idk why these stuffs get stashed for so long and I didn't ever commit them

This commit is contained in:
2025-11-06 09:43:54 +08:00
parent 5dbdfef1a1
commit e01c041259
232 changed files with 22806 additions and 1256 deletions

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#include<iostream>//cout,cin
#include<string>
using namespace std;
#include"bitree.h"
//测试参考数据
string fbt = "a b d # # e # # c f # # g # #"; // 满二叉树最后一层每个叶结点后有两个#
string cbt = "a b d # # e # # c # #"; // 完全二叉树每个叶结点后有两个#
string gbt = "a b # d # # c e # # #"; // 一般二叉树
string obt = "a b c d # # # # #"; // 左斜树1
void dispmenu()
{ //显示主菜单
cout << endl;
cout << "1-创建二叉树\n";
cout << "2-先序递归遍历二叉树\n";
cout << "3-中序递归遍历二叉树\n";
cout << "4-后序递归遍历二叉树\n";
cout << "5-层序遍历二叉树\n";
cout << "6-先序非递归遍历二叉树\n";
cout << "7-中序非递归遍历二叉树\n";
cout << "8-后序非递归遍历二叉树\n";
cout << "9-结点查询\n";
cout << "10-求二叉树高度\n";
cout << "11-求二叉树结点个数\n";
cout << "12-显示二叉树\n";
cout << "13-删除以值为x的结点的子树\n";
cout << "0 -退出\n";
}
int main()
{
int level;
BTNode<char>* bt;
system("cls"); // 清屏
int choice;
do
{
dispmenu(); // 显示主菜单
cout << "Enter choice(1~120 退出):";
cin >> choice;
switch (choice)
{
case 1: // 创建二叉树
cout << "测试参考数据:" << endl;
cout << "满二叉树:" << fbt << endl;
cout << "完全二叉树:" << cbt << endl;
cout << "一般二叉树:" << gbt << endl;
cout << "左斜二叉树:" << obt << endl;
cout << "请按先序序列的顺序输入二叉树,#为空指针域标志:" << endl;
CreateBiTree(bt);
break;
case 2: // 先序递归遍历二叉树
cout << "先序遍历序列为:" << endl;
PreOrDerBiTree(bt);
break;
case 3: // 中序递归遍历二叉树
cout << "中序遍历序列为:" << endl;
InOrDerBiTree(bt);
cout << endl;
break;
case 4: // 后序递归遍历二叉树
cout << "后序遍历序列为:" << endl;
PostOrDerBiTree(bt);
cout << endl;
break;
case 5: // 层序遍历二叉树
cout << "层序遍历序列为:" << endl;
cout << endl;
LevelBiTree(bt);
break;
case 6: // 先序非递归遍历二叉树
cout << "先序非递归遍历序列为:" << endl;
PreOrderBiTree_N(bt);
cout << endl;
break;
case 7: // 中序非递归遍历二叉树
cout << "中序非递归遍历序列为:" << endl;
InOrderBiTree_N(bt);
cout << endl;
break;
case 8: // 后序非递归遍历二叉树
cout << "后序非递归遍历序列为:" << endl;
cout << endl;
PostOrderBiTree_N(bt);
break;
case 9: // 结点查询
char e;
BTNode<char>* p;
cout << "输入要查询的结点值:" << endl;
cin >> e;
p = Search(bt, e);
if (p)
{
cout << "找到!";
cout << p->data << endl;
}
else
cout << "未找到!" << endl;
cout << endl;
break;
case 10: // 求二叉树高度
cout << "二叉树高度为:" << Depth(bt) << endl;
cout << endl;
break;
case 11: //求二叉树结点个数
cout << "二叉树结点数为:" << NodeCount(bt) << endl;
cout << endl;
break;
case 12: // 显示二叉树
cout << "2-显示二叉树" << endl;
level = 1;
DispBiTree(bt, level);
cout << endl;
break;
case 13:
cout << "输入结点的值:";
char x;
cin >> x;
DelChildWithRootX(bt, x);
break;
case 0: // 退出
DestroyBiTree(bt);
cout << "结束运行Bye-Bye!" << endl;
break;
default: // 无效选择
cout << "Invalid choice\n";
break;
}
} while (choice != 0);
return 0;
}

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template <class DT>
struct BTNode
{
DT data; //数据域
BTNode* lchild; //指向左子树的指针
BTNode* rchild; //指向右子树的指针
};
//队列工具
template <class DT>
struct SqQueue // 顺序队类
{
BTNode<DT>** base; // 队列首址
int front; // 队头指针
int rear; // 队尾指针
int queuesize; // 队容量
};
//栈
template <class DT>
struct SqStack // 顺序栈
{
BTNode<DT>** base; // 栈首址
int top; // 栈顶指针
int stacksize; // 栈容量
};
//算法5.1 先序遍历递归算法
template <class DT>
void PreOrDerBiTree(BTNode<DT>* bt)
{
if (bt != NULL)
{
cout << bt->data << ' '; //输出结点上的数据
PreOrDerBiTree(bt->lchild); //递归的调用前序遍历左子树
PreOrDerBiTree(bt->rchild); //递归的调用前序遍历右子树
}
return;
}
//算法5.2 中序遍历递归算法
template <class DT>
void InOrDerBiTree(BTNode<DT>* bt)
{
if (bt != NULL)
{
InOrDerBiTree(bt->lchild); //递归的调用中序遍历左子树
cout << bt->data << ' '; //输出结点上的数据
InOrDerBiTree(bt->rchild); //递归的调用中序遍历右子树
}
return;
}
//算法5.3 后序遍历递归算法
template <class DT>
void PostOrDerBiTree(BTNode<DT>* bt)
{
if (bt != NULL)
{
PostOrDerBiTree(bt->lchild); //递归的调用后序遍历左子树
PostOrDerBiTree(bt->rchild); //递归的调用后序遍历右子树
cout << bt->data << ' '; //输出结点上的数据
}
return;
}
//算法5.4 层序遍历算法
template<class DT>
void LevelBiTree(BTNode<DT>* bt)
{
SqQueue<DT> Q; // 创建一个队
int m = 20;
InitQueue(Q, m);
BTNode<DT>* p;
p = bt;
if (p) EnQueue(Q, p); // 树非空,入队
while (!QueueEmpty(Q)) // 队非空
{
DeQueue(Q, p); // 出队
cout << p->data; // 访问
if (p->lchild != NULL) // 有左孩子
EnQueue(Q, p->lchild); // 左孩子入队
if (p->rchild != NULL) // 有右孩子
EnQueue(Q, p->rchild); // 右孩子入队
}
DestroyQueue(Q); // 销毁队列
}
//算法5.5 先序非遍历递归算法
template <class DT>
void PreOrderBiTree_N(BTNode<DT>* bt)
{
SqStack<DT> S; // 创建栈
int m = 20;
InitStack(S, m);
BTNode<DT>* p;
p = bt;
while (p != NULL || !StackEmpty(S)) // 树非空或栈非空
{
while (p != NULL) // 结点非空
{
cout << p->data << ' '; // 访问结点
Push(S, p); // 入栈
p = p->lchild; // 转左子树
}
if (!StackEmpty(S)) // 栈非空
{
Pop(S, p); // 出栈
p = p->rchild; // 转出栈结点的右子树
}
}
DestroyStack(S); //销毁栈
}
//算法5.6 中序非遍历递归算法
template <class DT>
void InOrderBiTree_N(BTNode<DT>* bt)
{
SqStack<DT> S; // 创建一个栈
int m = 20;
InitStack(S, m);
BTNode<DT>* p;
p = bt;
while (p != NULL || !StackEmpty(S)) // 结点非空或栈非空
{
while (p != NULL) // 结点非空
{
Push(S, p); // 入栈
p = p->lchild; // 转出栈结点右子树
}
if (!StackEmpty(S)) // 栈非空
{
Pop(S, p); // 出栈
cout << p->data << ' '; // 访问出栈结点
p = p->rchild; // 转出栈结点的右子树
}
}
DestroyStack(S); // 销毁栈
}
//算法5.7 后序非遍历递归算法
template <class DT>
void PostOrderBiTree_N(BTNode<DT>* bt)
{
SqStack<DT> S; // 创建一个栈
int m = 20;
InitStack(S, m);
BTNode<DT>* p;
BTNode<DT>* r;
p = bt;
bool flag;
do
{
while (p) // 结点非空
{
Push(S, p); // 结点入栈
p = p->lchild; // 转左子树
}
r = NULL; // 指向刚被访问点,初值为空
flag = true; // true表示处理栈顶结点
while (!StackEmpty(S) && flag) // 栈非空且当前处理的是栈顶结点
{
GetTop(S, p); // 获取栈顶元素
if (p->rchild == r) // 如果 当前结点是栈元素的右孩子
{
cout << p->data << ' '; // 访问栈顶元素
Pop(S, p); // 出栈
r = p; // r指向被访问结点
}
else // 否则
{
p = p->rchild; // 转栈顶元素右孩子
flag = false; // 处理非栈顶结点
}
}
} while (!StackEmpty(S)); // 栈非空,循环
cout << endl;
DestroyStack(S); // 销毁栈
}
//算法5.8 创建二叉树
template <class DT>
void CreateBiTree(BTNode<DT>*& bt)
{
char ch;
cin >> ch; // 输入根结点的数据
if (ch == '#') // # 表示指针为空,说明树为空
bt = NULL;
else
{
bt = new BTNode<DT>; // 申请内存
if (!bt)
{
cout << "申请内存失败!" << endl;
exit(-1); // 申请内存失败退出
}
bt->data = ch;
CreateBiTree(bt->lchild); // 创建根结点左子树
CreateBiTree(bt->rchild); // 创建根结点右子树
}
return;
}
//算法5.9 销毁二叉树
template <class DT>
void DestroyBiTree(BTNode<DT>*& bt)
{
if (bt) // 树非空
{
DestroyBiTree(bt->lchild); // 销毁左子树
DestroyBiTree(bt->rchild); // 销毁右子树
delete bt;
}
}
//算法5.10 结点查找
template<class DT>
BTNode<DT>* Search(BTNode<DT>* bt, DT e) // 查找值为e的元素
{
BTNode<DT>* p;
if (bt == NULL) // 结点为空,返回
return NULL;
else if (bt->data == e) // 找到,返回结点指针
return bt;
else // 结点值不为e
{
p = Search(bt->lchild, e); // 在左子树上查找
if (p != NULL) // 找到
return p; // 返回结点指针
else // 未找到
return Search(bt->rchild, e); // 转右子树上查找
}
}
//算法5.11 求树深
template <class DT>
int Depth(BTNode<DT>* bt)
{
int hl, hr;
if (bt == NULL) // 树空
return 0; // 深度为0
else // 树非空
{
hl = Depth(bt->lchild); // 求左子树深度
hr = Depth(bt->lchild); // 求右子树深度
if (hl > hr) // 左子树高
return hl + 1; // 树高为左子树高加1
else return hr + 1; // 左子树高,树高为左子树高加1
}
}
//算法5.12 结点计数
template <class DT>
int NodeCount(BTNode<DT>* bt)
{
if (bt == NULL) // 空树结点数为0
return 0;
else // 非空树结点数为左、右子树结点数的和加1
return NodeCount(bt->lchild) + NodeCount(bt->rchild) + 1;
}
template <class DT>
void DispBiTree(BTNode<DT>* bt, int level) // 显示树
{
if (bt) //空二叉树不显示
{
DispBiTree(bt->rchild, level + 1); //显示右子树
cout << endl; //显示新行
for (int i = 0; i < level - 1; i++)
cout << " "; //确保在第level列显示节点
cout << bt->data; //显示节点
DispBiTree(bt->lchild, level + 1); //显示左子树
cout << endl;
}//if
}
template <class DT>
void DelChildWithRootX(BTNode<DT>*& bt, DT x) {
if (bt == NULL) return;
else {
if (bt->data == x) {
DestroyBiTree(bt);
bt = NULL;
return;
}
else {
DelChildWithRootX(bt->lchild, x);
DelChildWithRootX(bt->rchild, x);
}
}
}
template <class DT>
int leftCount(BTNode<DT>* bt)
{
if (bt->lchild == NULL && bt->rchild == NULL) // 空树结点数为0
return 0;
else // 非空树结点数为左、右子树结点数的和加1
return NodeCount(bt->lchild) + NodeCount(bt->rchild) + 1;
}
//【算法3.14】 初始化队列
template <class DT>
void InitQueue(SqQueue<DT>& Q, int m)
{
Q.base = new BTNode<DT>*[m]; // 申请队列空间
if (Q.base == NULL) // 申请空间失败
{
cout << "未创建成功!";
exit(1); // 退出
}
Q.front = Q.rear = 0; // 设置队列属性
Q.queuesize = m;
}
//算法3.15】 销毁列列
template <class DT>
void DestroyQueue(SqQueue<DT>& Q)
{
delete[] Q.base; // 释放队列空间
Q.front = Q.rear = 0; // 设置队列属性
Q.queuesize = 0;
}
//【算法3.16】 入队
template<class DT>
bool EnQueue(SqQueue<DT>& Q, BTNode<DT>* e)
{
if ((Q.rear + 1) % Q.queuesize == Q.front) // 队满
return false; // 返回false
Q.base[Q.rear] = e; // 出队
Q.rear = (Q.rear + 1) % Q.queuesize; // 修改队列属性
return true; // 返回true
}
//【算法3.17】 出队
template<class DT>
bool DeQueue(SqQueue<DT>& Q, BTNode<DT>*& e)
{
if (Q.front == Q.rear) // 队空
return false;
e = Q.base[Q.front];
Q.front = (Q.front + 1) % Q.queuesize;
return true; // 删除成功返回true
}
// 测队空
template<class DT>
bool QueueEmpty(SqQueue<DT> Q)
{
if (Q.front == Q.rear) // 队空
return true; // 返回true
else // 队不空
return false; // 返回false
}
//【算法3.1】 初始化栈
template <class DT>
void InitStack(SqStack<DT>& S, int m)
{
S.base = new BTNode<DT>*[m]; // 申请栈空间
if (S.base == NULL)
{
cout << "未创建成功!";
exit(1);
}
S.top = -1; // 空栈
S.stacksize = m; // 栈容量为m
}
//算法3.2】 销毁栈
template <class DT>
void DestroyStack(SqStack<DT>& S)//析构函数
{
delete[] S.base; //释放栈空间
S.top = -1;
S.stacksize = 0;
}
//【算法3.3】
template<class DT>
bool Push(SqStack<DT>& S, BTNode<DT>* e)
{
if (S.top == S.stacksize - 1) // 栈满,不能插入
return false;
S.top++;
S.base[S.top] = e;
return true; // 插入成功返回true
}
//【算法3.4】 出栈
template<class DT>
bool Pop(SqStack<DT>& S, BTNode<DT>*& e)
{
if (S.top == -1) //栈空
return false;
e = S.base[S.top];
S.top--;
return true; // 出栈成功返回true
}
template<class DT> // 获取栈元素
bool GetTop(SqStack<DT>& S, BTNode<DT>*& e)
{
if (S.top == -1) // 栈空返回false
return false;
e = S.base[S.top]; // 取栈元素
return true; // 返回true
}
// 测栈空
template<class DT>
bool StackEmpty(SqStack<DT> S)
{
if (S.top == -1) // 栈空返回true
return true;
else // 栈非空返回false
return false;
}