idk why these stuffs get stashed for so long and I didn't ever commit them
This commit is contained in:
31
Exercise/BiTreeExterned/BiTreeExterned.sln
Normal file
31
Exercise/BiTreeExterned/BiTreeExterned.sln
Normal file
@@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
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||||
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||||
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||||
EndProject
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{67DB3E23-69FE-496E-B980-2F234B1777BA}.Release|x64.Build.0 = Release|x64
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{67DB3E23-69FE-496E-B980-2F234B1777BA}.Release|x86.ActiveCfg = Release|Win32
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{67DB3E23-69FE-496E-B980-2F234B1777BA}.Release|x86.Build.0 = Release|Win32
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138
Exercise/BiTreeExterned/BiTreeExterned.vcxproj
Normal file
138
Exercise/BiTreeExterned/BiTreeExterned.vcxproj
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@@ -0,0 +1,138 @@
|
||||
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27
Exercise/BiTreeExterned/BiTreeExterned.vcxproj.filters
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27
Exercise/BiTreeExterned/BiTreeExterned.vcxproj.filters
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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136
Exercise/BiTreeExterned/bitree.cpp
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136
Exercise/BiTreeExterned/bitree.cpp
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@@ -0,0 +1,136 @@
|
||||
#include<iostream>//cout,cin
|
||||
#include<string>
|
||||
using namespace std;
|
||||
#include"bitree.h"
|
||||
|
||||
//测试参考数据
|
||||
string fbt = "a b d # # e # # c f # # g # #"; // 满二叉树最后一层每个叶结点后有两个#
|
||||
string cbt = "a b d # # e # # c # #"; // 完全二叉树每个叶结点后有两个#
|
||||
string gbt = "a b # d # # c e # # #"; // 一般二叉树
|
||||
string obt = "a b c d # # # # #"; // 左斜树1
|
||||
|
||||
|
||||
void dispmenu()
|
||||
{ //显示主菜单
|
||||
cout << endl;
|
||||
cout << "1-创建二叉树\n";
|
||||
cout << "2-先序递归遍历二叉树\n";
|
||||
cout << "3-中序递归遍历二叉树\n";
|
||||
cout << "4-后序递归遍历二叉树\n";
|
||||
cout << "5-层序遍历二叉树\n";
|
||||
cout << "6-先序非递归遍历二叉树\n";
|
||||
cout << "7-中序非递归遍历二叉树\n";
|
||||
cout << "8-后序非递归遍历二叉树\n";
|
||||
cout << "9-结点查询\n";
|
||||
cout << "10-求二叉树高度\n";
|
||||
cout << "11-求二叉树结点个数\n";
|
||||
cout << "12-显示二叉树\n";
|
||||
cout << "13-删除以值为x的结点的子树\n";
|
||||
cout << "0 -退出\n";
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int level;
|
||||
BTNode<char>* bt;
|
||||
|
||||
system("cls"); // 清屏
|
||||
|
||||
int choice;
|
||||
do
|
||||
{
|
||||
dispmenu(); // 显示主菜单
|
||||
cout << "Enter choice(1~12,0 退出):";
|
||||
cin >> choice;
|
||||
switch (choice)
|
||||
{
|
||||
case 1: // 创建二叉树
|
||||
cout << "测试参考数据:" << endl;
|
||||
cout << "满二叉树:" << fbt << endl;
|
||||
cout << "完全二叉树:" << cbt << endl;
|
||||
cout << "一般二叉树:" << gbt << endl;
|
||||
cout << "左斜二叉树:" << obt << endl;
|
||||
cout << "请按先序序列的顺序输入二叉树,#为空指针域标志:" << endl;
|
||||
CreateBiTree(bt);
|
||||
break;
|
||||
case 2: // 先序递归遍历二叉树
|
||||
cout << "先序遍历序列为:" << endl;
|
||||
PreOrDerBiTree(bt);
|
||||
break;
|
||||
case 3: // 中序递归遍历二叉树
|
||||
cout << "中序遍历序列为:" << endl;
|
||||
InOrDerBiTree(bt);
|
||||
cout << endl;
|
||||
break;
|
||||
case 4: // 后序递归遍历二叉树
|
||||
cout << "后序遍历序列为:" << endl;
|
||||
PostOrDerBiTree(bt);
|
||||
cout << endl;
|
||||
break;
|
||||
case 5: // 层序遍历二叉树
|
||||
cout << "层序遍历序列为:" << endl;
|
||||
cout << endl;
|
||||
LevelBiTree(bt);
|
||||
break;
|
||||
case 6: // 先序非递归遍历二叉树
|
||||
cout << "先序非递归遍历序列为:" << endl;
|
||||
PreOrderBiTree_N(bt);
|
||||
cout << endl;
|
||||
break;
|
||||
case 7: // 中序非递归遍历二叉树
|
||||
cout << "中序非递归遍历序列为:" << endl;
|
||||
InOrderBiTree_N(bt);
|
||||
cout << endl;
|
||||
break;
|
||||
case 8: // 后序非递归遍历二叉树
|
||||
cout << "后序非递归遍历序列为:" << endl;
|
||||
cout << endl;
|
||||
PostOrderBiTree_N(bt);
|
||||
break;
|
||||
case 9: // 结点查询
|
||||
char e;
|
||||
BTNode<char>* p;
|
||||
cout << "输入要查询的结点值:" << endl;
|
||||
cin >> e;
|
||||
p = Search(bt, e);
|
||||
if (p)
|
||||
{
|
||||
cout << "找到!";
|
||||
cout << p->data << endl;
|
||||
}
|
||||
else
|
||||
cout << "未找到!" << endl;
|
||||
cout << endl;
|
||||
break;
|
||||
case 10: // 求二叉树高度
|
||||
cout << "二叉树高度为:" << Depth(bt) << endl;
|
||||
cout << endl;
|
||||
break;
|
||||
case 11: //求二叉树结点个数
|
||||
cout << "二叉树结点数为:" << NodeCount(bt) << endl;
|
||||
cout << endl;
|
||||
break;
|
||||
case 12: // 显示二叉树
|
||||
cout << "2-显示二叉树" << endl;
|
||||
level = 1;
|
||||
DispBiTree(bt, level);
|
||||
cout << endl;
|
||||
break;
|
||||
case 13:
|
||||
cout << "输入结点的值:";
|
||||
char x;
|
||||
cin >> x;
|
||||
DelChildWithRootX(bt, x);
|
||||
break;
|
||||
case 0: // 退出
|
||||
DestroyBiTree(bt);
|
||||
cout << "结束运行Bye-Bye!" << endl;
|
||||
break;
|
||||
default: // 无效选择
|
||||
cout << "Invalid choice\n";
|
||||
break;
|
||||
}
|
||||
} while (choice != 0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
436
Exercise/BiTreeExterned/bitree.h
Normal file
436
Exercise/BiTreeExterned/bitree.h
Normal file
@@ -0,0 +1,436 @@
|
||||
template <class DT>
|
||||
struct BTNode
|
||||
{
|
||||
DT data; //数据域
|
||||
BTNode* lchild; //指向左子树的指针
|
||||
BTNode* rchild; //指向右子树的指针
|
||||
};
|
||||
|
||||
//队列工具
|
||||
template <class DT>
|
||||
struct SqQueue // 顺序队类
|
||||
{
|
||||
BTNode<DT>** base; // 队列首址
|
||||
int front; // 队头指针
|
||||
int rear; // 队尾指针
|
||||
int queuesize; // 队容量
|
||||
};
|
||||
|
||||
//栈
|
||||
template <class DT>
|
||||
struct SqStack // 顺序栈
|
||||
{
|
||||
BTNode<DT>** base; // 栈首址
|
||||
int top; // 栈顶指针
|
||||
int stacksize; // 栈容量
|
||||
};
|
||||
|
||||
//算法5.1 先序遍历递归算法
|
||||
template <class DT>
|
||||
void PreOrDerBiTree(BTNode<DT>* bt)
|
||||
{
|
||||
if (bt != NULL)
|
||||
{
|
||||
cout << bt->data << ' '; //输出结点上的数据
|
||||
PreOrDerBiTree(bt->lchild); //递归的调用前序遍历左子树
|
||||
PreOrDerBiTree(bt->rchild); //递归的调用前序遍历右子树
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//算法5.2 中序遍历递归算法
|
||||
template <class DT>
|
||||
void InOrDerBiTree(BTNode<DT>* bt)
|
||||
{
|
||||
if (bt != NULL)
|
||||
{
|
||||
InOrDerBiTree(bt->lchild); //递归的调用中序遍历左子树
|
||||
cout << bt->data << ' '; //输出结点上的数据
|
||||
InOrDerBiTree(bt->rchild); //递归的调用中序遍历右子树
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//算法5.3 后序遍历递归算法
|
||||
template <class DT>
|
||||
void PostOrDerBiTree(BTNode<DT>* bt)
|
||||
{
|
||||
if (bt != NULL)
|
||||
{
|
||||
PostOrDerBiTree(bt->lchild); //递归的调用后序遍历左子树
|
||||
PostOrDerBiTree(bt->rchild); //递归的调用后序遍历右子树
|
||||
cout << bt->data << ' '; //输出结点上的数据
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//算法5.4 层序遍历算法
|
||||
template<class DT>
|
||||
void LevelBiTree(BTNode<DT>* bt)
|
||||
{
|
||||
SqQueue<DT> Q; // 创建一个队
|
||||
int m = 20;
|
||||
InitQueue(Q, m);
|
||||
BTNode<DT>* p;
|
||||
p = bt;
|
||||
if (p) EnQueue(Q, p); // 树非空,入队
|
||||
while (!QueueEmpty(Q)) // 队非空
|
||||
{
|
||||
DeQueue(Q, p); // 出队
|
||||
cout << p->data; // 访问
|
||||
if (p->lchild != NULL) // 有左孩子
|
||||
EnQueue(Q, p->lchild); // 左孩子入队
|
||||
if (p->rchild != NULL) // 有右孩子
|
||||
EnQueue(Q, p->rchild); // 右孩子入队
|
||||
}
|
||||
DestroyQueue(Q); // 销毁队列
|
||||
}
|
||||
|
||||
|
||||
//算法5.5 先序非遍历递归算法
|
||||
template <class DT>
|
||||
void PreOrderBiTree_N(BTNode<DT>* bt)
|
||||
{
|
||||
SqStack<DT> S; // 创建栈
|
||||
int m = 20;
|
||||
InitStack(S, m);
|
||||
BTNode<DT>* p;
|
||||
p = bt;
|
||||
while (p != NULL || !StackEmpty(S)) // 树非空或栈非空
|
||||
{
|
||||
while (p != NULL) // 结点非空
|
||||
{
|
||||
cout << p->data << ' '; // 访问结点
|
||||
Push(S, p); // 入栈
|
||||
p = p->lchild; // 转左子树
|
||||
}
|
||||
if (!StackEmpty(S)) // 栈非空
|
||||
{
|
||||
Pop(S, p); // 出栈
|
||||
p = p->rchild; // 转出栈结点的右子树
|
||||
}
|
||||
}
|
||||
DestroyStack(S); //销毁栈
|
||||
}
|
||||
|
||||
|
||||
//算法5.6 中序非遍历递归算法
|
||||
template <class DT>
|
||||
void InOrderBiTree_N(BTNode<DT>* bt)
|
||||
{
|
||||
SqStack<DT> S; // 创建一个栈
|
||||
int m = 20;
|
||||
InitStack(S, m);
|
||||
BTNode<DT>* p;
|
||||
p = bt;
|
||||
while (p != NULL || !StackEmpty(S)) // 结点非空或栈非空
|
||||
{
|
||||
while (p != NULL) // 结点非空
|
||||
{
|
||||
Push(S, p); // 入栈
|
||||
p = p->lchild; // 转出栈结点右子树
|
||||
}
|
||||
if (!StackEmpty(S)) // 栈非空
|
||||
{
|
||||
Pop(S, p); // 出栈
|
||||
cout << p->data << ' '; // 访问出栈结点
|
||||
p = p->rchild; // 转出栈结点的右子树
|
||||
}
|
||||
}
|
||||
DestroyStack(S); // 销毁栈
|
||||
}
|
||||
|
||||
|
||||
|
||||
//算法5.7 后序非遍历递归算法
|
||||
template <class DT>
|
||||
void PostOrderBiTree_N(BTNode<DT>* bt)
|
||||
{
|
||||
SqStack<DT> S; // 创建一个栈
|
||||
int m = 20;
|
||||
InitStack(S, m);
|
||||
BTNode<DT>* p;
|
||||
BTNode<DT>* r;
|
||||
p = bt;
|
||||
bool flag;
|
||||
do
|
||||
{
|
||||
while (p) // 结点非空
|
||||
{
|
||||
Push(S, p); // 结点入栈
|
||||
p = p->lchild; // 转左子树
|
||||
}
|
||||
r = NULL; // 指向刚被访问点,初值为空
|
||||
flag = true; // true表示处理栈顶结点
|
||||
while (!StackEmpty(S) && flag) // 栈非空且当前处理的是栈顶结点
|
||||
{
|
||||
GetTop(S, p); // 获取栈顶元素
|
||||
if (p->rchild == r) // 如果 当前结点是栈元素的右孩子
|
||||
{
|
||||
cout << p->data << ' '; // 访问栈顶元素
|
||||
Pop(S, p); // 出栈
|
||||
r = p; // r指向被访问结点
|
||||
}
|
||||
else // 否则
|
||||
{
|
||||
p = p->rchild; // 转栈顶元素右孩子
|
||||
flag = false; // 处理非栈顶结点
|
||||
}
|
||||
}
|
||||
} while (!StackEmpty(S)); // 栈非空,循环
|
||||
cout << endl;
|
||||
DestroyStack(S); // 销毁栈
|
||||
}
|
||||
|
||||
|
||||
//算法5.8 创建二叉树
|
||||
template <class DT>
|
||||
void CreateBiTree(BTNode<DT>*& bt)
|
||||
{
|
||||
char ch;
|
||||
cin >> ch; // 输入根结点的数据
|
||||
if (ch == '#') // # 表示指针为空,说明树为空
|
||||
bt = NULL;
|
||||
else
|
||||
{
|
||||
bt = new BTNode<DT>; // 申请内存
|
||||
if (!bt)
|
||||
{
|
||||
cout << "申请内存失败!" << endl;
|
||||
exit(-1); // 申请内存失败退出
|
||||
}
|
||||
bt->data = ch;
|
||||
CreateBiTree(bt->lchild); // 创建根结点左子树
|
||||
CreateBiTree(bt->rchild); // 创建根结点右子树
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//算法5.9 销毁二叉树
|
||||
template <class DT>
|
||||
void DestroyBiTree(BTNode<DT>*& bt)
|
||||
{
|
||||
if (bt) // 树非空
|
||||
{
|
||||
DestroyBiTree(bt->lchild); // 销毁左子树
|
||||
DestroyBiTree(bt->rchild); // 销毁右子树
|
||||
delete bt;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//算法5.10 结点查找
|
||||
|
||||
template<class DT>
|
||||
BTNode<DT>* Search(BTNode<DT>* bt, DT e) // 查找值为e的元素
|
||||
{
|
||||
BTNode<DT>* p;
|
||||
if (bt == NULL) // 结点为空,返回
|
||||
return NULL;
|
||||
else if (bt->data == e) // 找到,返回结点指针
|
||||
return bt;
|
||||
else // 结点值不为e
|
||||
{
|
||||
p = Search(bt->lchild, e); // 在左子树上查找
|
||||
if (p != NULL) // 找到
|
||||
return p; // 返回结点指针
|
||||
else // 未找到
|
||||
return Search(bt->rchild, e); // 转右子树上查找
|
||||
}
|
||||
}
|
||||
|
||||
//算法5.11 求树深
|
||||
template <class DT>
|
||||
int Depth(BTNode<DT>* bt)
|
||||
{
|
||||
int hl, hr;
|
||||
if (bt == NULL) // 树空
|
||||
return 0; // 深度为0
|
||||
else // 树非空
|
||||
{
|
||||
|
||||
hl = Depth(bt->lchild); // 求左子树深度
|
||||
hr = Depth(bt->lchild); // 求右子树深度
|
||||
if (hl > hr) // 左子树高
|
||||
return hl + 1; // 树高为左子树高加1
|
||||
else return hr + 1; // 左子树高,树高为左子树高加1
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//算法5.12 结点计数
|
||||
template <class DT>
|
||||
int NodeCount(BTNode<DT>* bt)
|
||||
{
|
||||
if (bt == NULL) // 空树,结点数为0
|
||||
return 0;
|
||||
else // 非空树,结点数为左、右子树结点数的和加1
|
||||
return NodeCount(bt->lchild) + NodeCount(bt->rchild) + 1;
|
||||
}
|
||||
|
||||
template <class DT>
|
||||
void DispBiTree(BTNode<DT>* bt, int level) // 显示树
|
||||
{
|
||||
if (bt) //空二叉树不显示
|
||||
{
|
||||
DispBiTree(bt->rchild, level + 1); //显示右子树
|
||||
cout << endl; //显示新行
|
||||
for (int i = 0; i < level - 1; i++)
|
||||
cout << " "; //确保在第level列显示节点
|
||||
cout << bt->data; //显示节点
|
||||
DispBiTree(bt->lchild, level + 1); //显示左子树
|
||||
cout << endl;
|
||||
}//if
|
||||
}
|
||||
|
||||
template <class DT>
|
||||
void DelChildWithRootX(BTNode<DT>*& bt, DT x) {
|
||||
if (bt == NULL) return;
|
||||
else {
|
||||
if (bt->data == x) {
|
||||
DestroyBiTree(bt);
|
||||
bt = NULL;
|
||||
return;
|
||||
}
|
||||
else {
|
||||
DelChildWithRootX(bt->lchild, x);
|
||||
DelChildWithRootX(bt->rchild, x);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <class DT>
|
||||
int leftCount(BTNode<DT>* bt)
|
||||
{
|
||||
if (bt->lchild == NULL && bt->rchild == NULL) // 空树,结点数为0
|
||||
return 0;
|
||||
else // 非空树,结点数为左、右子树结点数的和加1
|
||||
return NodeCount(bt->lchild) + NodeCount(bt->rchild) + 1;
|
||||
}
|
||||
|
||||
|
||||
//【算法3.14】 初始化队列
|
||||
template <class DT>
|
||||
void InitQueue(SqQueue<DT>& Q, int m)
|
||||
{
|
||||
Q.base = new BTNode<DT>*[m]; // 申请队列空间
|
||||
if (Q.base == NULL) // 申请空间失败
|
||||
{
|
||||
cout << "未创建成功!";
|
||||
exit(1); // 退出
|
||||
}
|
||||
Q.front = Q.rear = 0; // 设置队列属性
|
||||
Q.queuesize = m;
|
||||
}
|
||||
|
||||
|
||||
//算法3.15】 销毁列列
|
||||
template <class DT>
|
||||
void DestroyQueue(SqQueue<DT>& Q)
|
||||
{
|
||||
delete[] Q.base; // 释放队列空间
|
||||
Q.front = Q.rear = 0; // 设置队列属性
|
||||
Q.queuesize = 0;
|
||||
}
|
||||
|
||||
|
||||
//【算法3.16】 入队
|
||||
template<class DT>
|
||||
bool EnQueue(SqQueue<DT>& Q, BTNode<DT>* e)
|
||||
{
|
||||
if ((Q.rear + 1) % Q.queuesize == Q.front) // 队满
|
||||
return false; // 返回false
|
||||
Q.base[Q.rear] = e; // 出队
|
||||
Q.rear = (Q.rear + 1) % Q.queuesize; // 修改队列属性
|
||||
return true; // 返回true
|
||||
}
|
||||
|
||||
//【算法3.17】 出队
|
||||
template<class DT>
|
||||
bool DeQueue(SqQueue<DT>& Q, BTNode<DT>*& e)
|
||||
{
|
||||
if (Q.front == Q.rear) // 队空
|
||||
return false;
|
||||
e = Q.base[Q.front];
|
||||
Q.front = (Q.front + 1) % Q.queuesize;
|
||||
return true; // 删除成功,返回true
|
||||
}
|
||||
|
||||
// 测队空
|
||||
template<class DT>
|
||||
bool QueueEmpty(SqQueue<DT> Q)
|
||||
{
|
||||
if (Q.front == Q.rear) // 队空
|
||||
return true; // 返回true
|
||||
else // 队不空
|
||||
return false; // 返回false
|
||||
}
|
||||
|
||||
//【算法3.1】 初始化栈
|
||||
template <class DT>
|
||||
void InitStack(SqStack<DT>& S, int m)
|
||||
{
|
||||
S.base = new BTNode<DT>*[m]; // 申请栈空间
|
||||
if (S.base == NULL)
|
||||
{
|
||||
cout << "未创建成功!";
|
||||
exit(1);
|
||||
}
|
||||
S.top = -1; // 空栈
|
||||
S.stacksize = m; // 栈容量为m
|
||||
}
|
||||
|
||||
|
||||
//算法3.2】 销毁栈
|
||||
template <class DT>
|
||||
void DestroyStack(SqStack<DT>& S)//析构函数
|
||||
{
|
||||
delete[] S.base; //释放栈空间
|
||||
S.top = -1;
|
||||
S.stacksize = 0;
|
||||
}
|
||||
|
||||
|
||||
//【算法3.3】
|
||||
template<class DT>
|
||||
bool Push(SqStack<DT>& S, BTNode<DT>* e)
|
||||
{
|
||||
if (S.top == S.stacksize - 1) // 栈满,不能插入
|
||||
return false;
|
||||
S.top++;
|
||||
S.base[S.top] = e;
|
||||
return true; // 插入成功,返回true
|
||||
}
|
||||
|
||||
//【算法3.4】 出栈
|
||||
template<class DT>
|
||||
bool Pop(SqStack<DT>& S, BTNode<DT>*& e)
|
||||
{
|
||||
if (S.top == -1) //栈空
|
||||
return false;
|
||||
e = S.base[S.top];
|
||||
S.top--;
|
||||
return true; // 出栈成功,返回true
|
||||
}
|
||||
|
||||
template<class DT> // 获取栈元素
|
||||
bool GetTop(SqStack<DT>& S, BTNode<DT>*& e)
|
||||
{
|
||||
if (S.top == -1) // 栈空,返回false
|
||||
return false;
|
||||
e = S.base[S.top]; // 取栈元素
|
||||
return true; // 返回true
|
||||
}
|
||||
|
||||
|
||||
// 测栈空
|
||||
template<class DT>
|
||||
bool StackEmpty(SqStack<DT> S)
|
||||
{
|
||||
if (S.top == -1) // 栈空,返回true
|
||||
return true;
|
||||
else // 栈非空,返回false
|
||||
return false;
|
||||
}
|
||||
41
Exercise/Del_e_in_Linear_List/Del_e_in_Linear_List.sln
Normal file
41
Exercise/Del_e_in_Linear_List/Del_e_in_Linear_List.sln
Normal file
@@ -0,0 +1,41 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.9.34701.34
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sequential_List", "Sequential_List\Sequential_List.vcxproj", "{5C50B77F-47BA-4F08-8881-E89E1C0735D3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Linked_List", "Linked_List\Linked_List.vcxproj", "{E36A0D17-BE4F-4839-8226-C3D568D00AB3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5C50B77F-47BA-4F08-8881-E89E1C0735D3}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{5C50B77F-47BA-4F08-8881-E89E1C0735D3}.Debug|x64.Build.0 = Debug|x64
|
||||
{5C50B77F-47BA-4F08-8881-E89E1C0735D3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{5C50B77F-47BA-4F08-8881-E89E1C0735D3}.Debug|x86.Build.0 = Debug|Win32
|
||||
{5C50B77F-47BA-4F08-8881-E89E1C0735D3}.Release|x64.ActiveCfg = Release|x64
|
||||
{5C50B77F-47BA-4F08-8881-E89E1C0735D3}.Release|x64.Build.0 = Release|x64
|
||||
{5C50B77F-47BA-4F08-8881-E89E1C0735D3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{5C50B77F-47BA-4F08-8881-E89E1C0735D3}.Release|x86.Build.0 = Release|Win32
|
||||
{E36A0D17-BE4F-4839-8226-C3D568D00AB3}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{E36A0D17-BE4F-4839-8226-C3D568D00AB3}.Debug|x64.Build.0 = Debug|x64
|
||||
{E36A0D17-BE4F-4839-8226-C3D568D00AB3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{E36A0D17-BE4F-4839-8226-C3D568D00AB3}.Debug|x86.Build.0 = Debug|Win32
|
||||
{E36A0D17-BE4F-4839-8226-C3D568D00AB3}.Release|x64.ActiveCfg = Release|x64
|
||||
{E36A0D17-BE4F-4839-8226-C3D568D00AB3}.Release|x64.Build.0 = Release|x64
|
||||
{E36A0D17-BE4F-4839-8226-C3D568D00AB3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{E36A0D17-BE4F-4839-8226-C3D568D00AB3}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {3FAF92A0-59FA-4D3A-BE9A-5A96D63DD9CC}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
253
Exercise/Del_e_in_Linear_List/Linked_List/LinkList.h
Normal file
253
Exercise/Del_e_in_Linear_List/Linked_List/LinkList.h
Normal file
@@ -0,0 +1,253 @@
|
||||
|
||||
template <class DT>
|
||||
struct LNode //链表结点
|
||||
{
|
||||
DT data; //数据域,存储数据元素值
|
||||
LNode* next; //指针域,指向下一个结点
|
||||
};
|
||||
|
||||
//算法2.1
|
||||
template <class DT>
|
||||
bool PriorElem_e(LNode<DT>* L, DT e, DT& pre_e) // 求值为e的元素前驱
|
||||
{
|
||||
int k;
|
||||
k = LocateElem_e(L, e); // 1.获取e的位序k
|
||||
if (k > 1) // 2.位序k大于1
|
||||
{
|
||||
GetElem_i(L, k - 1, pre_e); // 第k-1个元素为e的前驱
|
||||
return true;
|
||||
}
|
||||
else // 3.元素e无前驱
|
||||
return false; // 返回false
|
||||
}
|
||||
|
||||
//【算法2.14】 创建空单链表
|
||||
template <class DT>
|
||||
bool InitList(LNode<DT>*& L)
|
||||
{
|
||||
L = new LNode<DT>; // 1.创建头结点
|
||||
if (!L) exit(1); // 2.创建失败,退出
|
||||
L->next = NULL; // 3.创建成功
|
||||
return true; // 返回true
|
||||
}
|
||||
|
||||
//【算法2.15】 尾插法创建n的元素
|
||||
template <class DT>
|
||||
bool CreateList_1(LNode<DT>*& L, int n)
|
||||
{
|
||||
int i;
|
||||
LNode<DT>* p, * s;
|
||||
p = L; //1.工作指针初始化,指向尾结点
|
||||
cout << "依次输入" << n << "个数据元素:" << endl;
|
||||
for (i = 1; i <= n; i++) // 2.按元素位序正序创建各结点
|
||||
{
|
||||
s = new LNode<DT>; // 2.1 新建一个结点s
|
||||
if (!s) // 2.2 创建失败,返回false
|
||||
return false;
|
||||
cin >> s->data; // 2.3 输入结点值
|
||||
s->next = p->next; // 2.4 s 链在表尾
|
||||
p->next = s;
|
||||
p = s; // 2.5 工作指针指向 s
|
||||
}
|
||||
return true; // 3.创建成功,返回true
|
||||
}
|
||||
|
||||
//【算法2.16】 头插法创建n个元素
|
||||
template <class DT>
|
||||
bool CreateList_2(LNode<DT>* (&L), int n)
|
||||
{
|
||||
int i;
|
||||
LNode<DT>* s;
|
||||
cout << "逆序输入" << n << "个数据元素:" << endl;
|
||||
for (i = 1; i <= n; i++) // 1.按元素位序逆序创建各结点
|
||||
{
|
||||
s = new LNode<DT>; // 1.1 新建一个结点 s
|
||||
if (!s) // 1.2 创建失败,返回false
|
||||
return false;
|
||||
cin >> s->data; // 1.3 输入结点值
|
||||
s->next = L->next; // 1.4 s 在头结点后
|
||||
L->next = s;
|
||||
}
|
||||
return true; // 1.创建成功,返回true
|
||||
}
|
||||
|
||||
//【算法2.17】
|
||||
template <class DT>
|
||||
void DestroyList(LNode<DT>* (&L)) // 释放链表所占空间
|
||||
{
|
||||
LNode<DT>* p;
|
||||
while (L) // 1. 表非空,从头结点开始,依次释放结点
|
||||
{
|
||||
p = L; // 1.1 处理表头结点
|
||||
L = L->next; // 1.2 头指针后移
|
||||
delete p; // 1.3 释放表头结点所占内存
|
||||
}
|
||||
L = NULL; // 2.头指针指向空
|
||||
}
|
||||
|
||||
//【算法2.18】 获取第i个元素
|
||||
template<class DT>
|
||||
bool GetElem_i(LNode<DT>* L, int i, DT& e)
|
||||
{
|
||||
LNode<DT>* p; // 1.初始化
|
||||
p = L->next; // 1.1 设置工作指针,从首结点开始数结点
|
||||
int j = 1; // 1.2 计数器初始化
|
||||
while (p && j < i) // 2.定位到第i个元素结点
|
||||
{
|
||||
p = p->next; j++;
|
||||
}
|
||||
if (!p || j > i) // 3 未找到,返回false
|
||||
return false;
|
||||
else // 4. 找到
|
||||
{
|
||||
e = p->data; // 获取第i个元素值
|
||||
return true; // 返回true
|
||||
}
|
||||
}
|
||||
|
||||
//【算法2.19】 查找值为e的元素位序
|
||||
template<class DT>
|
||||
int LocateElem_e(LNode<DT>* L, DT e)
|
||||
{
|
||||
|
||||
LNode<DT>* p; // 1.初始化从首元开始查找
|
||||
p = L->next; // 1.1从首元开始查找
|
||||
int j = 1; // 1.2 计数器初值
|
||||
while (p && p->data != e) // 2.顺序查找
|
||||
{
|
||||
p = p->next; // 2.1未找到指针后移
|
||||
j++; // 2.2 计数器增1
|
||||
}
|
||||
if (p == NULL) // 3. 判断是否找到
|
||||
return 0; // 3.1末找到,返回0
|
||||
else
|
||||
return j; // 3.2 找到,返回位序
|
||||
}
|
||||
|
||||
//【算法2.20】 插入第i个元素
|
||||
template<class DT>
|
||||
bool InsertElem_i(LNode<DT>*& L, int i, DT e)
|
||||
{
|
||||
|
||||
int j = 0;
|
||||
LNode<DT>* p; // 1.初始化
|
||||
p = L; // 工作指针初始化
|
||||
while (p && j < i - 1) // 2. 定位到插入点前驱
|
||||
{
|
||||
p = p->next;
|
||||
j++;
|
||||
}
|
||||
if (!p || j > i - 1) // 3.判断定位是否成功:
|
||||
return false; // 3.1 定位失败,不能插入
|
||||
else // 3.2 定位成功
|
||||
{
|
||||
LNode<DT>* s;
|
||||
s = new LNode<DT>; // 3.2.1建立新结点
|
||||
s->data = e; // 3.2.2新结点赋值
|
||||
s->next = p->next; // 3.2.3结点S链接到p结点之后
|
||||
p->next = s;
|
||||
return true; // 3.2.4 插入成功,返回true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//【算法2.21】 删除第i个元素
|
||||
template<class DT>
|
||||
bool DeleElem_i(LNode<DT>* (&L), int i)
|
||||
{
|
||||
|
||||
LNode<DT>* p, * q; //1.初始化:设置工作指针
|
||||
p = L; //查找从头结点开始
|
||||
int j = 0; //计数器初始化
|
||||
while (p->next && j < i - 1) //2.p定位到删除点的前驱
|
||||
{
|
||||
p = p->next;
|
||||
j++;
|
||||
}
|
||||
if (!p->next || j > i - 1) //3.删除位置不合理,不能删除
|
||||
return false; //返回false
|
||||
else //4.删除操作
|
||||
{
|
||||
q = p->next; //4.1暂存删除结点位置
|
||||
p->next = q->next; //4.2从链表中摘除删除结点
|
||||
delete q;
|
||||
return true; //4.3删除成功,返回true
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//【算法2.22】 修改第i个元素值
|
||||
template<class DT>
|
||||
bool PutElem_i(LNode<DT>* (&L), int i, DT e)
|
||||
{
|
||||
LNode<DT>* p; // 1.初始化:设置工作指针
|
||||
p = L->next; // 从首结点开始,数结点
|
||||
int j = 1; // 计数器初始化
|
||||
while (p && j < i) // 2.查找第i个元素结点
|
||||
{
|
||||
p = p->next; j++;
|
||||
}
|
||||
if (!p || j > i) // 3.元素不存在,返回false
|
||||
return false;
|
||||
else // 4.定位成功
|
||||
{
|
||||
p->data = e; // 修改元素值
|
||||
return true; // 返回true
|
||||
}
|
||||
}
|
||||
|
||||
// 释放链表所占空间
|
||||
template<class DT>
|
||||
void ClearList(LNode<DT>* (&L))
|
||||
{
|
||||
|
||||
LNode<DT>* p;
|
||||
while (L->next) // 从首元结点开始,依次释放结点
|
||||
{
|
||||
p = L->next;
|
||||
L->next = p->next;
|
||||
delete p;
|
||||
}
|
||||
cout << endl << "表已清空!" << endl;
|
||||
}
|
||||
|
||||
|
||||
//【算法2.23】 测表长
|
||||
template<class DT>
|
||||
int ListLength(LNode<DT>* L)
|
||||
{ // 1.初始化
|
||||
int len = 0; // 1.1 结点计数器赋初值0
|
||||
LNode<DT>* p; // 1.2设置工作指针
|
||||
p = L; // 指向头结点
|
||||
while (p->next) // 2.数结点个数。有后继结点,
|
||||
{
|
||||
len++; p = p->next; // 结点数增1,指针后移
|
||||
}
|
||||
return len; // 3.返回表长
|
||||
}
|
||||
|
||||
//
|
||||
template<class DT>
|
||||
bool ListEmpty(LNode<DT>* L) //测表空
|
||||
{
|
||||
if (L->next == NULL)
|
||||
return true; //空表,返回1
|
||||
else
|
||||
return false; //不空,返回0
|
||||
}
|
||||
|
||||
|
||||
//【算法2.24】 遍历表
|
||||
template <class DT>
|
||||
void DispList(LNode<DT>* L) // 显示表内容
|
||||
{
|
||||
LNode<DT>* p; // 1. 设置工作指针
|
||||
p = L; // 从首元结点开始遍历
|
||||
while (p->next) // 2.依次输出各结点值
|
||||
{
|
||||
p = p->next; cout << p->data << "\t";
|
||||
|
||||
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
138
Exercise/Del_e_in_Linear_List/Linked_List/Linked_List.vcxproj
Normal file
138
Exercise/Del_e_in_Linear_List/Linked_List/Linked_List.vcxproj
Normal file
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{e36a0d17-be4f-4839-8226-c3d568d00ab3}</ProjectGuid>
|
||||
<RootNamespace>LinkedList</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkList.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkList.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
34
Exercise/Del_e_in_Linear_List/Linked_List/main.cpp
Normal file
34
Exercise/Del_e_in_Linear_List/Linked_List/main.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
#include "LinkList.h"
|
||||
template <class DT>
|
||||
void DeleElem_e(LNode<DT>*& L, int e)
|
||||
{
|
||||
for (int i = 1; i <= L.length; i++)
|
||||
{
|
||||
int n;
|
||||
GetElem_i(L, i, n);
|
||||
if (e == n) DeleElem_i(L, i--);
|
||||
}
|
||||
}
|
||||
int main()
|
||||
{
|
||||
int i;
|
||||
LNode<int>* L;
|
||||
InitList(L);
|
||||
int length;
|
||||
cout << "请输入要创建的元素个数:";
|
||||
cin >> length;
|
||||
CreateList_1(L, length);
|
||||
cout << "创建的顺序表元素为:\n";
|
||||
DispList(L);
|
||||
cout << endl;
|
||||
int e;
|
||||
cout << "请输入要删除的元素的值:";
|
||||
cin >> e;
|
||||
DeleElem_e(L, e);
|
||||
cout << "删除后的顺序表元素为:\n";
|
||||
DispList(L);
|
||||
cout << endl;
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{5c50b77f-47ba-4f08-8881-e89e1c0735d3}</ProjectGuid>
|
||||
<RootNamespace>SequentialList</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="SqList.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
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||||
@@ -0,0 +1,27 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="SqList.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
175
Exercise/Del_e_in_Linear_List/Sequential_List/SqList.h
Normal file
175
Exercise/Del_e_in_Linear_List/Sequential_List/SqList.h
Normal file
@@ -0,0 +1,175 @@
|
||||
template <class DT>
|
||||
struct SqList // 顺序表
|
||||
{
|
||||
DT* elem; // 表首址
|
||||
int length; // 表长
|
||||
int size; // 表容量
|
||||
};
|
||||
|
||||
//算法2.1
|
||||
template <class DT>
|
||||
bool PriorElem_e(SqList<DT> L, DT e, DT& pre_e) // 求值为e的元素前驱
|
||||
{
|
||||
int k;
|
||||
k = LocateElem_e(L, e); //
|
||||
if (k > 1)
|
||||
{
|
||||
GetElem_i(L, k - 1, pre_e);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
//【算法2.2】 初始化
|
||||
template <class DT>
|
||||
bool InitList(SqList<DT>& L, int m)
|
||||
{
|
||||
L.elem = new DT[m]; // 申请表空间
|
||||
if (L.elem == NULL)
|
||||
{
|
||||
cout << "未创建成功!"; // 申请不成功,退出
|
||||
exit(1);
|
||||
}
|
||||
L.length = 0; // 申请成功,属性赋值。空表,表长为0
|
||||
L.size = m; // 表容量为m
|
||||
return true;
|
||||
}
|
||||
|
||||
//【算法2.3】 创建表元素
|
||||
template <class DT>
|
||||
bool CreateList(SqList<DT>& L, int n)
|
||||
{
|
||||
int i;
|
||||
if (n > L.size) // 1.元素个数大于表容量,不能创建。
|
||||
{
|
||||
cout << "元素个数大于表长,不能创建!" << endl;
|
||||
return false;
|
||||
}
|
||||
cout << "请依次输入" << n << "个元素值:" << endl; // 2.依位序输入各元素值
|
||||
for (i = 1; i <= n; i++)
|
||||
cin >> L.elem[i - 1];
|
||||
L.length = n; // 3.表长为创建的元素个数
|
||||
return true;
|
||||
}
|
||||
|
||||
//【算法2.4】 销毁顺序表
|
||||
template <class DT>
|
||||
void DestroyList(SqList<DT>& L)
|
||||
{
|
||||
delete[] L.elem; // 1.释放表空间
|
||||
L.length = 0; // 2.属性赋值
|
||||
L.size = 0;
|
||||
}
|
||||
|
||||
//【算法2.5】 获取第i个元素值
|
||||
template<class DT>
|
||||
bool GetElem_i(SqList<DT> L, int i, DT& e)
|
||||
{
|
||||
if (i<1 || i>L.length) // 1.位序不合理,返回false
|
||||
{
|
||||
cout << "该元素不存在!" << endl;
|
||||
return false;
|
||||
}
|
||||
e = L.elem[i - 1]; // 2. 否则,获取第i个元素值
|
||||
return true; // 返回true
|
||||
}
|
||||
|
||||
//【算法2.6】 按值查找
|
||||
template<class DT>
|
||||
int LocateElem_e(SqList<DT> L, DT e)
|
||||
{
|
||||
for (int i = 1; i <= L.length; i++) // 顺序查找
|
||||
if (L.elem[i - 1] == e) // 1.找到
|
||||
return i; // 返回元素位序
|
||||
return 0; // 2.未找到,返回0
|
||||
}
|
||||
|
||||
//【算法2.7】
|
||||
template<class DT>
|
||||
bool InsertElem_i(SqList<DT>& L, int i, DT e)
|
||||
{
|
||||
if (L.length >= L.size) // 1.表满,不能插入
|
||||
return false;
|
||||
if (i<1 || i>L.length + 1) // 2.插入位置不合理,不能插入
|
||||
return false;
|
||||
for (int j = L.length; j >= i; j--) // 3. an~ai依次后移
|
||||
L.elem[j] = L.elem[j - 1];
|
||||
L.elem[i - 1] = e;
|
||||
L.length++;
|
||||
return true; // 插入成功,返回true
|
||||
}
|
||||
|
||||
//【算法2.8】 删除第i个元素
|
||||
template<class DT>
|
||||
bool DeleElem_i(SqList<DT>& L, int i)
|
||||
{
|
||||
if (L.length == 0) // 1.表空,不能删除
|
||||
return false;
|
||||
if (i<1 || i>L.length) // 2.删除位置不合理,不能插入
|
||||
return false;
|
||||
for (int j = i; j < L.length; j++) // 3. ai+1~an依次前移
|
||||
L.elem[j - 1] = L.elem[j];
|
||||
L.length--;
|
||||
return true; // 删除成功,返回true
|
||||
}
|
||||
|
||||
|
||||
//【算法2.9】
|
||||
template<class DT>
|
||||
bool PutElem(SqList<DT>& L, int i, DT e) // 修改第i个元素的值
|
||||
{
|
||||
if (i<1 || i>L.length) // 1.位序不合理,不能修改,
|
||||
return false; // 返回false
|
||||
L.elem[i - 1] = e; // 2.重置第i个元素值
|
||||
return true; // 3.修改成功,返回true
|
||||
}
|
||||
|
||||
// 清空顺序表
|
||||
template<class DT>
|
||||
void ClearList(SqList<DT>& L)
|
||||
{
|
||||
L.length = 0; // 空表,表长为0
|
||||
}
|
||||
|
||||
|
||||
// 测表长
|
||||
template<class DT>
|
||||
int ListLength(SqList<DT> L)
|
||||
{
|
||||
return L.length;
|
||||
}
|
||||
|
||||
|
||||
template<class DT>
|
||||
bool ListEmpty(SqList<DT> L) // 测表空
|
||||
{
|
||||
if (L.length == 0) // 空表,返回true
|
||||
return true;
|
||||
else
|
||||
return false; // 非空表,返回false
|
||||
}
|
||||
|
||||
template<class DT>
|
||||
bool ListFull(SqList<DT> L)
|
||||
{
|
||||
if (L.length == L.size) // 表满,返回true
|
||||
return true;
|
||||
else
|
||||
return false; // 表不满,返回false
|
||||
}
|
||||
|
||||
//【算法2.10】 遍历输出
|
||||
template <class DT>
|
||||
void DispList(SqList<DT> L)
|
||||
{
|
||||
int i;
|
||||
for (i = 1; i <= L.length; i++) // 依位序输出元素值
|
||||
{
|
||||
cout << L.elem[i - 1] << "\t";
|
||||
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
|
||||
34
Exercise/Del_e_in_Linear_List/Sequential_List/main.cpp
Normal file
34
Exercise/Del_e_in_Linear_List/Sequential_List/main.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
#include "SqList.h"
|
||||
template <class DT>
|
||||
void DeleElem_e(SqList<DT>& L, int e)
|
||||
{
|
||||
for (int i = 1; i <= L.length; i++)
|
||||
{
|
||||
int n;
|
||||
GetElem_i(L, i, n);
|
||||
if (e == n) DeleElem_i(L, i--);
|
||||
}
|
||||
}
|
||||
int main()
|
||||
{
|
||||
int i;
|
||||
SqList<int> L;
|
||||
InitList(L, 32);
|
||||
cout << "请输入要创建的元素个数:";
|
||||
cin >> i;
|
||||
cout << endl;
|
||||
CreateList(L, i);
|
||||
cout << "创建的顺序表元素为:\n";
|
||||
DispList(L);
|
||||
cout << endl;
|
||||
int e;
|
||||
cout << "请输入要删除的元素的值:";
|
||||
cin >> e;
|
||||
DeleElem_e(L, e);
|
||||
cout << "删除后的顺序表元素为:\n";
|
||||
DispList(L);
|
||||
cout << endl;
|
||||
return 0;
|
||||
}
|
||||
41
Exercise/Intersection_Union/Intersection_Union.sln
Normal file
41
Exercise/Intersection_Union/Intersection_Union.sln
Normal file
@@ -0,0 +1,41 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.9.34701.34
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sequential_List", "Sequential_List\Sequential_List.vcxproj", "{B4E4A6F7-1B97-421C-98BB-79482B2743FE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Linked_List", "Linked_List\Linked_List.vcxproj", "{B2EEF80B-772E-44E2-856D-C8DEF3242EE3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B4E4A6F7-1B97-421C-98BB-79482B2743FE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B4E4A6F7-1B97-421C-98BB-79482B2743FE}.Debug|x64.Build.0 = Debug|x64
|
||||
{B4E4A6F7-1B97-421C-98BB-79482B2743FE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{B4E4A6F7-1B97-421C-98BB-79482B2743FE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{B4E4A6F7-1B97-421C-98BB-79482B2743FE}.Release|x64.ActiveCfg = Release|x64
|
||||
{B4E4A6F7-1B97-421C-98BB-79482B2743FE}.Release|x64.Build.0 = Release|x64
|
||||
{B4E4A6F7-1B97-421C-98BB-79482B2743FE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{B4E4A6F7-1B97-421C-98BB-79482B2743FE}.Release|x86.Build.0 = Release|Win32
|
||||
{B2EEF80B-772E-44E2-856D-C8DEF3242EE3}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B2EEF80B-772E-44E2-856D-C8DEF3242EE3}.Debug|x64.Build.0 = Debug|x64
|
||||
{B2EEF80B-772E-44E2-856D-C8DEF3242EE3}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{B2EEF80B-772E-44E2-856D-C8DEF3242EE3}.Debug|x86.Build.0 = Debug|Win32
|
||||
{B2EEF80B-772E-44E2-856D-C8DEF3242EE3}.Release|x64.ActiveCfg = Release|x64
|
||||
{B2EEF80B-772E-44E2-856D-C8DEF3242EE3}.Release|x64.Build.0 = Release|x64
|
||||
{B2EEF80B-772E-44E2-856D-C8DEF3242EE3}.Release|x86.ActiveCfg = Release|Win32
|
||||
{B2EEF80B-772E-44E2-856D-C8DEF3242EE3}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {413D1D02-E71E-45AC-8680-BA6E93C42BA8}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
253
Exercise/Intersection_Union/Linked_List/LinkList.h
Normal file
253
Exercise/Intersection_Union/Linked_List/LinkList.h
Normal file
@@ -0,0 +1,253 @@
|
||||
|
||||
template <class DT>
|
||||
struct LNode //链表结点
|
||||
{
|
||||
DT data; //数据域,存储数据元素值
|
||||
LNode* next; //指针域,指向下一个结点
|
||||
};
|
||||
|
||||
//算法2.1
|
||||
template <class DT>
|
||||
bool PriorElem_e(LNode<DT>* L, DT e, DT& pre_e) // 求值为e的元素前驱
|
||||
{
|
||||
int k;
|
||||
k = LocateElem_e(L, e); // 1.获取e的位序k
|
||||
if (k > 1) // 2.位序k大于1
|
||||
{
|
||||
GetElem_i(L, k - 1, pre_e); // 第k-1个元素为e的前驱
|
||||
return true;
|
||||
}
|
||||
else // 3.元素e无前驱
|
||||
return false; // 返回false
|
||||
}
|
||||
|
||||
//【算法2.14】 创建空单链表
|
||||
template <class DT>
|
||||
bool InitList(LNode<DT>*& L)
|
||||
{
|
||||
L = new LNode<DT>; // 1.创建头结点
|
||||
if (!L) exit(1); // 2.创建失败,退出
|
||||
L->next = NULL; // 3.创建成功
|
||||
return true; // 返回true
|
||||
}
|
||||
|
||||
//【算法2.15】 尾插法创建n的元素
|
||||
template <class DT>
|
||||
bool CreateList_1(LNode<DT>*& L, int n)
|
||||
{
|
||||
int i;
|
||||
LNode<DT>* p, * s;
|
||||
p = L; //1.工作指针初始化,指向尾结点
|
||||
cout << "依次输入" << n << "个数据元素:" << endl;
|
||||
for (i = 1; i <= n; i++) // 2.按元素位序正序创建各结点
|
||||
{
|
||||
s = new LNode<DT>; // 2.1 新建一个结点s
|
||||
if (!s) // 2.2 创建失败,返回false
|
||||
return false;
|
||||
cin >> s->data; // 2.3 输入结点值
|
||||
s->next = p->next; // 2.4 s 链在表尾
|
||||
p->next = s;
|
||||
p = s; // 2.5 工作指针指向 s
|
||||
}
|
||||
return true; // 3.创建成功,返回true
|
||||
}
|
||||
|
||||
//【算法2.16】 头插法创建n个元素
|
||||
template <class DT>
|
||||
bool CreateList_2(LNode<DT>* (&L), int n)
|
||||
{
|
||||
int i;
|
||||
LNode<DT>* s;
|
||||
cout << "逆序输入" << n << "个数据元素:" << endl;
|
||||
for (i = 1; i <= n; i++) // 1.按元素位序逆序创建各结点
|
||||
{
|
||||
s = new LNode<DT>; // 1.1 新建一个结点 s
|
||||
if (!s) // 1.2 创建失败,返回false
|
||||
return false;
|
||||
cin >> s->data; // 1.3 输入结点值
|
||||
s->next = L->next; // 1.4 s 在头结点后
|
||||
L->next = s;
|
||||
}
|
||||
return true; // 1.创建成功,返回true
|
||||
}
|
||||
|
||||
//【算法2.17】
|
||||
template <class DT>
|
||||
void DestroyList(LNode<DT>* (&L)) // 释放链表所占空间
|
||||
{
|
||||
LNode<DT>* p;
|
||||
while (L) // 1. 表非空,从头结点开始,依次释放结点
|
||||
{
|
||||
p = L; // 1.1 处理表头结点
|
||||
L = L->next; // 1.2 头指针后移
|
||||
delete p; // 1.3 释放表头结点所占内存
|
||||
}
|
||||
L = NULL; // 2.头指针指向空
|
||||
}
|
||||
|
||||
//【算法2.18】 获取第i个元素
|
||||
template<class DT>
|
||||
bool GetElem_i(LNode<DT>* L, int i, DT& e)
|
||||
{
|
||||
LNode<DT>* p; // 1.初始化
|
||||
p = L->next; // 1.1 设置工作指针,从首结点开始数结点
|
||||
int j = 1; // 1.2 计数器初始化
|
||||
while (p && j < i) // 2.定位到第i个元素结点
|
||||
{
|
||||
p = p->next; j++;
|
||||
}
|
||||
if (!p || j > i) // 3 未找到,返回false
|
||||
return false;
|
||||
else // 4. 找到
|
||||
{
|
||||
e = p->data; // 获取第i个元素值
|
||||
return true; // 返回true
|
||||
}
|
||||
}
|
||||
|
||||
//【算法2.19】 查找值为e的元素位序
|
||||
template<class DT>
|
||||
int LocateElem_e(LNode<DT>* L, DT e)
|
||||
{
|
||||
|
||||
LNode<DT>* p; // 1.初始化从首元开始查找
|
||||
p = L->next; // 1.1从首元开始查找
|
||||
int j = 1; // 1.2 计数器初值
|
||||
while (p && p->data != e) // 2.顺序查找
|
||||
{
|
||||
p = p->next; // 2.1未找到指针后移
|
||||
j++; // 2.2 计数器增1
|
||||
}
|
||||
if (p == NULL) // 3. 判断是否找到
|
||||
return 0; // 3.1末找到,返回0
|
||||
else
|
||||
return j; // 3.2 找到,返回位序
|
||||
}
|
||||
|
||||
//【算法2.20】 插入第i个元素
|
||||
template<class DT>
|
||||
bool InsertElem_i(LNode<DT>*& L, int i, DT e)
|
||||
{
|
||||
|
||||
int j = 0;
|
||||
LNode<DT>* p; // 1.初始化
|
||||
p = L; // 工作指针初始化
|
||||
while (p && j < i - 1) // 2. 定位到插入点前驱
|
||||
{
|
||||
p = p->next;
|
||||
j++;
|
||||
}
|
||||
if (!p || j > i - 1) // 3.判断定位是否成功:
|
||||
return false; // 3.1 定位失败,不能插入
|
||||
else // 3.2 定位成功
|
||||
{
|
||||
LNode<DT>* s;
|
||||
s = new LNode<DT>; // 3.2.1建立新结点
|
||||
s->data = e; // 3.2.2新结点赋值
|
||||
s->next = p->next; // 3.2.3结点S链接到p结点之后
|
||||
p->next = s;
|
||||
return true; // 3.2.4 插入成功,返回true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//【算法2.21】 删除第i个元素
|
||||
template<class DT>
|
||||
bool DeleElem_i(LNode<DT>* (&L), int i)
|
||||
{
|
||||
|
||||
LNode<DT>* p, * q; //1.初始化:设置工作指针
|
||||
p = L; //查找从头结点开始
|
||||
int j = 0; //计数器初始化
|
||||
while (p->next && j < i - 1) //2.p定位到删除点的前驱
|
||||
{
|
||||
p = p->next;
|
||||
j++;
|
||||
}
|
||||
if (!p->next || j > i - 1) //3.删除位置不合理,不能删除
|
||||
return false; //返回false
|
||||
else //4.删除操作
|
||||
{
|
||||
q = p->next; //4.1暂存删除结点位置
|
||||
p->next = q->next; //4.2从链表中摘除删除结点
|
||||
delete q;
|
||||
return true; //4.3删除成功,返回true
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//【算法2.22】 修改第i个元素值
|
||||
template<class DT>
|
||||
bool PutElem_i(LNode<DT>* (&L), int i, DT e)
|
||||
{
|
||||
LNode<DT>* p; // 1.初始化:设置工作指针
|
||||
p = L->next; // 从首结点开始,数结点
|
||||
int j = 1; // 计数器初始化
|
||||
while (p && j < i) // 2.查找第i个元素结点
|
||||
{
|
||||
p = p->next; j++;
|
||||
}
|
||||
if (!p || j > i) // 3.元素不存在,返回false
|
||||
return false;
|
||||
else // 4.定位成功
|
||||
{
|
||||
p->data = e; // 修改元素值
|
||||
return true; // 返回true
|
||||
}
|
||||
}
|
||||
|
||||
// 释放链表所占空间
|
||||
template<class DT>
|
||||
void ClearList(LNode<DT>* (&L))
|
||||
{
|
||||
|
||||
LNode<DT>* p;
|
||||
while (L->next) // 从首元结点开始,依次释放结点
|
||||
{
|
||||
p = L->next;
|
||||
L->next = p->next;
|
||||
delete p;
|
||||
}
|
||||
cout << endl << "表已清空!" << endl;
|
||||
}
|
||||
|
||||
|
||||
//【算法2.23】 测表长
|
||||
template<class DT>
|
||||
int ListLength(LNode<DT>* L)
|
||||
{ // 1.初始化
|
||||
int len = 0; // 1.1 结点计数器赋初值0
|
||||
LNode<DT>* p; // 1.2设置工作指针
|
||||
p = L; // 指向头结点
|
||||
while (p->next) // 2.数结点个数。有后继结点,
|
||||
{
|
||||
len++; p = p->next; // 结点数增1,指针后移
|
||||
}
|
||||
return len; // 3.返回表长
|
||||
}
|
||||
|
||||
//
|
||||
template<class DT>
|
||||
bool ListEmpty(LNode<DT>* L) //测表空
|
||||
{
|
||||
if (L->next == NULL)
|
||||
return true; //空表,返回1
|
||||
else
|
||||
return false; //不空,返回0
|
||||
}
|
||||
|
||||
|
||||
//【算法2.24】 遍历表
|
||||
template <class DT>
|
||||
void DispList(LNode<DT>* L) // 显示表内容
|
||||
{
|
||||
LNode<DT>* p; // 1. 设置工作指针
|
||||
p = L; // 从首元结点开始遍历
|
||||
while (p->next) // 2.依次输出各结点值
|
||||
{
|
||||
p = p->next; cout << p->data << "\t";
|
||||
|
||||
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
138
Exercise/Intersection_Union/Linked_List/Linked_List.vcxproj
Normal file
138
Exercise/Intersection_Union/Linked_List/Linked_List.vcxproj
Normal file
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{b2eef80b-772e-44e2-856d-c8def3242ee3}</ProjectGuid>
|
||||
<RootNamespace>LinkedList</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkList.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkList.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
80
Exercise/Intersection_Union/Linked_List/main.cpp
Normal file
80
Exercise/Intersection_Union/Linked_List/main.cpp
Normal file
@@ -0,0 +1,80 @@
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
#include "LinkList.h"
|
||||
template <class DT>
|
||||
bool CreateListNoRepeat(LNode<DT>*& L, int n)
|
||||
{
|
||||
int i;
|
||||
LNode<DT>* p, * s;
|
||||
p = L;
|
||||
cout << "依次输入" << n << "个数据元素:" << endl;
|
||||
for (i = 1; i <= n; i++)
|
||||
{
|
||||
int temp;
|
||||
cin >> temp;
|
||||
if (LocateElem_e(L, temp)) i--;
|
||||
else
|
||||
{
|
||||
s = new LNode<DT>;
|
||||
if (!s) return false;
|
||||
s->data = temp;
|
||||
s->next = p->next;
|
||||
p->next = s;
|
||||
p = s;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
template <class DT>
|
||||
void Union(LNode<DT>*& A, LNode<DT>*& B, int length_a, int length_b)
|
||||
{
|
||||
for (int i = 1; i <= length_b; ++i) // as "i = 0" is the head node
|
||||
{
|
||||
int temp;
|
||||
GetElem_i(B, i, temp); // You should manually get the element instead of using B.elem[i]
|
||||
if (LocateElem_e(A, temp) == 0) InsertElem_i(A, ++length_a, temp); // ++length_a to always insert at the end
|
||||
}
|
||||
}
|
||||
template <class DT>
|
||||
void Intersection(LNode<DT>*& A, LNode<DT>*& B, int length_a)
|
||||
{
|
||||
int k = 0;
|
||||
for (int i = 1; i <= length_a; ++i)
|
||||
{
|
||||
int temp;
|
||||
GetElem_i(A, i, temp);
|
||||
if (LocateElem_e(B, temp) == 0)
|
||||
{
|
||||
DeleElem_i(A, i--);
|
||||
length_a--;
|
||||
}
|
||||
}
|
||||
}
|
||||
int main()
|
||||
{
|
||||
LNode<int>* A;
|
||||
LNode<int>* B;
|
||||
InitList(A);
|
||||
InitList(B);
|
||||
int length_a, length_b;
|
||||
cout << "请输入集合A的元素个数: ";
|
||||
cin >> length_a;
|
||||
CreateListNoRepeat(A, length_a);
|
||||
cout << "请输入集合B的元素个数: ";
|
||||
cin >> length_b;
|
||||
CreateListNoRepeat(B, length_b);
|
||||
cout << "集合A: ";
|
||||
DispList(A);
|
||||
cout << "集合B: ";
|
||||
DispList(B);
|
||||
Union(A, B, length_a, length_b); // You should manually pass the length of the list instead of using A.length
|
||||
cout << "A∪B: ";
|
||||
DispList(A);
|
||||
while (true) if (!DeleElem_i(A, length_a + 1)) break; // Delete elements after the original list A
|
||||
Intersection(A, B, length_a);
|
||||
cout << "A∩B: ";
|
||||
DispList(A);
|
||||
DestroyList(A);
|
||||
DestroyList(B);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{b4e4a6f7-1b97-421c-98bb-79482b2743fe}</ProjectGuid>
|
||||
<RootNamespace>SequentialList</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="SqList.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="SqList.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
175
Exercise/Intersection_Union/Sequential_List/SqList.h
Normal file
175
Exercise/Intersection_Union/Sequential_List/SqList.h
Normal file
@@ -0,0 +1,175 @@
|
||||
template <class DT>
|
||||
struct SqList // 顺序表
|
||||
{
|
||||
DT* elem; // 表首址
|
||||
int length; // 表长
|
||||
int size; // 表容量
|
||||
};
|
||||
|
||||
//算法2.1
|
||||
template <class DT>
|
||||
bool PriorElem_e(SqList<DT> L, DT e, DT& pre_e) // 求值为e的元素前驱
|
||||
{
|
||||
int k;
|
||||
k = LocateElem_e(L, e); //
|
||||
if (k > 1)
|
||||
{
|
||||
GetElem_i(L, k - 1, pre_e);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
//【算法2.2】 初始化
|
||||
template <class DT>
|
||||
bool InitList(SqList<DT>& L, int m)
|
||||
{
|
||||
L.elem = new DT[m]; // 申请表空间
|
||||
if (L.elem == NULL)
|
||||
{
|
||||
cout << "未创建成功!"; // 申请不成功,退出
|
||||
exit(1);
|
||||
}
|
||||
L.length = 0; // 申请成功,属性赋值。空表,表长为0
|
||||
L.size = m; // 表容量为m
|
||||
return true;
|
||||
}
|
||||
|
||||
//【算法2.3】 创建表元素
|
||||
template <class DT>
|
||||
bool CreateList(SqList<DT>& L, int n)
|
||||
{
|
||||
int i;
|
||||
if (n > L.size) // 1.元素个数大于表容量,不能创建。
|
||||
{
|
||||
cout << "元素个数大于表长,不能创建!" << endl;
|
||||
return false;
|
||||
}
|
||||
cout << "请依次输入" << n << "个元素值:" << endl; // 2.依位序输入各元素值
|
||||
for (i = 1; i <= n; i++)
|
||||
cin >> L.elem[i - 1];
|
||||
L.length = n; // 3.表长为创建的元素个数
|
||||
return true;
|
||||
}
|
||||
|
||||
//【算法2.4】 销毁顺序表
|
||||
template <class DT>
|
||||
void DestroyList(SqList<DT>& L)
|
||||
{
|
||||
delete[] L.elem; // 1.释放表空间
|
||||
L.length = 0; // 2.属性赋值
|
||||
L.size = 0;
|
||||
}
|
||||
|
||||
//【算法2.5】 获取第i个元素值
|
||||
template<class DT>
|
||||
bool GetElem_i(SqList<DT> L, int i, DT& e)
|
||||
{
|
||||
if (i<1 || i>L.length) // 1.位序不合理,返回false
|
||||
{
|
||||
cout << "该元素不存在!" << endl;
|
||||
return false;
|
||||
}
|
||||
e = L.elem[i - 1]; // 2. 否则,获取第i个元素值
|
||||
return true; // 返回true
|
||||
}
|
||||
|
||||
//【算法2.6】 按值查找
|
||||
template<class DT>
|
||||
int LocateElem_e(SqList<DT> L, DT e)
|
||||
{
|
||||
for (int i = 1; i <= L.length; i++) // 顺序查找
|
||||
if (L.elem[i - 1] == e) // 1.找到
|
||||
return i; // 返回元素位序
|
||||
return 0; // 2.未找到,返回0
|
||||
}
|
||||
|
||||
//【算法2.7】
|
||||
template<class DT>
|
||||
bool InsertElem_i(SqList<DT>& L, int i, DT e)
|
||||
{
|
||||
if (L.length >= L.size) // 1.表满,不能插入
|
||||
return false;
|
||||
if (i<1 || i>L.length + 1) // 2.插入位置不合理,不能插入
|
||||
return false;
|
||||
for (int j = L.length; j >= i; j--) // 3. an~ai依次后移
|
||||
L.elem[j] = L.elem[j - 1];
|
||||
L.elem[i - 1] = e;
|
||||
L.length++;
|
||||
return true; // 插入成功,返回true
|
||||
}
|
||||
|
||||
//【算法2.8】 删除第i个元素
|
||||
template<class DT>
|
||||
bool DeleElem_i(SqList<DT>& L, int i)
|
||||
{
|
||||
if (L.length == 0) // 1.表空,不能删除
|
||||
return false;
|
||||
if (i<1 || i>L.length) // 2.删除位置不合理,不能插入
|
||||
return false;
|
||||
for (int j = i; j < L.length; j++) // 3. ai+1~an依次前移
|
||||
L.elem[j - 1] = L.elem[j];
|
||||
L.length--;
|
||||
return true; // 删除成功,返回true
|
||||
}
|
||||
|
||||
|
||||
//【算法2.9】
|
||||
template<class DT>
|
||||
bool PutElem(SqList<DT>& L, int i, DT e) // 修改第i个元素的值
|
||||
{
|
||||
if (i<1 || i>L.length) // 1.位序不合理,不能修改,
|
||||
return false; // 返回false
|
||||
L.elem[i - 1] = e; // 2.重置第i个元素值
|
||||
return true; // 3.修改成功,返回true
|
||||
}
|
||||
|
||||
// 清空顺序表
|
||||
template<class DT>
|
||||
void ClearList(SqList<DT>& L)
|
||||
{
|
||||
L.length = 0; // 空表,表长为0
|
||||
}
|
||||
|
||||
|
||||
// 测表长
|
||||
template<class DT>
|
||||
int ListLength(SqList<DT> L)
|
||||
{
|
||||
return L.length;
|
||||
}
|
||||
|
||||
|
||||
template<class DT>
|
||||
bool ListEmpty(SqList<DT> L) // 测表空
|
||||
{
|
||||
if (L.length == 0) // 空表,返回true
|
||||
return true;
|
||||
else
|
||||
return false; // 非空表,返回false
|
||||
}
|
||||
|
||||
template<class DT>
|
||||
bool ListFull(SqList<DT> L)
|
||||
{
|
||||
if (L.length == L.size) // 表满,返回true
|
||||
return true;
|
||||
else
|
||||
return false; // 表不满,返回false
|
||||
}
|
||||
|
||||
//【算法2.10】 遍历输出
|
||||
template <class DT>
|
||||
void DispList(SqList<DT> L)
|
||||
{
|
||||
int i;
|
||||
for (i = 1; i <= L.length; i++) // 依位序输出元素值
|
||||
{
|
||||
cout << L.elem[i - 1] << "\t";
|
||||
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
|
||||
64
Exercise/Intersection_Union/Sequential_List/main.cpp
Normal file
64
Exercise/Intersection_Union/Sequential_List/main.cpp
Normal file
@@ -0,0 +1,64 @@
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
#include "SqList.h"
|
||||
template <class DT>
|
||||
bool CreateListNoRepeat(SqList<DT>& L, int n)
|
||||
{
|
||||
int i;
|
||||
if (n > L.size)
|
||||
{
|
||||
cout << "元素个数大于表长,不能创建!" << endl;
|
||||
return false;
|
||||
}
|
||||
cout << "请依次输入" << n << "个元素值:" << endl;
|
||||
for (i = 1; i <= n; i++)
|
||||
{
|
||||
int temp;
|
||||
cin >> temp;
|
||||
if (LocateElem_e(L, temp) > 0) i--;
|
||||
else L.elem[i - 1] = temp;
|
||||
L.length++;
|
||||
}
|
||||
L.length = n;
|
||||
return true;
|
||||
}
|
||||
template <class DT>
|
||||
void Union(SqList<DT>& A, const SqList<DT>& B)
|
||||
{
|
||||
for (int i = 0; i < B.length; ++i) if (LocateElem_e(A, B.elem[i]) == 0) InsertElem_i(A, A.length + 1, B.elem[i]);
|
||||
}
|
||||
template <class DT>
|
||||
void Intersection(SqList<DT>& A, const SqList<DT>& B)
|
||||
{
|
||||
int k = 0;
|
||||
for (int i = 0; i < A.length; ++i) if (LocateElem_e(B, A.elem[i]) > 0) A.elem[k++] = A.elem[i];
|
||||
A.length = k;
|
||||
}
|
||||
int main()
|
||||
{
|
||||
SqList<int> A;
|
||||
SqList<int> B;
|
||||
InitList(A, 32);
|
||||
InitList(B, 32);
|
||||
int length_a, length_b;
|
||||
cout << "请输入集合A的元素个数: ";
|
||||
cin >> length_a;
|
||||
CreateListNoRepeat(A, length_a);
|
||||
cout << "请输入集合B的元素个数: ";
|
||||
cin >> length_b;
|
||||
CreateListNoRepeat(B, length_b);
|
||||
cout << "集合A: ";
|
||||
DispList(A);
|
||||
cout << "集合B: ";
|
||||
DispList(B);
|
||||
Union(A, B);
|
||||
cout << "A∪B: ";
|
||||
DispList(A);
|
||||
A.length = length_a; // Reset A to its original length, no need to delete the elements
|
||||
Intersection(A, B);
|
||||
cout << "A∩B: ";
|
||||
DispList(A);
|
||||
DestroyList(A);
|
||||
DestroyList(B);
|
||||
return 0;
|
||||
}
|
||||
253
Exercise/LinkListOperation/LinkList.h
Normal file
253
Exercise/LinkListOperation/LinkList.h
Normal file
@@ -0,0 +1,253 @@
|
||||
|
||||
template <class DT>
|
||||
struct LNode //链表结点
|
||||
{
|
||||
DT data; //数据域,存储数据元素值
|
||||
LNode* next; //指针域,指向下一个结点
|
||||
};
|
||||
|
||||
//算法2.1
|
||||
template <class DT>
|
||||
bool PriorElem_e(LNode<DT>* L, DT e, DT& pre_e) // 求值为e的元素前驱
|
||||
{
|
||||
int k;
|
||||
k = LocateElem_e(L, e); // 1.获取e的位序k
|
||||
if (k > 1) // 2.位序k大于1
|
||||
{
|
||||
GetElem_i(L, k - 1, pre_e); // 第k-1个元素为e的前驱
|
||||
return true;
|
||||
}
|
||||
else // 3.元素e无前驱
|
||||
return false; // 返回false
|
||||
}
|
||||
|
||||
//【算法2.14】 创建空单链表
|
||||
template <class DT>
|
||||
bool InitList(LNode<DT>*& L)
|
||||
{
|
||||
L = new LNode<DT>; // 1.创建头结点
|
||||
if (!L) exit(1); // 2.创建失败,退出
|
||||
L->next = NULL; // 3.创建成功
|
||||
return true; // 返回true
|
||||
}
|
||||
|
||||
//【算法2.15】 尾插法创建n的元素
|
||||
template <class DT>
|
||||
bool CreateList_1(LNode<DT>*& L, int n)
|
||||
{
|
||||
int i;
|
||||
LNode<DT>* p, * s;
|
||||
p = L; //1.工作指针初始化,指向尾结点
|
||||
cout << "依次输入" << n << "个数据元素:" << endl;
|
||||
for (i = 1; i <= n; i++) // 2.按元素位序正序创建各结点
|
||||
{
|
||||
s = new LNode<DT>; // 2.1 新建一个结点s
|
||||
if (!s) // 2.2 创建失败,返回false
|
||||
return false;
|
||||
cin >> s->data; // 2.3 输入结点值
|
||||
s->next = p->next; // 2.4 s 链在表尾
|
||||
p->next = s;
|
||||
p = s; // 2.5 工作指针指向 s
|
||||
}
|
||||
return true; // 3.创建成功,返回true
|
||||
}
|
||||
|
||||
//【算法2.16】 头插法创建n个元素
|
||||
template <class DT>
|
||||
bool CreateList_2(LNode<DT>* (&L), int n)
|
||||
{
|
||||
int i;
|
||||
LNode<DT>* s;
|
||||
cout << "逆序输入" << n << "个数据元素:" << endl;
|
||||
for (i = 1; i <= n; i++) // 1.按元素位序逆序创建各结点
|
||||
{
|
||||
s = new LNode<DT>; // 1.1 新建一个结点 s
|
||||
if (!s) // 1.2 创建失败,返回false
|
||||
return false;
|
||||
cin >> s->data; // 1.3 输入结点值
|
||||
s->next = L->next; // 1.4 s 在头结点后
|
||||
L->next = s;
|
||||
}
|
||||
return true; // 1.创建成功,返回true
|
||||
}
|
||||
|
||||
//【算法2.17】
|
||||
template <class DT>
|
||||
void DestroyList(LNode<DT>* (&L)) // 释放链表所占空间
|
||||
{
|
||||
LNode<DT>* p;
|
||||
while (L) // 1. 表非空,从头结点开始,依次释放结点
|
||||
{
|
||||
p = L; // 1.1 处理表头结点
|
||||
L = L->next; // 1.2 头指针后移
|
||||
delete p; // 1.3 释放表头结点所占内存
|
||||
}
|
||||
L = NULL; // 2.头指针指向空
|
||||
}
|
||||
|
||||
//【算法2.18】 获取第i个元素
|
||||
template<class DT>
|
||||
bool GetElem_i(LNode<DT>* L, int i, DT& e)
|
||||
{
|
||||
LNode<DT>* p; // 1.初始化
|
||||
p = L->next; // 1.1 设置工作指针,从首结点开始数结点
|
||||
int j = 1; // 1.2 计数器初始化
|
||||
while (p && j < i) // 2.定位到第i个元素结点
|
||||
{
|
||||
p = p->next; j++;
|
||||
}
|
||||
if (!p || j > i) // 3 未找到,返回false
|
||||
return false;
|
||||
else // 4. 找到
|
||||
{
|
||||
e = p->data; // 获取第i个元素值
|
||||
return true; // 返回true
|
||||
}
|
||||
}
|
||||
|
||||
//【算法2.19】 查找值为e的元素位序
|
||||
template<class DT>
|
||||
int LocateElem_e(LNode<DT>* L, DT e)
|
||||
{
|
||||
|
||||
LNode<DT>* p; // 1.初始化从首元开始查找
|
||||
p = L->next; // 1.1从首元开始查找
|
||||
int j = 1; // 1.2 计数器初值
|
||||
while (p && p->data != e) // 2.顺序查找
|
||||
{
|
||||
p = p->next; // 2.1未找到指针后移
|
||||
j++; // 2.2 计数器增1
|
||||
}
|
||||
if (p == NULL) // 3. 判断是否找到
|
||||
return 0; // 3.1末找到,返回0
|
||||
else
|
||||
return j; // 3.2 找到,返回位序
|
||||
}
|
||||
|
||||
//【算法2.20】 插入第i个元素
|
||||
template<class DT>
|
||||
bool InsertElem_i(LNode<DT>*& L, int i, DT e)
|
||||
{
|
||||
|
||||
int j = 0;
|
||||
LNode<DT>* p; // 1.初始化
|
||||
p = L; // 工作指针初始化
|
||||
while (p && j < i - 1) // 2. 定位到插入点前驱
|
||||
{
|
||||
p = p->next;
|
||||
j++;
|
||||
}
|
||||
if (!p || j > i - 1) // 3.判断定位是否成功:
|
||||
return false; // 3.1 定位失败,不能插入
|
||||
else // 3.2 定位成功
|
||||
{
|
||||
LNode<DT>* s;
|
||||
s = new LNode<DT>; // 3.2.1建立新结点
|
||||
s->data = e; // 3.2.2新结点赋值
|
||||
s->next = p->next; // 3.2.3结点S链接到p结点之后
|
||||
p->next = s;
|
||||
return true; // 3.2.4 插入成功,返回true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//【算法2.21】 删除第i个元素
|
||||
template<class DT>
|
||||
bool DeleElem_i(LNode<DT>* (&L), int i)
|
||||
{
|
||||
|
||||
LNode<DT>* p, * q; //1.初始化:设置工作指针
|
||||
p = L; //查找从头结点开始
|
||||
int j = 0; //计数器初始化
|
||||
while (p->next && j < i - 1) //2.p定位到删除点的前驱
|
||||
{
|
||||
p = p->next;
|
||||
j++;
|
||||
}
|
||||
if (!p->next || j > i - 1) //3.删除位置不合理,不能删除
|
||||
return false; //返回false
|
||||
else //4.删除操作
|
||||
{
|
||||
q = p->next; //4.1暂存删除结点位置
|
||||
p->next = q->next; //4.2从链表中摘除删除结点
|
||||
delete q;
|
||||
return true; //4.3删除成功,返回true
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//【算法2.22】 修改第i个元素值
|
||||
template<class DT>
|
||||
bool PutElem_i(LNode<DT>* (&L), int i, DT e)
|
||||
{
|
||||
LNode<DT>* p; // 1.初始化:设置工作指针
|
||||
p = L->next; // 从首结点开始,数结点
|
||||
int j = 1; // 计数器初始化
|
||||
while (p && j < i) // 2.查找第i个元素结点
|
||||
{
|
||||
p = p->next; j++;
|
||||
}
|
||||
if (!p || j > i) // 3.元素不存在,返回false
|
||||
return false;
|
||||
else // 4.定位成功
|
||||
{
|
||||
p->data = e; // 修改元素值
|
||||
return true; // 返回true
|
||||
}
|
||||
}
|
||||
|
||||
// 释放链表所占空间
|
||||
template<class DT>
|
||||
void ClearList(LNode<DT>* (&L))
|
||||
{
|
||||
|
||||
LNode<DT>* p;
|
||||
while (L->next) // 从首元结点开始,依次释放结点
|
||||
{
|
||||
p = L->next;
|
||||
L->next = p->next;
|
||||
delete p;
|
||||
}
|
||||
cout << endl << "表已清空!" << endl;
|
||||
}
|
||||
|
||||
|
||||
//【算法2.23】 测表长
|
||||
template<class DT>
|
||||
int ListLength(LNode<DT>* L)
|
||||
{ // 1.初始化
|
||||
int len = 0; // 1.1 结点计数器赋初值0
|
||||
LNode<DT>* p; // 1.2设置工作指针
|
||||
p = L; // 指向头结点
|
||||
while (p->next) // 2.数结点个数。有后继结点,
|
||||
{
|
||||
len++; p = p->next; // 结点数增1,指针后移
|
||||
}
|
||||
return len; // 3.返回表长
|
||||
}
|
||||
|
||||
//
|
||||
template<class DT>
|
||||
bool ListEmpty(LNode<DT>* L) //测表空
|
||||
{
|
||||
if (L->next == NULL)
|
||||
return true; //空表,返回1
|
||||
else
|
||||
return false; //不空,返回0
|
||||
}
|
||||
|
||||
|
||||
//【算法2.24】 遍历表
|
||||
template <class DT>
|
||||
void DispList(LNode<DT>* L) // 显示表内容
|
||||
{
|
||||
LNode<DT>* p; // 1. 设置工作指针
|
||||
p = L; // 从首元结点开始遍历
|
||||
while (p->next) // 2.依次输出各结点值
|
||||
{
|
||||
p = p->next; cout << p->data << "\t";
|
||||
|
||||
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
31
Exercise/LinkListOperation/LinkListOperation.sln
Normal file
31
Exercise/LinkListOperation/LinkListOperation.sln
Normal file
@@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.9.34701.34
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LinkListOperation", "LinkListOperation.vcxproj", "{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Debug|x64.Build.0 = Debug|x64
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Release|x64.ActiveCfg = Release|x64
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Release|x64.Build.0 = Release|x64
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {E04AA2D6-0453-4D15-9DFB-2771EC700397}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
138
Exercise/LinkListOperation/LinkListOperation.vcxproj
Normal file
138
Exercise/LinkListOperation/LinkListOperation.vcxproj
Normal file
@@ -0,0 +1,138 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{baa96efe-86cd-47ea-8d5b-caf1cc77bdc6}</ProjectGuid>
|
||||
<RootNamespace>LinkListOperation</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkList.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
27
Exercise/LinkListOperation/LinkListOperation.vcxproj.filters
Normal file
27
Exercise/LinkListOperation/LinkListOperation.vcxproj.filters
Normal file
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkList.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
104
Exercise/LinkListOperation/main.cpp
Normal file
104
Exercise/LinkListOperation/main.cpp
Normal file
@@ -0,0 +1,104 @@
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
#include "LinkList.h"
|
||||
template <class DT>
|
||||
bool CreateOrderedList(LNode<DT>*& L, int n)
|
||||
{
|
||||
int i;
|
||||
LNode<DT>* p, * s;
|
||||
p = L;
|
||||
cout << "依次输入" << n << "个数据元素:" << endl;
|
||||
for (i = 1; i <= n; i++)
|
||||
{
|
||||
s = new LNode<DT>;
|
||||
if (!s) return false;
|
||||
cin >> s->data;
|
||||
if (s->data >= p->data || p == NULL)
|
||||
{
|
||||
s->next = p->next;
|
||||
p->next = s;
|
||||
p = s;
|
||||
}
|
||||
else i--;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
template <class DT>
|
||||
void InsertElementToOrderedList(LNode<DT>*& L, int n, int length)
|
||||
{
|
||||
LNode<DT>* p;
|
||||
p = L->next;
|
||||
for (int i = 1; i <= length; i++)
|
||||
{
|
||||
if ((p->data) > n)
|
||||
{
|
||||
InsertElem_i(L, i, n);
|
||||
break;
|
||||
}
|
||||
else if (p->next == NULL)
|
||||
{
|
||||
InsertElem_i(L, i + 1, n);
|
||||
break;
|
||||
}
|
||||
else p = p->next;
|
||||
}
|
||||
}
|
||||
template <class DT>
|
||||
void MergeTwoOrderedLists(LNode<DT>*& L1, LNode<DT>*& L2)
|
||||
{
|
||||
LNode<DT>* p, * q, * s;
|
||||
p = L1->next;
|
||||
q = L1->next->next;
|
||||
s = L2->next;
|
||||
while (!ListEmpty(L2))
|
||||
{
|
||||
if (q == NULL)
|
||||
{
|
||||
p->next = s;
|
||||
return;
|
||||
}
|
||||
else if ((q->data) >= (s->data) && (p->data) <= (s->data))
|
||||
{
|
||||
LNode<DT>* t;
|
||||
t = s->next;
|
||||
s->next = q;
|
||||
p->next = s;
|
||||
s = t;
|
||||
if (s == NULL) return;
|
||||
p = p->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
p = p->next;
|
||||
q = q->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
int main()
|
||||
{
|
||||
// Task 1: Create an ordered list
|
||||
LNode<int>* L;
|
||||
InitList(L);
|
||||
int length;
|
||||
cout << "请输入有序表的长度: ";
|
||||
cin >> length;
|
||||
CreateOrderedList(L, length);
|
||||
DispList(L);
|
||||
// Task 2: Insert a new element and keep the list ordered
|
||||
int n;
|
||||
cout << "请输入插入有序表的元素: ";
|
||||
cin >> n;
|
||||
InsertElementToOrderedList(L, n, length);
|
||||
DispList(L);
|
||||
// Task 3: Merge two ordered linked list
|
||||
LNode<int>* L2;
|
||||
InitList(L2);
|
||||
int length2;
|
||||
cout << "请输入另一个有序表的长度: ";
|
||||
cin >> length2;
|
||||
CreateOrderedList(L2, length2);
|
||||
DispList(L2);
|
||||
MergeTwoOrderedLists(L, L2);
|
||||
DispList(L);
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user