2024-3-18

This commit is contained in:
2024-03-18 20:18:12 +08:00
parent 8933bff3c7
commit 59e0405033
51 changed files with 5263 additions and 0 deletions

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#include<iostream> //cout,cin
using namespace std;
#include "LinkQueue.h"
void dispmenu()
{//显示主菜单
cout << endl;
cout << "1-初始化链队\n";
cout << "2-元素入队\n";
cout << "3-元素出队\n";
cout << "4-取队头元素\n";
cout << "5-取队尾元素\n";
cout << "6-清空队\n";
cout << "7-测队空\n";
cout << "8-显示队列元素\n";
cout << "0-退出\n";
}
char pause;
//主函数
int main()
{
int e;
LinkQueue<int> Q;
system("cls"); // 执行系统命令cls清屏
int choice;
do
{
dispmenu(); // 显示主菜单
cout << "功能选择(1~80 退出):";
cin >> choice;
switch (choice)
{
case 1: // 初始化链队
InitQueue(Q);
cout << endl << "创建成功!" << endl;
break;
case 2: //入队
cout << "输入要插入的元素值:" << endl;
cin >> e;
cout << endl;
if (EnQueue(Q, e))
{
cout << endl << "入队成功!队列元素为:" << endl;
DispQueue(Q);
}
else
cout << endl << "入队不成功!" << endl;
break;
case 3: // 出队
if (DeQueue(Q, e))
{
cout << endl << "出队成功!出队元素为:" << e << endl;
cout << endl << "出队后,队列元素为:" << endl;
DispQueue(Q);
}
else
cout << endl << "队空,出队失败!" << endl;
break;
case 4: // 获取队头元素
if (GetHead(Q, e))
{
cout << "队列元素为:" << endl;
DispQueue(Q);
cout << endl << "队头元素为:" << e << endl;
}
else
cout << endl << "队空!" << endl;
break;
case 5: // 获取队尾元素
if (GetTail(Q, e))
{
cout << "队列元素为:" << endl;
DispQueue(Q);
cout << endl << "队尾元素为:" << e << endl;
}
else
cout << endl << "队空!" << endl;
break;
case 6: // 清空队
ClearQueue(Q);
cout << endl << "队已空!" << endl;
case 7: // 测队空
if (QueueEmpty(Q))
cout << endl << "空队!" << endl;
else
cout << endl << "不是空队!" << endl;
break;
case 8: // 查看队列元素
DispQueue(Q);
cout << endl;
break;
case 0: // 退出
DestroyQueue(Q);
cout << "结束运行Bye-bye!" << endl;
break;
default: // 无效选择
cout << "无效选择!\n";
break;
}
} while (choice != 0);
return 0;
}//end of main function

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template <class DT>
struct QNode //结点
{
DT data; //数据域,存储数据元素值
QNode* next;//指针域,指向下一个结点
};
template<class DT>
struct LinkQueue
{
QNode<DT>* front;
QNode<DT>* rear;
};
//【算法3.19】
template <class DT>
void InitQueue(LinkQueue<DT>& Q)//创建空队列
{
Q.front = new QNode<DT>; //创建头结点
if (!Q.front) exit(1); //创建失败,结束运行
Q.front->next = NULL;
Q.rear = Q.front;
}
//【算法3.20】
template <class DT>
void DestroyQueue(LinkQueue<DT>& Q)//释放链队
{
QNode<DT>* p;
while (Q.front)//从头结点开始,依次释放结点
{
p = Q.front;
Q.front = Q.front->next;
delete p;
}
Q.rear = Q.front = NULL;
}
template <class DT>
void ClearQueue(LinkQueue<DT>& Q) // 清空链队
{
QNode<DT>* p;
while (Q.front->next) //从队头开始,依次释放结点
{
p = Q.front->next;
Q.front->next = p->next;
delete p;
}
Q.front->next = NULL; // 空队
Q.rear = Q.front;
}
//【算法3.21】 入队
template<class DT>
bool EnQueue(LinkQueue<DT>& Q, DT e)
{
QNode<DT>* p;
p = new QNode<DT>; // 创建新结点
if (!p) return false; // 创建失败,结束运行
p->data = e; // 新结点赋值
p->next = NULL; // 链在队尾
Q.rear->next = p;
Q.rear = p;
return true; // 入队成功返回true
}
//【算法3.22】 出队
template<class DT>
bool DeQueue(LinkQueue<DT>& Q, DT& e)
{
QNode<DT>* p;
if (Q.front == Q.rear) return false; //队空返回false
p = Q.front->next; // 取出队元素
e = p->data;
Q.front->next = p->next; //队首元素出队
if (Q.rear == p) //只有一个元素时出队,
Q.rear = Q.front; // 修改队尾
delete p;
return true; // 出队成功返回true
}
//【算法3.23】 取队头元素
template<class DT>
bool GetHead(LinkQueue<DT> Q, DT& e)
{
if (Q.front == Q.rear) return false; // 队空返回false
e = Q.front->next->data;
return true; // 删除成功返回true
}
//取队尾元素
template<class DT>
bool GetTail(LinkQueue<DT> Q, DT& e)
{
if (Q.front == Q.rear) // 队空
return false; // 返回false
e = Q.rear->data; // 获取队尾元素
return true; // 返回true
}
//测队空
template<class DT>
bool QueueEmpty(LinkQueue<DT> Q)
{
if (Q.front == Q.rear) // 队空
return true; //返回true
else //非空
return false; //返回false
}
//显示队列内容
template<class DT>
void DispQueue(LinkQueue<DT> Q)
{
QNode<DT>* p;
p = Q.front->next;
while (p)
{
cout << p->data << "\t";
p = p->next;
}
cout << endl;
}

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