QNode<DT>* front;
|
||||
QNode<DT>* rear;
|
||||
};
|
||||
|
||||
|
||||
//【算法3.19】
|
||||
template <class DT>
|
||||
void InitQueue(LinkQueue<DT>& Q)//创建空队列
|
||||
{
|
||||
Q.front = new QNode<DT>; //创建头结点
|
||||
if (!Q.front) exit(1); //创建失败,结束运行
|
||||
Q.front->next = NULL;
|
||||
Q.rear = Q.front;
|
||||
}
|
||||
|
||||
//【算法3.20】
|
||||
template <class DT>
|
||||
void DestroyQueue(LinkQueue<DT>& Q)//释放链队
|
||||
{
|
||||
QNode<DT>* p;
|
||||
while (Q.front)//从头结点开始,依次释放结点
|
||||
{
|
||||
p = Q.front;
|
||||
Q.front = Q.front->next;
|
||||
delete p;
|
||||
}
|
||||
}
|
||||
|
||||
//【算法3.21】 入队
|
||||
template<class DT>
|
||||
bool EnQueue(LinkQueue<DT>& Q, DT e)
|
||||
{
|
||||
QNode<DT>* p;
|
||||
p = new QNode<DT>; // 创建新结点
|
||||
if (!p) return false; // 创建失败,结束运行
|
||||
p->data = e; // 新结点赋值
|
||||
p->next = NULL; // 链在队尾
|
||||
Q.rear->next = p;
|
||||
Q.rear = p;
|
||||
return true; // 入队成功,返回true
|
||||
}
|
||||
|
||||
//【算法3.22】 出队
|
||||
template<class DT>
|
||||
bool DeQueue(LinkQueue<DT>& Q, DT& e)
|
||||
{
|
||||
QNode<DT>* p;
|
||||
if (Q.front == Q.rear) return false; //队空,返回false
|
||||
p = Q.front->next; // 取出队元素
|
||||
e = p->data;
|
||||
Q.front->next = p->next; //队首元素出队
|
||||
if (Q.rear == p) //只有一个元素时出队,
|
||||
Q.rear = Q.front; // 修改队尾
|
||||
delete p;
|
||||
return true; // 出队成功,返回true
|
||||
}
|
||||
|
||||
|
||||
//【算法3.23】 取队头元素
|
||||
template<class DT>
|
||||
bool GetHead(LinkQueue<DT> Q, DT& e)
|
||||
{
|
||||
if (Q.front == Q.rear) return false; // 队空,返回false
|
||||
e = Q.front->next->data;
|
||||
return true; // 删除成功,返回true
|
||||
}
|
||||
|
||||
//取队尾元素
|
||||
template<class DT>
|
||||
bool GetTail(LinkQueue<DT> Q, DT& e)
|
||||
{
|
||||
if (Q.front == Q.rear) // 队空
|
||||
return false; // 返回false
|
||||
e = Q.rear->data; // 获取队尾元素
|
||||
return true; // 返回true
|
||||
}
|
||||
|
||||
//测队空
|
||||
template<class DT>
|
||||
bool QueueEmpty(LinkQueue<DT> Q)
|
||||
{
|
||||
if (Q.front == Q.rear) // 队空
|
||||
return true; //返回true
|
||||
else //非空
|
||||
return false; //返回false
|
||||
}
|
||||
|
||||
//显示队列内容
|
||||
template<class DT>
|
||||
void DispQueue(LinkQueue<DT> Q)
|
||||
{
|
||||
QNode<DT>* p;
|
||||
p = Q.front->next;
|
||||
while (p)
|
||||
{
|
||||
cout << p->data << "\t";
|
||||
p = p->next;
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
108
Chapter3/LinkQueue/LinkQueue.cpp
Normal file
108
Chapter3/LinkQueue/LinkQueue.cpp
Normal file
@@ -0,0 +1,108 @@
|
||||
#include<iostream> //cout,cin
|
||||
using namespace std;
|
||||
#include "LinkQueue.h"
|
||||
|
||||
void dispmenu()
|
||||
{//显示主菜单
|
||||
cout << endl;
|
||||
cout << "1-初始化链队\n";
|
||||
cout << "2-元素入队\n";
|
||||
cout << "3-元素出队\n";
|
||||
cout << "4-取队头元素\n";
|
||||
cout << "5-取队尾元素\n";
|
||||
cout << "6-清空队\n";
|
||||
cout << "7-测队空\n";
|
||||
cout << "8-显示队列元素\n";
|
||||
cout << "0-退出\n";
|
||||
}
|
||||
|
||||
char pause;
|
||||
|
||||
//主函数
|
||||
int main()
|
||||
{
|
||||
int e;
|
||||
LinkQueue<int> Q;
|
||||
system("cls"); // 执行系统命令cls,清屏
|
||||
|
||||
int choice;
|
||||
do
|
||||
{
|
||||
dispmenu(); // 显示主菜单
|
||||
cout << "功能选择(1~8,0 退出):";
|
||||
cin >> choice;
|
||||
switch (choice)
|
||||
{
|
||||
case 1: // 初始化链队
|
||||
InitQueue(Q);
|
||||
cout << endl << "创建成功!" << endl;
|
||||
break;
|
||||
case 2: //入队
|
||||
cout << "输入要插入的元素值:" << endl;
|
||||
cin >> e;
|
||||
cout << endl;
|
||||
if (EnQueue(Q, e))
|
||||
{
|
||||
cout << endl << "入队成功!队列元素为:" << endl;
|
||||
DispQueue(Q);
|
||||
}
|
||||
else
|
||||
cout << endl << "入队不成功!" << endl;
|
||||
break;
|
||||
|
||||
case 3: // 出队
|
||||
if (DeQueue(Q, e))
|
||||
{
|
||||
cout << endl << "出队成功!出队元素为:" << e << endl;
|
||||
cout << endl << "出队后,队列元素为:" << endl;
|
||||
DispQueue(Q);
|
||||
}
|
||||
else
|
||||
cout << endl << "队空,出队失败!" << endl;
|
||||
break;
|
||||
|
||||
case 4: // 获取队头元素
|
||||
if (GetHead(Q, e))
|
||||
{
|
||||
cout << "队列元素为:" << endl;
|
||||
DispQueue(Q);
|
||||
cout << endl << "队头元素为:" << e << endl;
|
||||
}
|
||||
else
|
||||
cout << endl << "队空!" << endl;
|
||||
break;
|
||||
case 5: // 获取队尾元素
|
||||
if (GetTail(Q, e))
|
||||
{
|
||||
cout << "队列元素为:" << endl;
|
||||
DispQueue(Q);
|
||||
cout << endl << "队尾元素为:" << e << endl;
|
||||
|
||||
}
|
||||
else
|
||||
cout << endl << "队空!" << endl;
|
||||
break;
|
||||
case 6: // 清空队
|
||||
ClearQueue(Q);
|
||||
cout << endl << "队已空!" << endl;
|
||||
case 7: // 测队空
|
||||
if (QueueEmpty(Q))
|
||||
cout << endl << "空队!" << endl;
|
||||
else
|
||||
cout << endl << "不是空队!" << endl;
|
||||
break;
|
||||
case 8: // 查看队列元素
|
||||
DispQueue(Q);
|
||||
cout << endl;
|
||||
break;
|
||||
case 0: // 退出
|
||||
DestroyQueue(Q);
|
||||
cout << "结束运行Bye-bye!" << endl;
|
||||
break;
|
||||
default: // 无效选择
|
||||
cout << "无效选择!\n";
|
||||
break;
|
||||
}
|
||||
} while (choice != 0);
|
||||
return 0;
|
||||
}//end of main function
|
||||
127
Chapter3/LinkQueue/LinkQueue.h
Normal file
127
Chapter3/LinkQueue/LinkQueue.h
Normal file
@@ -0,0 +1,127 @@
|
||||
|
||||
template <class DT>
|
||||
struct QNode //结点
|
||||
{
|
||||
DT data; //数据域,存储数据元素值
|
||||
QNode* next;//指针域,指向下一个结点
|
||||
};
|
||||
|
||||
template<class DT>
|
||||
struct LinkQueue
|
||||
{
|
||||
QNode<DT>* front;
|
||||
QNode<DT>* rear;
|
||||
};
|
||||
|
||||
|
||||
//【算法3.19】
|
||||
template <class DT>
|
||||
void InitQueue(LinkQueue<DT>& Q)//创建空队列
|
||||
{
|
||||
Q.front = new QNode<DT>; //创建头结点
|
||||
if (!Q.front) exit(1); //创建失败,结束运行
|
||||
Q.front->next = NULL;
|
||||
Q.rear = Q.front;
|
||||
}
|
||||
|
||||
//【算法3.20】
|
||||
template <class DT>
|
||||
void DestroyQueue(LinkQueue<DT>& Q)//释放链队
|
||||
{
|
||||
QNode<DT>* p;
|
||||
while (Q.front)//从头结点开始,依次释放结点
|
||||
{
|
||||
p = Q.front;
|
||||
Q.front = Q.front->next;
|
||||
delete p;
|
||||
}
|
||||
Q.rear = Q.front = NULL;
|
||||
}
|
||||
|
||||
template <class DT>
|
||||
void ClearQueue(LinkQueue<DT>& Q) // 清空链队
|
||||
{
|
||||
QNode<DT>* p;
|
||||
while (Q.front->next) //从队头开始,依次释放结点
|
||||
{
|
||||
p = Q.front->next;
|
||||
Q.front->next = p->next;
|
||||
delete p;
|
||||
}
|
||||
Q.front->next = NULL; // 空队
|
||||
Q.rear = Q.front;
|
||||
}
|
||||
|
||||
//【算法3.21】 入队
|
||||
template<class DT>
|
||||
bool EnQueue(LinkQueue<DT>& Q, DT e)
|
||||
{
|
||||
QNode<DT>* p;
|
||||
p = new QNode<DT>; // 创建新结点
|
||||
if (!p) return false; // 创建失败,结束运行
|
||||
p->data = e; // 新结点赋值
|
||||
p->next = NULL; // 链在队尾
|
||||
Q.rear->next = p;
|
||||
Q.rear = p;
|
||||
return true; // 入队成功,返回true
|
||||
}
|
||||
|
||||
//【算法3.22】 出队
|
||||
template<class DT>
|
||||
bool DeQueue(LinkQueue<DT>& Q, DT& e)
|
||||
{
|
||||
QNode<DT>* p;
|
||||
if (Q.front == Q.rear) return false; //队空,返回false
|
||||
p = Q.front->next; // 取出队元素
|
||||
e = p->data;
|
||||
Q.front->next = p->next; //队首元素出队
|
||||
if (Q.rear == p) //只有一个元素时出队,
|
||||
Q.rear = Q.front; // 修改队尾
|
||||
delete p;
|
||||
return true; // 出队成功,返回true
|
||||
}
|
||||
|
||||
|
||||
//【算法3.23】 取队头元素
|
||||
template<class DT>
|
||||
bool GetHead(LinkQueue<DT> Q, DT& e)
|
||||
{
|
||||
if (Q.front == Q.rear) return false; // 队空,返回false
|
||||
e = Q.front->next->data;
|
||||
return true; // 删除成功,返回true
|
||||
}
|
||||
|
||||
//取队尾元素
|
||||
template<class DT>
|
||||
bool GetTail(LinkQueue<DT> Q, DT& e)
|
||||
{
|
||||
if (Q.front == Q.rear) // 队空
|
||||
return false; // 返回false
|
||||
e = Q.rear->data; // 获取队尾元素
|
||||
return true; // 返回true
|
||||
}
|
||||
|
||||
//测队空
|
||||
template<class DT>
|
||||
bool QueueEmpty(LinkQueue<DT> Q)
|
||||
{
|
||||
if (Q.front == Q.rear) // 队空
|
||||
return true; //返回true
|
||||
else //非空
|
||||
return false; //返回false
|
||||
}
|
||||
|
||||
//显示队列内容
|
||||
template<class DT>
|
||||
void DispQueue(LinkQueue<DT> Q)
|
||||
{
|
||||
QNode<DT>* p;
|
||||
p = Q.front->next;
|
||||
while (p)
|
||||
{
|
||||
cout << p->data << "\t";
|
||||
p = p->next;
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
138
Chapter3/LinkQueue/LinkQueue.vcxproj
Normal file
138
Chapter3/LinkQueue/LinkQueue.vcxproj
Normal file
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{492abb97-962f-46e9-bb91-6300e9d12898}</ProjectGuid>
|
||||
<RootNamespace>LinkQueue</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkQueue.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="LinkQueue.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
27
Chapter3/LinkQueue/LinkQueue.vcxproj.filters
Normal file
27
Chapter3/LinkQueue/LinkQueue.vcxproj.filters
Normal file
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkQueue.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="LinkQueue.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
93
Chapter3/LinkStack/LinkStack.cpp
Normal file
93
Chapter3/LinkStack/LinkStack.cpp
Normal file
@@ -0,0 +1,93 @@
|
||||
#include<iostream> //cout,cin
|
||||
using namespace std;
|
||||
#include "LinkStack.h"
|
||||
|
||||
|
||||
void dispmenu()
|
||||
{//显示主菜单
|
||||
cout << endl;
|
||||
cout << "1-初始化链栈\n";
|
||||
cout << "2-元素入栈\n";
|
||||
cout << "3-元素出栈\n";
|
||||
cout << "4-取栈顶元素\n";
|
||||
cout << "5-清空栈\n";
|
||||
cout << "6-测栈空\n";
|
||||
cout << "7-显示栈元素\n";
|
||||
cout << "0-退出\n";
|
||||
}
|
||||
|
||||
//主函数
|
||||
int main()
|
||||
{
|
||||
int e;
|
||||
SNode<int>* S;
|
||||
system("cls"); // 清屏
|
||||
int choice;
|
||||
do
|
||||
{
|
||||
dispmenu(); //显示主菜单
|
||||
cout << "Enter choice(1~6,0 退出):";
|
||||
cin >> choice;
|
||||
switch (choice)
|
||||
{
|
||||
case 1: //初始化链栈
|
||||
InitStack(S);
|
||||
cout << endl << "创建成功!" << endl;
|
||||
break;
|
||||
case 2: //入栈
|
||||
cout << "输入要入栈的元素值:" << endl;
|
||||
cin >> e;
|
||||
cout << endl;
|
||||
if (Push(S, e))
|
||||
{
|
||||
cout << endl << "入栈成功!栈中元素为:" << endl;
|
||||
DispStack(S);
|
||||
}
|
||||
else
|
||||
cout << endl << "入栈不成功!" << endl;
|
||||
break;
|
||||
|
||||
case 3: //出栈
|
||||
if (Pop(S, e))
|
||||
{
|
||||
cout << endl << "出栈成功!出栈元素为:" << e << endl;
|
||||
cout << "出栈后,栈中元素为" << endl;
|
||||
DispStack(S);
|
||||
}
|
||||
else
|
||||
cout << endl << "栈空,出栈失败!" << endl;
|
||||
break;
|
||||
|
||||
case 4: //获取栈顶元素
|
||||
if (GetTop(S, e))
|
||||
{
|
||||
cout << endl << "栈顶元素为:" << e << endl;
|
||||
}
|
||||
else
|
||||
cout << endl << "栈空!" << endl;
|
||||
break;
|
||||
case 5: // 清空栈
|
||||
DestroyStack(S);
|
||||
cout << "栈已清空!" << endl;
|
||||
break;
|
||||
case 6: //测栈空
|
||||
if (StackEmpty(S))
|
||||
cout << endl << "空栈!" << endl;
|
||||
else
|
||||
cout << endl << "不是空栈!" << endl;
|
||||
break;
|
||||
case 7: //显示栈元素
|
||||
DispStack(S);
|
||||
cout << endl;
|
||||
break;
|
||||
case 0: //退出
|
||||
DestroyStack(S);
|
||||
cout << "结束运行Bye-bye!" << endl;
|
||||
break;
|
||||
default: //非法选择
|
||||
cout << "无效选择!\n";
|
||||
break;
|
||||
}
|
||||
} while (choice != 0);
|
||||
return 0;
|
||||
}//end of main function
|
||||
96
Chapter3/LinkStack/LinkStack.h
Normal file
96
Chapter3/LinkStack/LinkStack.h
Normal file
@@ -0,0 +1,96 @@
|
||||
|
||||
template <class DT>
|
||||
struct SNode // 结点
|
||||
{
|
||||
DT data; // 数据域,存储数据元素值
|
||||
SNode* next; // 指针域,指向下一个结点
|
||||
};
|
||||
|
||||
|
||||
//【算法3.6】
|
||||
template <class DT>
|
||||
bool InitStack(SNode<DT>*& S) // 创建空链栈
|
||||
{
|
||||
S = NULL;
|
||||
return true;
|
||||
}
|
||||
|
||||
//【算法3.7】
|
||||
template <class DT>
|
||||
void DestroyStack(SNode<DT>* (&S)) // 释放链栈所占内存
|
||||
{
|
||||
SNode<DT>* p;
|
||||
while (S) //从头结点开始,依次释放结点
|
||||
{
|
||||
p = S;
|
||||
S = S->next;
|
||||
delete p;
|
||||
}
|
||||
S = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//【算法3.8】
|
||||
template<class DT>
|
||||
bool Push(SNode<DT>*& S, DT e)
|
||||
{
|
||||
SNode<DT>* p;
|
||||
p = new SNode<DT>;
|
||||
if (!p)
|
||||
return false; //创建失败,结束运行
|
||||
p->data = e; // 新结点赋值
|
||||
p->next = S; //结点S链接到p结点之后
|
||||
S = p;
|
||||
return true; // 插入成功,返回true
|
||||
}
|
||||
|
||||
//【算法3.9】
|
||||
template<class DT>
|
||||
bool Pop(SNode<DT>*& S, DT& e)
|
||||
{
|
||||
SNode<DT>* p;
|
||||
if (S == NULL) return false;
|
||||
p = S;
|
||||
e = p->data;
|
||||
S = S->next;
|
||||
delete p;
|
||||
return true; // 删除成功,返回true
|
||||
}
|
||||
|
||||
|
||||
//【算法3.10】
|
||||
template<class DT>
|
||||
bool GetTop(SNode<DT>* S, DT& e)
|
||||
{
|
||||
SNode<DT>* p;
|
||||
if (S == NULL) return false;
|
||||
p = S;
|
||||
e = p->data;
|
||||
return true; // 删除成功,返回true
|
||||
}
|
||||
|
||||
//测栈空
|
||||
template<class DT>
|
||||
bool StackEmpty(SNode<DT>* S)
|
||||
{
|
||||
if (S == NULL)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
//显示栈内容
|
||||
template<class DT>
|
||||
void DispStack(SNode<DT>* S)
|
||||
{
|
||||
SNode<DT>* p;
|
||||
p = S;
|
||||
while (p)
|
||||
{
|
||||
cout << p->data << "\t";
|
||||
p = p->next;
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
138
Chapter3/LinkStack/LinkStack.vcxproj
Normal file
138
Chapter3/LinkStack/LinkStack.vcxproj
Normal file
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{3682e867-34c4-4beb-8224-fca94badaaf5}</ProjectGuid>
|
||||
<RootNamespace>LinkStack</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkStack.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="LinkStack.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
27
Chapter3/LinkStack/LinkStack.vcxproj.filters
Normal file
27
Chapter3/LinkStack/LinkStack.vcxproj.filters
Normal file
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkStack.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="LinkStack.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
126
Chapter3/SqQueue/SqQueue.cpp
Normal file
126
Chapter3/SqQueue/SqQueue.cpp
Normal file
@@ -0,0 +1,126 @@
|
||||
|
||||
#include<iostream>//cout,cin
|
||||
using namespace std;
|
||||
#include "SqQueue.h"
|
||||
|
||||
char pause;
|
||||
|
||||
|
||||
void dispmenu() //菜单
|
||||
{
|
||||
cout << endl;
|
||||
cout << "1-初始化顺序队列\n";
|
||||
cout << "2-元素入队\n";
|
||||
cout << "3-元素出队\n";
|
||||
cout << "4-取队头元素\n";
|
||||
cout << "5-取队尾元素\n";
|
||||
cout << "6-清空队\n";
|
||||
cout << "7-测队空\n";
|
||||
cout << "8-测队满\n";
|
||||
cout << "9-显示队列元素\n";
|
||||
cout << "10-显示队头、队尾指针\n";
|
||||
cout << "0-退出\n";
|
||||
}
|
||||
|
||||
|
||||
//主函数
|
||||
int main()
|
||||
{
|
||||
int i;
|
||||
int e;
|
||||
SqQueue<int> Q; // 元素类型为整型的顺序队列
|
||||
system("cls"); // 清屏
|
||||
int choice;
|
||||
do
|
||||
{
|
||||
dispmenu(); //显示主菜单
|
||||
cout << "功能选择(1~10,0 退出!):";
|
||||
cin >> choice;
|
||||
switch (choice)
|
||||
{
|
||||
case 1: // 初始化顺序队列
|
||||
cout << "请输入要创建的顺序队列的长度";
|
||||
cin >> i;
|
||||
cout << endl;
|
||||
InitQueue(Q, i);
|
||||
cout << endl << "创建成功!" << endl;
|
||||
break;
|
||||
case 2: // 入队
|
||||
cout << "输入要入队的元素值:" << endl;
|
||||
cin >> e;
|
||||
cout << endl;
|
||||
if (EnQueue(Q, e))
|
||||
{
|
||||
cout << endl << "入队成功!入队后队列元素为:" << endl;
|
||||
DispQueue(Q);
|
||||
}
|
||||
else
|
||||
cout << endl << "队满,不能入队!" << endl;
|
||||
break;
|
||||
case 3: // 出队
|
||||
if (DeQueue(Q, e))
|
||||
{
|
||||
cout << endl << "队列元素为:";
|
||||
DispQueue(Q);
|
||||
cout << endl << "出队元素为:" << e << endl;
|
||||
}
|
||||
else
|
||||
cout << endl << "队空,不能出队!" << endl;
|
||||
break;
|
||||
case 4: // 取队头元素
|
||||
if (GetHead(Q, e))
|
||||
{
|
||||
cout << endl << "队列元素为:";
|
||||
DispQueue(Q);
|
||||
cout << endl << "队头元素为:" << e << endl;
|
||||
}
|
||||
else
|
||||
cout << endl << "队空!" << endl;
|
||||
break;
|
||||
case 5: // 取队尾元素
|
||||
if (GetTail(Q, e))
|
||||
{
|
||||
cout << endl << "队列元素为:";
|
||||
DispQueue(Q);
|
||||
cout << endl << "队尾元素为:" << e << endl;
|
||||
}
|
||||
else
|
||||
cout << endl << "队空!无数据元素" << endl;
|
||||
break;
|
||||
case 6: // 清空队
|
||||
ClearQueue(Q);
|
||||
cout << "队已清空!" << endl;
|
||||
break;
|
||||
case 7: // 测队空
|
||||
if (QueueEmpty(Q))
|
||||
cout << endl << "空队!" << endl;
|
||||
else
|
||||
cout << endl << "非空队!" << endl;
|
||||
break;
|
||||
case 8: // 测队满
|
||||
if (QueueFull(Q))
|
||||
cout << endl << "满队!" << endl;
|
||||
else
|
||||
cout << endl << "非满队!" << endl;
|
||||
break;
|
||||
case 9: // 显示队列元素
|
||||
DispQueue(Q);
|
||||
cout << endl;
|
||||
break;
|
||||
case 10:
|
||||
cout << "\nQ.fornt=" << Q.front << endl;
|
||||
cout << "Q.rear=" << Q.rear << endl;
|
||||
break;
|
||||
case 0: // 退出
|
||||
DestroyQueue(Q);
|
||||
cout << "结束运行Bye-bye!" << endl;
|
||||
break;
|
||||
default: // 无效选择
|
||||
cout << "无效选择!\n";
|
||||
break;
|
||||
}
|
||||
} while (choice != 0);
|
||||
|
||||
return 0;
|
||||
}//end of main function
|
||||
|
||||
135
Chapter3/SqQueue/SqQueue.vcxproj
Normal file
135
Chapter3/SqQueue/SqQueue.vcxproj
Normal file
@@ -0,0 +1,135 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{6169383d-812e-4602-8711-bbbe639a6601}</ProjectGuid>
|
||||
<RootNamespace>SqQueue</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="SqQueue.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
22
Chapter3/SqQueue/SqQueue.vcxproj.filters
Normal file
22
Chapter3/SqQueue/SqQueue.vcxproj.filters
Normal file
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="SqQueue.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
113
Chapter3/SqStack/SqStack.cpp
Normal file
113
Chapter3/SqStack/SqStack.cpp
Normal file
@@ -0,0 +1,113 @@
|
||||
|
||||
#include<iostream>//cout,cin
|
||||
using namespace std;
|
||||
#include "SqStack.h"
|
||||
|
||||
char pause;
|
||||
|
||||
|
||||
void dispmenu()
|
||||
{ //显示主菜单
|
||||
cout << endl;
|
||||
cout << "1-初始化顺序栈\n";
|
||||
cout << "2-元素入栈\n";
|
||||
cout << "3-元素出栈\n";
|
||||
cout << "4-取栈顶元素\n";
|
||||
cout << "5-清空栈\n";
|
||||
cout << "6-测栈空\n";
|
||||
cout << "7-测栈满\n";
|
||||
cout << "8-显示栈元素\n";
|
||||
cout << "9-查看栈顶指针\n";
|
||||
cout << "0-退出\n";
|
||||
}
|
||||
|
||||
|
||||
//主函数
|
||||
int main()
|
||||
{
|
||||
int i;
|
||||
int e;
|
||||
SqStack<int> S;//建立容量为20、元素类型为整型的空顺序栈
|
||||
system("cls"); // 清屏
|
||||
|
||||
int choice;
|
||||
do
|
||||
{
|
||||
dispmenu(); // 显示主菜单
|
||||
cout << "Enter choice(1~6,0 退出):";
|
||||
cin >> choice;
|
||||
switch (choice)
|
||||
{
|
||||
case 1: // 初始化顺序栈
|
||||
cout << "请输入要创建的顺序栈的长度";
|
||||
cin >> i;
|
||||
cout << endl;
|
||||
InitStack(S, i);
|
||||
cout << endl << "创建成功!" << endl;
|
||||
break;
|
||||
case 2: // 入栈
|
||||
cout << "输入要入栈的元素值:" << endl;
|
||||
cin >> e;
|
||||
if (Push(S, e))
|
||||
{
|
||||
cout << "入栈成功!入栈后栈元素为:" << endl;
|
||||
DispStack(S);
|
||||
}
|
||||
else
|
||||
cout << endl << "栈满,不能入栈!" << endl;
|
||||
break;
|
||||
case 3: // 出栈
|
||||
if (Pop(S, e))
|
||||
{
|
||||
cout << "出栈成功!出栈元素为:" << e << endl;
|
||||
cout << "出栈后栈元素为:" << endl;
|
||||
DispStack(S);
|
||||
}
|
||||
else
|
||||
cout << endl << "栈空,出栈失败!" << endl;
|
||||
break;
|
||||
case 4: // 取栈顶元素
|
||||
if (GetTop(S, e))
|
||||
{
|
||||
cout << endl << "栈顶元素为:" << e << endl;
|
||||
}
|
||||
else
|
||||
cout << endl << "栈空!" << endl;
|
||||
break;
|
||||
case 5: // 清空栈
|
||||
ClearStack(S);
|
||||
cout << endl << "栈已空!" << endl;
|
||||
break;
|
||||
case 6: // 测栈空
|
||||
if (StackEmpty(S))
|
||||
cout << endl << "空栈!" << endl;
|
||||
else
|
||||
cout << endl << "不是空栈!" << endl;
|
||||
break;
|
||||
case 7: // 测栈满
|
||||
if (StackFull(S))
|
||||
cout << endl << "栈满!" << endl;
|
||||
else
|
||||
cout << endl << "栈不满!" << endl;
|
||||
break;
|
||||
case 8: // 显示栈元素
|
||||
DispStack(S);
|
||||
cout << endl;
|
||||
break;
|
||||
case 9: // 显示栈顶指针
|
||||
cout << "栈顶指针top= " << S.top << endl;
|
||||
cout << endl;
|
||||
break;
|
||||
case 0: // 退出
|
||||
DestroyStack(S);
|
||||
cout << "结束运行 Bye-bye!" << endl;
|
||||
break;
|
||||
default: // 无效选择
|
||||
cout << "无效选择!\n";
|
||||
break;
|
||||
}
|
||||
} while (choice != 0);
|
||||
|
||||
return 0;
|
||||
}//end of main function
|
||||
|
||||
107
Chapter3/SqStack/SqStack.h
Normal file
107
Chapter3/SqStack/SqStack.h
Normal file
@@ -0,0 +1,107 @@
|
||||
template <class DT>
|
||||
struct SqStack // 顺序栈
|
||||
{
|
||||
DT* base; // 栈首址
|
||||
int top; // 栈顶指针
|
||||
int stacksize; // 栈容量
|
||||
};
|
||||
|
||||
//基本操作的实现
|
||||
//【算法3.1】 // 初始化栈
|
||||
template <class DT>
|
||||
void InitStack(SqStack<DT>& S, int m)
|
||||
{
|
||||
S.base = new DT[m]; // 申请栈空间
|
||||
if (S.base == NULL) // 申请失败,退出
|
||||
{
|
||||
cout << "未创建成功!";
|
||||
exit(1);
|
||||
}
|
||||
S.top = -1; // 设置空栈属性
|
||||
S.stacksize = m;
|
||||
}
|
||||
|
||||
|
||||
//算法3.2】 // 销毁栈
|
||||
template <class DT>
|
||||
void DestroyStack(SqStack<DT>& S)
|
||||
{
|
||||
delete[] S.base; // 释放栈空间
|
||||
S.top = -1;
|
||||
S.stacksize = 0; // 设置栈属性
|
||||
}
|
||||
|
||||
|
||||
//【算法3.3】 // 入栈
|
||||
template<class DT>
|
||||
bool Push(SqStack<DT>& S, DT e)
|
||||
{
|
||||
if (S.top == S.stacksize - 1) // 栈满,不能入栈
|
||||
return false; // 返回false
|
||||
S.top++;
|
||||
S.base[S.top] = e;
|
||||
return true; // 入栈成功,返回true
|
||||
}
|
||||
|
||||
//【算法3.4】 // 出栈
|
||||
template<class DT>
|
||||
bool Pop(SqStack<DT>& S, DT& e)
|
||||
{
|
||||
if (S.top == -1) // 栈空
|
||||
return false; // 返回false
|
||||
e = S.base[S.top]; // 取栈顶元素
|
||||
S.top--; // 栈顶指针下移
|
||||
return true; // 出栈成功,返回true
|
||||
}
|
||||
|
||||
|
||||
//【算法3.5】 // 获取栈顶元素
|
||||
template<class DT>
|
||||
bool GetTop(SqStack<DT> S, DT& e)
|
||||
{
|
||||
if (S.top == -1) // 栈空
|
||||
return false; // 返回false
|
||||
e = S.base[S.top]; // 栈非空,取栈顶元素
|
||||
return true; // 返回true
|
||||
}
|
||||
|
||||
// 测栈空
|
||||
template<class DT>
|
||||
bool StackEmpty(SqStack<DT> S)
|
||||
{
|
||||
if (S.top == -1) // 空栈,返回true
|
||||
return true;
|
||||
else // 空栈,返回false
|
||||
return false;
|
||||
}
|
||||
|
||||
//显示栈内容
|
||||
template<class DT>
|
||||
void DispStack(SqStack<DT> S)
|
||||
{
|
||||
int i = S.top;
|
||||
while (i >= 0)
|
||||
{
|
||||
cout << S.base[i--] << "\t";
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
template<class DT>
|
||||
void ClearStack(SqStack<DT>& S)
|
||||
{
|
||||
S.top = -1;
|
||||
|
||||
}
|
||||
|
||||
template<class DT>
|
||||
int StackFull(SqStack<DT> S)
|
||||
{
|
||||
if (S.top == S.stacksize - 1)
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
138
Chapter3/SqStack/SqStack.vcxproj
Normal file
138
Chapter3/SqStack/SqStack.vcxproj
Normal file
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{5fb4adab-1035-4344-aec9-72e903ac27a2}</ProjectGuid>
|
||||
<RootNamespace>SqStack</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="SqStack.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="SqStack.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
27
Chapter3/SqStack/SqStack.vcxproj.filters
Normal file
27
Chapter3/SqStack/SqStack.vcxproj.filters
Normal file
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="SqStack.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="SqStack.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
282
Chapter3/ValExpression/Expresion.cpp
Normal file
282
Chapter3/ValExpression/Expresion.cpp
Normal file
@@ -0,0 +1,282 @@
|
||||
#include<iostream> //cout,cin
|
||||
using namespace std;
|
||||
#include"SqStack.h"
|
||||
|
||||
char pause;
|
||||
|
||||
char Precede(char t1, char t2) //算符的优先级比较
|
||||
{
|
||||
char f;
|
||||
switch (t2)
|
||||
{
|
||||
case '+':
|
||||
case '-':if (t1 == '(' || t1 == '=')
|
||||
f = '<';
|
||||
else
|
||||
f = '>';
|
||||
break;
|
||||
case '*':
|
||||
case '/':if (t1 == '*' || t1 == '/' || t1 == ')')
|
||||
f = '>';
|
||||
else
|
||||
f = '<';
|
||||
break;
|
||||
case '(':if (t1 == ')')
|
||||
{
|
||||
cout << "ERROR1" << endl;
|
||||
exit(0);
|
||||
}
|
||||
else
|
||||
f = '<';
|
||||
break;
|
||||
case ')':switch (t1)
|
||||
{
|
||||
case '(':f = '=';
|
||||
break;
|
||||
case '=':cout << "ERROR2" << endl;
|
||||
exit(0);
|
||||
default: f = '>';
|
||||
}
|
||||
break;
|
||||
case '=':switch (t1)
|
||||
{
|
||||
case '=':f = '=';
|
||||
break;
|
||||
case '(':cout << "ERROR2" << endl;
|
||||
exit(0);
|
||||
default: f = '>';
|
||||
}
|
||||
}
|
||||
return f;
|
||||
}
|
||||
|
||||
|
||||
bool In(char ch) // 判断 ch 是否为运算符
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case'+':
|
||||
case'-':
|
||||
case'*':
|
||||
case'/':
|
||||
case'(':
|
||||
case')':
|
||||
case'=':return true;
|
||||
default:return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float Operate(float a, char theta, float b)
|
||||
{ // 实施一次运算
|
||||
float ch;
|
||||
switch (theta)
|
||||
{
|
||||
case'+':ch = a + b;
|
||||
break;
|
||||
case'-':ch = a - b;
|
||||
break;
|
||||
case'*':ch = a * b;
|
||||
break;
|
||||
case'/':ch = a / b;
|
||||
}
|
||||
return ch;
|
||||
}
|
||||
|
||||
//算法3.12
|
||||
float Val_Exp(char* exp) // 中缀表达式求值。
|
||||
{
|
||||
SqStack<char> OP; // 运算符栈
|
||||
SqStack<float> OD; // 运算数栈
|
||||
InitStack(OP, 30);
|
||||
InitStack(OD, 30);
|
||||
char theta;
|
||||
float a, b, result;
|
||||
char ch, x; // 存放由键盘接收的字符
|
||||
char z[6]; // 存放符点数字符串
|
||||
int i;
|
||||
Push(OP, '='); // # 是表达式结束标志
|
||||
ch = *exp++;
|
||||
GetTop(OP, x);
|
||||
while (ch != '=' || x != '=')
|
||||
{
|
||||
if (ch >= '0' && ch <= '9' || ch == '.') // ch 是操作数
|
||||
{
|
||||
i = 0;
|
||||
do
|
||||
{
|
||||
z[i] = ch;
|
||||
i++;
|
||||
ch = *exp++;
|
||||
} while (ch >= '0' && ch <= '9' || ch == '.');
|
||||
z[i] = '\0';
|
||||
result = atof(z); // 将字符串数组转为符点型存于result
|
||||
Push(OD, result);
|
||||
}
|
||||
else if (In(ch)) // 是7种运算符之一
|
||||
switch (Precede(x, ch))
|
||||
{
|
||||
case'<':Push(OP, ch); // 栈顶元素优先权低
|
||||
ch = *exp++;
|
||||
break;
|
||||
case'=':Pop(OP, x); // 脱括号并接收下一字符
|
||||
ch = *exp++;
|
||||
break;
|
||||
case'>':Pop(OP, theta); // 退栈并将运算结果入栈
|
||||
Pop(OD, b);
|
||||
Pop(OD, a);
|
||||
Push(OD, Operate(a, theta, b));
|
||||
}
|
||||
else // ch是非法字符
|
||||
{
|
||||
cout << "ERROR3" << endl;;
|
||||
exit(0);
|
||||
}
|
||||
GetTop(OP, x);
|
||||
}
|
||||
GetTop(OD, result);
|
||||
DestroyStack(OP);
|
||||
DestroyStack(OD);
|
||||
return result;
|
||||
}
|
||||
|
||||
void CreatePostExp(char* exp, char*& postexp) // 由中缀式求后缀式
|
||||
{
|
||||
char ch, x;
|
||||
int i = 0;
|
||||
SqStack<char> OP;
|
||||
InitStack(OP, 30);
|
||||
Push(OP, '='); // # 是表达式结束标志
|
||||
cout << "中缀表达式:" << exp << endl;
|
||||
ch = *exp++;
|
||||
while (ch)
|
||||
{
|
||||
if ((ch >= '0' && ch <= '9') || ch == '.')
|
||||
{
|
||||
postexp[i++] = ch;
|
||||
ch = *exp++;
|
||||
}
|
||||
if (In(ch)) // 是7种运算符之一
|
||||
{
|
||||
postexp[i++] = ' ';
|
||||
GetTop(OP, x);
|
||||
switch (Precede(x, ch))
|
||||
{
|
||||
case'<':Push(OP, ch); // 栈顶元素优先权低
|
||||
ch = *exp++;
|
||||
break;
|
||||
case'=':Pop(OP, x); // 脱括号并接收下一字符
|
||||
ch = *exp++;
|
||||
break;
|
||||
case'>':
|
||||
Pop(OP, postexp[i++]); // 运算符出栈输出
|
||||
break;
|
||||
}
|
||||
}
|
||||
postexp[i] = '\0';
|
||||
}//while
|
||||
cout << "\n后缀表达式为:" << postexp << endl;
|
||||
DestroyStack(OP);
|
||||
}
|
||||
|
||||
//算法3.13
|
||||
float Val_PostExp(char* postexp) // 后缀表达式求值
|
||||
{
|
||||
int i;
|
||||
char z[6];
|
||||
float result = 0, d = 0, a, b;
|
||||
char ch;
|
||||
SqStack<float> OD;
|
||||
InitStack(OD, 30);
|
||||
ch = *postexp++;
|
||||
while (ch != '\0')
|
||||
{
|
||||
|
||||
if (ch >= '0' && ch <= '9' || ch == '.') // ch为操作数符号
|
||||
{
|
||||
i = 0;
|
||||
do
|
||||
{
|
||||
z[i++] = ch;
|
||||
ch = *postexp++; // 取下一个操作数符号
|
||||
} while (ch >= '0' && ch <= '9' || ch == '.');
|
||||
z[i] = '\0';
|
||||
d = atof(z); // 将字符串数组转为符点型存于result
|
||||
Push(OD, d); // 操作数进栈
|
||||
}
|
||||
if (In(ch)) // ch为运算符
|
||||
{
|
||||
Pop(OD, a);
|
||||
Pop(OD, b);
|
||||
Push(OD, Operate(b, ch, a));
|
||||
ch = *postexp++;
|
||||
}
|
||||
ch = *postexp++;
|
||||
}
|
||||
Pop(OD, result);
|
||||
DestroyStack(OD);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
//主函数
|
||||
void main()
|
||||
{
|
||||
//int i;
|
||||
char exp[20] = "(2.2+5)+4*(5-3.1)=";
|
||||
char* postexp;
|
||||
postexp = new char[30];
|
||||
*postexp = '\0';
|
||||
float v;
|
||||
system("cls"); // 清屏
|
||||
cout << "\n缺省表达式:" << exp;
|
||||
cout << endl;
|
||||
int choice;
|
||||
do
|
||||
{ // 显示主菜单
|
||||
cout << endl;
|
||||
cout << "1-创建表达式\n";
|
||||
cout << "2-表达式求值\n";
|
||||
cout << "3-求后缀表达式\n";
|
||||
cout << "4-后缀表达式求值\n";
|
||||
cout << "5-显示表达式\n";
|
||||
cout << "0-退出\n";
|
||||
cout << "输入功能选项(1~5,0 退出):\n";
|
||||
cin >> choice;
|
||||
switch (choice)
|
||||
{
|
||||
case 1: // 创建表达式
|
||||
cout << "\n请输入表达式,以=结束" << endl;
|
||||
cin >> exp;
|
||||
break;
|
||||
case 2: // 表达式求值
|
||||
v = Val_Exp(exp);
|
||||
cout << exp;
|
||||
cout << v << endl;
|
||||
break;
|
||||
case 3: // 求后缀表达式
|
||||
CreatePostExp(exp, postexp);
|
||||
break;
|
||||
case 4: // 后缀表达式求值
|
||||
v = Val_PostExp(postexp);
|
||||
cout << '\n' << postexp << "=" << v << endl;
|
||||
break;
|
||||
case 5: // 显示表达式
|
||||
cout << endl;
|
||||
cout << "\n已创建的表达式为:";
|
||||
cout << exp << endl;
|
||||
if (strlen(postexp))
|
||||
{
|
||||
cout << "\n后缀表达式为:";
|
||||
cout << postexp << endl;
|
||||
}
|
||||
break;
|
||||
case 0: // 退出
|
||||
cout << "\n结束运行,Bye-Bye!" << endl;
|
||||
break;
|
||||
default://
|
||||
cout << "\n无效选择!\n";
|
||||
break;
|
||||
}
|
||||
} while (choice != 0);
|
||||
}//end main
|
||||
89
Chapter3/ValExpression/SqStack.h
Normal file
89
Chapter3/ValExpression/SqStack.h
Normal file
@@ -0,0 +1,89 @@
|
||||
template <class DT>
|
||||
struct SqStack // 顺序栈
|
||||
{
|
||||
DT* base; // 栈首址
|
||||
int top; // 栈顶指针
|
||||
int stacksize; // 栈容量
|
||||
};
|
||||
|
||||
//基本操作的实现
|
||||
//【算法3.1】 // 初始化栈
|
||||
template <class DT>
|
||||
void InitStack(SqStack<DT>& S, int m)
|
||||
{
|
||||
S.base = new DT[m]; // 申请栈空间
|
||||
if (S.base == NULL) // 申请失败,退出
|
||||
{
|
||||
cout << "未创建成功!";
|
||||
exit(1);
|
||||
}
|
||||
S.top = -1; // 设置空栈属性
|
||||
S.stacksize = m;
|
||||
}
|
||||
|
||||
|
||||
//算法3.2】 // 销毁栈
|
||||
template <class DT>
|
||||
void DestroyStack(SqStack<DT>& S)
|
||||
{
|
||||
delete[] S.base; // 释放栈空间
|
||||
S.top = -1;
|
||||
S.stacksize = 0; // 设置栈属性
|
||||
}
|
||||
|
||||
|
||||
//【算法3.3】 // 入栈
|
||||
template<class DT>
|
||||
bool Push(SqStack<DT>& S, DT e)
|
||||
{
|
||||
if (S.top == S.stacksize - 1) // 栈满,不能入栈
|
||||
return false; // 返回false
|
||||
S.top++;
|
||||
S.base[S.top] = e;
|
||||
return true; // 入栈成功,返回true
|
||||
}
|
||||
|
||||
//【算法3.4】 // 出栈
|
||||
template<class DT>
|
||||
bool Pop(SqStack<DT>& S, DT& e)
|
||||
{
|
||||
if (S.top == -1) // 栈空
|
||||
return false; // 返回false
|
||||
e = S.base[S.top]; // 取栈顶元素
|
||||
S.top--; // 栈顶指针下移
|
||||
return true; // 出栈成功,返回true
|
||||
}
|
||||
|
||||
|
||||
//【算法3.5】 // 获取栈顶元素
|
||||
template<class DT>
|
||||
bool GetTop(SqStack<DT> S, DT& e)
|
||||
{
|
||||
if (S.top == -1) // 栈空
|
||||
return false; // 返回false
|
||||
e = S.base[S.top]; // 栈非空,取栈顶元素
|
||||
return true; // 返回true
|
||||
}
|
||||
|
||||
// 测栈空
|
||||
template<class DT>
|
||||
bool StackEmpty(SqStack<DT> S)
|
||||
{
|
||||
if (S.top == -1) // 空栈,返回true
|
||||
return true;
|
||||
else // 空栈,返回false
|
||||
return false;
|
||||
}
|
||||
|
||||
//显示栈内容
|
||||
template<class DT>
|
||||
void DispStack(SqStack<DT> S)
|
||||
{
|
||||
int i = S.top;
|
||||
while (i >= 0)
|
||||
{
|
||||
cout << S.base[i--] << "\t";
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
138
Chapter3/ValExpression/ValExpression.vcxproj
Normal file
138
Chapter3/ValExpression/ValExpression.vcxproj
Normal file
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{85ff5098-d9c7-4d2e-b248-4c3e402ad373}</ProjectGuid>
|
||||
<RootNamespace>ValExpression</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="SqStack.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Expresion.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
27
Chapter3/ValExpression/ValExpression.vcxproj.filters
Normal file
27
Chapter3/ValExpression/ValExpression.vcxproj.filters
Normal file
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="SqStack.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Expresion.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user