2024-3-18
This commit is contained in:
108
Chapter3/LinkQueue/LinkQueue.cpp
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108
Chapter3/LinkQueue/LinkQueue.cpp
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#include<iostream> //cout,cin
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using namespace std;
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#include "LinkQueue.h"
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void dispmenu()
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{//显示主菜单
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cout << endl;
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cout << "1-初始化链队\n";
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cout << "2-元素入队\n";
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cout << "3-元素出队\n";
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cout << "4-取队头元素\n";
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cout << "5-取队尾元素\n";
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cout << "6-清空队\n";
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cout << "7-测队空\n";
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cout << "8-显示队列元素\n";
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cout << "0-退出\n";
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}
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char pause;
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//主函数
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int main()
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{
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int e;
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LinkQueue<int> Q;
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system("cls"); // 执行系统命令cls,清屏
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int choice;
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do
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{
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dispmenu(); // 显示主菜单
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cout << "功能选择(1~8,0 退出):";
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cin >> choice;
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switch (choice)
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{
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case 1: // 初始化链队
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InitQueue(Q);
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cout << endl << "创建成功!" << endl;
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break;
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case 2: //入队
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cout << "输入要插入的元素值:" << endl;
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cin >> e;
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cout << endl;
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if (EnQueue(Q, e))
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{
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cout << endl << "入队成功!队列元素为:" << endl;
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DispQueue(Q);
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}
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else
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cout << endl << "入队不成功!" << endl;
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break;
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case 3: // 出队
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if (DeQueue(Q, e))
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{
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cout << endl << "出队成功!出队元素为:" << e << endl;
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cout << endl << "出队后,队列元素为:" << endl;
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DispQueue(Q);
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}
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else
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cout << endl << "队空,出队失败!" << endl;
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break;
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case 4: // 获取队头元素
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if (GetHead(Q, e))
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{
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cout << "队列元素为:" << endl;
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DispQueue(Q);
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cout << endl << "队头元素为:" << e << endl;
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}
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else
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cout << endl << "队空!" << endl;
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break;
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case 5: // 获取队尾元素
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if (GetTail(Q, e))
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{
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cout << "队列元素为:" << endl;
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DispQueue(Q);
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cout << endl << "队尾元素为:" << e << endl;
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}
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else
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cout << endl << "队空!" << endl;
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break;
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case 6: // 清空队
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ClearQueue(Q);
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cout << endl << "队已空!" << endl;
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case 7: // 测队空
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if (QueueEmpty(Q))
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cout << endl << "空队!" << endl;
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else
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cout << endl << "不是空队!" << endl;
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break;
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case 8: // 查看队列元素
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DispQueue(Q);
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cout << endl;
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break;
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case 0: // 退出
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DestroyQueue(Q);
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cout << "结束运行Bye-bye!" << endl;
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break;
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default: // 无效选择
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cout << "无效选择!\n";
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break;
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}
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} while (choice != 0);
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return 0;
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}//end of main function
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127
Chapter3/LinkQueue/LinkQueue.h
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127
Chapter3/LinkQueue/LinkQueue.h
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template <class DT>
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struct QNode //结点
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{
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DT data; //数据域,存储数据元素值
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QNode* next;//指针域,指向下一个结点
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};
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template<class DT>
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struct LinkQueue
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{
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QNode<DT>* front;
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QNode<DT>* rear;
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};
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//【算法3.19】
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template <class DT>
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void InitQueue(LinkQueue<DT>& Q)//创建空队列
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{
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Q.front = new QNode<DT>; //创建头结点
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if (!Q.front) exit(1); //创建失败,结束运行
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Q.front->next = NULL;
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Q.rear = Q.front;
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}
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//【算法3.20】
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template <class DT>
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void DestroyQueue(LinkQueue<DT>& Q)//释放链队
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{
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QNode<DT>* p;
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while (Q.front)//从头结点开始,依次释放结点
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{
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p = Q.front;
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Q.front = Q.front->next;
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delete p;
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}
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Q.rear = Q.front = NULL;
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}
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template <class DT>
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void ClearQueue(LinkQueue<DT>& Q) // 清空链队
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{
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QNode<DT>* p;
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while (Q.front->next) //从队头开始,依次释放结点
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{
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p = Q.front->next;
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Q.front->next = p->next;
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delete p;
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}
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Q.front->next = NULL; // 空队
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Q.rear = Q.front;
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}
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//【算法3.21】 入队
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template<class DT>
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bool EnQueue(LinkQueue<DT>& Q, DT e)
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{
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QNode<DT>* p;
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p = new QNode<DT>; // 创建新结点
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if (!p) return false; // 创建失败,结束运行
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p->data = e; // 新结点赋值
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p->next = NULL; // 链在队尾
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Q.rear->next = p;
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Q.rear = p;
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return true; // 入队成功,返回true
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}
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//【算法3.22】 出队
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template<class DT>
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bool DeQueue(LinkQueue<DT>& Q, DT& e)
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{
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QNode<DT>* p;
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if (Q.front == Q.rear) return false; //队空,返回false
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p = Q.front->next; // 取出队元素
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e = p->data;
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Q.front->next = p->next; //队首元素出队
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if (Q.rear == p) //只有一个元素时出队,
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Q.rear = Q.front; // 修改队尾
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delete p;
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return true; // 出队成功,返回true
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}
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//【算法3.23】 取队头元素
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template<class DT>
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bool GetHead(LinkQueue<DT> Q, DT& e)
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{
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if (Q.front == Q.rear) return false; // 队空,返回false
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e = Q.front->next->data;
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return true; // 删除成功,返回true
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}
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//取队尾元素
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template<class DT>
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bool GetTail(LinkQueue<DT> Q, DT& e)
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{
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if (Q.front == Q.rear) // 队空
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return false; // 返回false
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e = Q.rear->data; // 获取队尾元素
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return true; // 返回true
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}
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//测队空
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template<class DT>
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bool QueueEmpty(LinkQueue<DT> Q)
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{
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if (Q.front == Q.rear) // 队空
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return true; //返回true
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else //非空
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return false; //返回false
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}
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//显示队列内容
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template<class DT>
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void DispQueue(LinkQueue<DT> Q)
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{
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QNode<DT>* p;
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p = Q.front->next;
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while (p)
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{
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cout << p->data << "\t";
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p = p->next;
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}
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cout << endl;
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}
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138
Chapter3/LinkQueue/LinkQueue.vcxproj
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138
Chapter3/LinkQueue/LinkQueue.vcxproj
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@@ -0,0 +1,138 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{492abb97-962f-46e9-bb91-6300e9d12898}</ProjectGuid>
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<RootNamespace>LinkQueue</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<OptimizeReferences>true</OptimizeReferences>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="LinkQueue.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="LinkQueue.cpp" />
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||||
</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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</Project>
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27
Chapter3/LinkQueue/LinkQueue.vcxproj.filters
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27
Chapter3/LinkQueue/LinkQueue.vcxproj.filters
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
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||||
<Filter Include="源文件">
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||
</Filter>
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||||
<Filter Include="头文件">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkQueue.h">
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||||
<Filter>头文件</Filter>
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||||
</ClInclude>
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||||
</ItemGroup>
|
||||
<ItemGroup>
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||||
<ClCompile Include="LinkQueue.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
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