2024-3-18

This commit is contained in:
2024-03-18 20:18:12 +08:00
parent 8933bff3c7
commit 59e0405033
51 changed files with 5263 additions and 0 deletions

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#include<iostream>//cout,cin
using namespace std;
#include "SqStack.h"
char pause;
void dispmenu()
{ //显示主菜单
cout << endl;
cout << "1-初始化顺序栈\n";
cout << "2-元素入栈\n";
cout << "3-元素出栈\n";
cout << "4-取栈顶元素\n";
cout << "5-清空栈\n";
cout << "6-测栈空\n";
cout << "7-测栈满\n";
cout << "8-显示栈元素\n";
cout << "9-查看栈顶指针\n";
cout << "0-退出\n";
}
//主函数
int main()
{
int i;
int e;
SqStack<int> S;//建立容量为20、元素类型为整型的空顺序栈
system("cls"); // 清屏
int choice;
do
{
dispmenu(); // 显示主菜单
cout << "Enter choice(1~60 退出):";
cin >> choice;
switch (choice)
{
case 1: // 初始化顺序栈
cout << "请输入要创建的顺序栈的长度";
cin >> i;
cout << endl;
InitStack(S, i);
cout << endl << "创建成功!" << endl;
break;
case 2: // 入栈
cout << "输入要入栈的元素值:" << endl;
cin >> e;
if (Push(S, e))
{
cout << "入栈成功!入栈后栈元素为:" << endl;
DispStack(S);
}
else
cout << endl << "栈满,不能入栈!" << endl;
break;
case 3: // 出栈
if (Pop(S, e))
{
cout << "出栈成功!出栈元素为:" << e << endl;
cout << "出栈后栈元素为:" << endl;
DispStack(S);
}
else
cout << endl << "栈空,出栈失败!" << endl;
break;
case 4: // 取栈顶元素
if (GetTop(S, e))
{
cout << endl << "栈顶元素为:" << e << endl;
}
else
cout << endl << "栈空!" << endl;
break;
case 5: // 清空栈
ClearStack(S);
cout << endl << "栈已空!" << endl;
break;
case 6: // 测栈空
if (StackEmpty(S))
cout << endl << "空栈!" << endl;
else
cout << endl << "不是空栈!" << endl;
break;
case 7: // 测栈满
if (StackFull(S))
cout << endl << "栈满!" << endl;
else
cout << endl << "栈不满!" << endl;
break;
case 8: // 显示栈元素
DispStack(S);
cout << endl;
break;
case 9: // 显示栈顶指针
cout << "栈顶指针top= " << S.top << endl;
cout << endl;
break;
case 0: // 退出
DestroyStack(S);
cout << "结束运行 Bye-bye!" << endl;
break;
default: // 无效选择
cout << "无效选择!\n";
break;
}
} while (choice != 0);
return 0;
}//end of main function

107
Chapter3/SqStack/SqStack.h Normal file
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template <class DT>
struct SqStack // 顺序栈
{
DT* base; // 栈首址
int top; // 栈顶指针
int stacksize; // 栈容量
};
//基本操作的实现
//【算法3.1】 // 初始化栈
template <class DT>
void InitStack(SqStack<DT>& S, int m)
{
S.base = new DT[m]; // 申请栈空间
if (S.base == NULL) // 申请失败,退出
{
cout << "未创建成功!";
exit(1);
}
S.top = -1; // 设置空栈属性
S.stacksize = m;
}
//算法3.2】 // 销毁栈
template <class DT>
void DestroyStack(SqStack<DT>& S)
{
delete[] S.base; // 释放栈空间
S.top = -1;
S.stacksize = 0; // 设置栈属性
}
//【算法3.3】 // 入栈
template<class DT>
bool Push(SqStack<DT>& S, DT e)
{
if (S.top == S.stacksize - 1) // 栈满,不能入栈
return false; // 返回false
S.top++;
S.base[S.top] = e;
return true; // 入栈成功返回true
}
//【算法3.4】 // 出栈
template<class DT>
bool Pop(SqStack<DT>& S, DT& e)
{
if (S.top == -1) // 栈空
return false; // 返回false
e = S.base[S.top]; // 取栈顶元素
S.top--; // 栈顶指针下移
return true; // 出栈成功返回true
}
//【算法3.5】 // 获取栈顶元素
template<class DT>
bool GetTop(SqStack<DT> S, DT& e)
{
if (S.top == -1) // 栈空
return false; // 返回false
e = S.base[S.top]; // 栈非空,取栈顶元素
return true; // 返回true
}
// 测栈空
template<class DT>
bool StackEmpty(SqStack<DT> S)
{
if (S.top == -1) // 空栈返回true
return true;
else // 空栈返回false
return false;
}
//显示栈内容
template<class DT>
void DispStack(SqStack<DT> S)
{
int i = S.top;
while (i >= 0)
{
cout << S.base[i--] << "\t";
}
cout << endl;
}
template<class DT>
void ClearStack(SqStack<DT>& S)
{
S.top = -1;
}
template<class DT>
int StackFull(SqStack<DT> S)
{
if (S.top == S.stacksize - 1)
return 1;
else
return 0;
}

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