idk why these stuffs get stashed for so long and I didn't ever commit them
This commit is contained in:
222
Chapter5/ThrBiTree/ThrBiTree.cpp
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222
Chapter5/ThrBiTree/ThrBiTree.cpp
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#include<iostream>//cout,cin
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#include<string>
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using namespace std;
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template<class DT>
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struct ThrBTNode
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{
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DT data; // 数据域
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int lflag; // 左标志域
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int rflag; // 右标志域
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ThrBTNode* lchild; // 左指针域
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ThrBTNode* rchild; // 右指针域
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};
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template <class DT> // 创建二叉树
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void CreateBiTree(ThrBTNode<DT>*& bt)
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{ // 按先序序列的顺序输入二叉树,#为空指针域标志;
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char ch;
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cin >> ch; // 输入根结点的数据
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if (ch == '#') // # 表示指针为空,说明树为空
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bt = NULL;
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else
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{
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bt = new ThrBTNode<DT>; // 新建结点
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if (!bt)
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{
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cout << "申请内存失败!" << endl;
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exit(-1); // 申请内存失败退出
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}
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bt->lflag = 0; // 非线索
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bt->rflag = 0; // 非线索
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bt->data = ch;
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CreateBiTree(bt->lchild); // 递归创建根结点左子树
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CreateBiTree(bt->rchild); // 递归创建根结点右子树
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}
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return;
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}
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ThrBTNode<char>* pre;
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//算法5.13 中序线索化二叉树
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template <class DT>
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void InThread(ThrBTNode<DT>*& p)
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{
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if (p != NULL) // 结点非空
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{
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InThread(p->lchild); // 中序线索化左子树
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if (p->lchild == NULL) // 结点无左孩子
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{
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p->lflag = 1; // 设置前驱线索标识
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p->lchild = pre; // 左孩子指向结点遍历前驱
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}
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if (pre->rchild == NULL) // 结点无右孩子
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{
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pre->rflag = 1; // 设置后继线索标识
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pre->rchild = p; // 右孩子指向结点遍历后继
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}
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pre = p; // 前驱指向当前结点
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InThread(p->rchild); // 中序线索化右子树
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}
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}
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template<class DT> // 构建线索二叉树
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ThrBTNode<DT>* CreateInThread(ThrBTNode<DT>*& bt)
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{
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ThrBTNode<DT>* root;
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root = new ThrBTNode<DT>; // 创建头结点
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root->lflag = 0;
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root->rflag = 1;
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root->rchild = bt;
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if (bt == NULL)
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root->lchild = root;
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else
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{
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root->lchild = bt;
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pre = root;
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InThread(bt); // 中序线索化二叉树
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pre->rchild = root; // 设置循环链表
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pre->rflag = 1;
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root->rchild = pre;
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}
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return root;
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}
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//算法5.15 中序遍历中序线索二叉树
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template<class DT>
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void InThrBiTree(ThrBTNode<DT>* bt)
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{
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ThrBTNode<DT>* p;
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p = bt->lchild; // 从根结点开始
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while (p != bt) // 结点非空
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{
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while (p->lflag == 0) // 有左孩子
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p = p->lchild; // 一路左行
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cout << p->data; // 访问结点
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while (p->rflag == 1 && p->rchild != bt) // 有后继线索且非空
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{
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p = p->rchild; // 转向后继
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cout << p->data << " "; // 访问后继结点
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}
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p = p->rchild; // 无后继线索,转向右子树
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}
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}
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template <class DT> // 显示线索二叉树
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void DispBiTree(ThrBTNode<DT>* bt, int level)
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{
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if (bt) // 空二叉树不显示
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{
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DispBiTree(bt->rchild, level + 1); // 显示右子树
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cout << endl; // 显示新行
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for (int i = 0; i < level - 1; i++)
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cout << " "; // 确保在第level列显示节点
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cout << bt->data; // 显示节点
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DispBiTree(bt->lchild, level + 1); // 显示左子树
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cout << endl;
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}//if
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}//DisplayBTree
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//算法5.9 销毁二叉树
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template <class DT>
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void DestroyThrBiTree(ThrBTNode<DT>*& bt)
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{
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if (bt)
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{
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DestroyThrBiTree(bt->lchild);
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DestroyThrBiTree(bt->rchild);
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delete bt;
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}
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}
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void dispmenu()
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{ // 显示主菜单
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cout << endl;
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cout << "1-创建二叉树\n";
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//cout<<"2-先序线索化二叉树的先序遍历\n";
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//cout<<"3-先序遍历先序线索化二叉树\n";
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cout << "4-中序线索化二叉树\n";
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cout << "5-中序遍历中序线索二叉树\n";
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cout << "6-显示二叉树\n";
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cout << "7-退出\n";
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}
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// 测试数据
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string fbt = "a b d # # e # # c f # # g # #"; // 满二叉树最后一层每个叶结点后有两个#
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string cbt = "a b d # # e # # c # #"; // 完全二叉树每个叶结点后有两个#
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string gbt = "a b # d # # c e # # #"; // 一般二叉树
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string obt = "a b c d # # # # #"; // 左斜树
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int main()
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{
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//char pause;
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int level;
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ThrBTNode<char>* bt;
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system("cls"); // 清屏
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int choice;
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do
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{
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dispmenu(); //显示主菜单
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cout << "Enter choice(1~7):";
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cin >> choice;
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switch (choice)
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{
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case 1: //创建二叉树
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cout << "测试数据参考:" << endl;
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cout << "满二叉树:" << fbt << endl;
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cout << "完全二叉树:" << cbt << endl;
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cout << "一般二叉树:" << gbt << endl;
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cout << "左斜二叉树:" << obt << endl;
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cout << "请按先序序列的顺序输入二叉树,#为空指针域标志:" << endl;
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CreateBiTree(bt);
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break;
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case 2://先序线索化二叉树
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//PreThread(bt);
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//cin.get(pause);
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//system("pause");
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break;
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case 3://先序遍历先线索化二叉树
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//PreOrDerBiTree(bt);
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//cin.get(pause);
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//system("pause");
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//breCreateInThread(bt);
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case 4: //中序线索化二叉树
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bt = CreateInThread(bt);
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cout << "中序线索化成功!";
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cout << endl;
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break;
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case 5: //中序遍历中序线索二叉树
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cout << "中序遍历序列为:" << endl;
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cout << endl;
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InThrBiTree(bt);
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break;
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case 6: //显示二叉树
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cout << "2-显示二叉树" << endl;
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level = 1;
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DispBiTree(bt, level);
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cout << endl;
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break;
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case 7://退出
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cout << "结束运行!" << endl;
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DestroyThrBiTree(bt);
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break;
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default://非法选择
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cout << "Invalid choice\n";
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break;
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}
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} while (choice != 7);
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return 0;
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}
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135
Chapter5/ThrBiTree/ThrBiTree.vcxproj
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135
Chapter5/ThrBiTree/ThrBiTree.vcxproj
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@@ -0,0 +1,135 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{37ef98ca-2156-4ecb-a15d-52041dbac78c}</ProjectGuid>
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<RootNamespace>ThrBiTree</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>false</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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||||
<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="ThrBiTree.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
|
||||
22
Chapter5/ThrBiTree/ThrBiTree.vcxproj.filters
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22
Chapter5/ThrBiTree/ThrBiTree.vcxproj.filters
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@@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="源文件">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="资源文件">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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|
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<Filter>源文件</Filter>
|
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</ClCompile>
|
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</ItemGroup>
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</Project>
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