2024-3-18
This commit is contained in:
93
Chapter3/LinkStack/LinkStack.cpp
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93
Chapter3/LinkStack/LinkStack.cpp
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#include<iostream> //cout,cin
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using namespace std;
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#include "LinkStack.h"
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void dispmenu()
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{//显示主菜单
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cout << endl;
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cout << "1-初始化链栈\n";
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cout << "2-元素入栈\n";
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cout << "3-元素出栈\n";
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cout << "4-取栈顶元素\n";
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cout << "5-清空栈\n";
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cout << "6-测栈空\n";
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cout << "7-显示栈元素\n";
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cout << "0-退出\n";
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}
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//主函数
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int main()
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{
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int e;
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SNode<int>* S;
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system("cls"); // 清屏
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int choice;
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do
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{
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dispmenu(); //显示主菜单
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cout << "Enter choice(1~6,0 退出):";
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cin >> choice;
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switch (choice)
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{
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case 1: //初始化链栈
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InitStack(S);
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cout << endl << "创建成功!" << endl;
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break;
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case 2: //入栈
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cout << "输入要入栈的元素值:" << endl;
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cin >> e;
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cout << endl;
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if (Push(S, e))
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{
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cout << endl << "入栈成功!栈中元素为:" << endl;
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DispStack(S);
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}
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else
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cout << endl << "入栈不成功!" << endl;
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break;
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case 3: //出栈
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if (Pop(S, e))
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{
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cout << endl << "出栈成功!出栈元素为:" << e << endl;
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cout << "出栈后,栈中元素为" << endl;
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DispStack(S);
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}
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else
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cout << endl << "栈空,出栈失败!" << endl;
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break;
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case 4: //获取栈顶元素
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if (GetTop(S, e))
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{
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cout << endl << "栈顶元素为:" << e << endl;
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}
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else
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cout << endl << "栈空!" << endl;
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break;
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case 5: // 清空栈
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DestroyStack(S);
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cout << "栈已清空!" << endl;
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break;
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case 6: //测栈空
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if (StackEmpty(S))
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cout << endl << "空栈!" << endl;
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else
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cout << endl << "不是空栈!" << endl;
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break;
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case 7: //显示栈元素
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DispStack(S);
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cout << endl;
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break;
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case 0: //退出
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DestroyStack(S);
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cout << "结束运行Bye-bye!" << endl;
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break;
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default: //非法选择
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cout << "无效选择!\n";
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break;
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}
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} while (choice != 0);
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return 0;
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}//end of main function
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96
Chapter3/LinkStack/LinkStack.h
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96
Chapter3/LinkStack/LinkStack.h
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@@ -0,0 +1,96 @@
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template <class DT>
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struct SNode // 结点
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{
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DT data; // 数据域,存储数据元素值
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SNode* next; // 指针域,指向下一个结点
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};
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//【算法3.6】
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template <class DT>
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bool InitStack(SNode<DT>*& S) // 创建空链栈
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{
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S = NULL;
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return true;
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}
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//【算法3.7】
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template <class DT>
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void DestroyStack(SNode<DT>* (&S)) // 释放链栈所占内存
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{
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SNode<DT>* p;
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while (S) //从头结点开始,依次释放结点
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{
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p = S;
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S = S->next;
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delete p;
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}
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S = NULL;
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}
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//【算法3.8】
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template<class DT>
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bool Push(SNode<DT>*& S, DT e)
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{
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SNode<DT>* p;
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p = new SNode<DT>;
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if (!p)
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return false; //创建失败,结束运行
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p->data = e; // 新结点赋值
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p->next = S; //结点S链接到p结点之后
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S = p;
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return true; // 插入成功,返回true
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}
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//【算法3.9】
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template<class DT>
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bool Pop(SNode<DT>*& S, DT& e)
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{
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SNode<DT>* p;
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if (S == NULL) return false;
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p = S;
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e = p->data;
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S = S->next;
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delete p;
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return true; // 删除成功,返回true
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}
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//【算法3.10】
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template<class DT>
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bool GetTop(SNode<DT>* S, DT& e)
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{
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SNode<DT>* p;
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if (S == NULL) return false;
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p = S;
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e = p->data;
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return true; // 删除成功,返回true
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}
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//测栈空
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template<class DT>
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bool StackEmpty(SNode<DT>* S)
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{
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if (S == NULL)
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return true;
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else
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return false;
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}
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//显示栈内容
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template<class DT>
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void DispStack(SNode<DT>* S)
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{
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SNode<DT>* p;
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p = S;
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while (p)
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{
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cout << p->data << "\t";
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p = p->next;
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}
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cout << endl;
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}
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138
Chapter3/LinkStack/LinkStack.vcxproj
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138
Chapter3/LinkStack/LinkStack.vcxproj
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@@ -0,0 +1,138 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{3682e867-34c4-4beb-8224-fca94badaaf5}</ProjectGuid>
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<RootNamespace>LinkStack</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="LinkStack.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="LinkStack.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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27
Chapter3/LinkStack/LinkStack.vcxproj.filters
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27
Chapter3/LinkStack/LinkStack.vcxproj.filters
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="源文件">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="资源文件">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="LinkStack.h">
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<Filter>头文件</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="LinkStack.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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