idk why these stuffs get stashed for so long and I didn't ever commit them
This commit is contained in:
54
Experiment/Experiment2/Task1/BracketsMatch.cpp
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54
Experiment/Experiment2/Task1/BracketsMatch.cpp
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#include <string>
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#include <iostream>
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using namespace std;
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#include "LinkStack.h"
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bool match(string exp)
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{
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SNode<char>* S;
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InitStack(S);
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int flag = 1, i = 0;
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char ch, e, x;
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ch = exp[i++];
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while (ch != '#' && flag)
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{
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switch (ch)
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{
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case '[':
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case '(':
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cout << "左括号进栈!" << endl;
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Push(S, ch);
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break;
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case ')':
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GetTop(S, e);
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if (!StackEmpty(S) && e == '(')
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{
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Pop(S, x);
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cout << "右括号出栈!" << endl;
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}
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else flag = 0;
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break;
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case ']':
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GetTop(S, e);
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if (!StackEmpty(S) && e == '[') Pop(S, x);
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else flag = 0;
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break;
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}
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ch = exp[i++];
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}
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if (StackEmpty(S) && flag) return true;
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else return false;
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}
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int main()
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{
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int flag;
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string exp;
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cout << "请输入待匹配的表达式,以“#”结束:" << endl;
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cin >> exp;
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flag = match(exp);
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if (flag) cout << "括号匹配成功!" << endl;
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else cout << "括号匹配失败!" << endl;
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return 0;
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}
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31
Experiment/Experiment2/Task1/BracketsMatch.sln
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31
Experiment/Experiment2/Task1/BracketsMatch.sln
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@@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34728.123
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BracketsMatch", "BracketsMatch.vcxproj", "{BC507152-80AB-4A4F-9006-339728D357CA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{BC507152-80AB-4A4F-9006-339728D357CA}.Debug|x64.ActiveCfg = Debug|x64
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{BC507152-80AB-4A4F-9006-339728D357CA}.Debug|x64.Build.0 = Debug|x64
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{BC507152-80AB-4A4F-9006-339728D357CA}.Debug|x86.ActiveCfg = Debug|Win32
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{BC507152-80AB-4A4F-9006-339728D357CA}.Debug|x86.Build.0 = Debug|Win32
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{BC507152-80AB-4A4F-9006-339728D357CA}.Release|x64.ActiveCfg = Release|x64
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{BC507152-80AB-4A4F-9006-339728D357CA}.Release|x64.Build.0 = Release|x64
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{BC507152-80AB-4A4F-9006-339728D357CA}.Release|x86.ActiveCfg = Release|Win32
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{BC507152-80AB-4A4F-9006-339728D357CA}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {12C9DCB1-398A-4F5B-9896-2020AF51DA75}
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EndGlobalSection
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EndGlobal
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138
Experiment/Experiment2/Task1/BracketsMatch.vcxproj
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138
Experiment/Experiment2/Task1/BracketsMatch.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{bc507152-80ab-4a4f-9006-339728d357ca}</ProjectGuid>
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<RootNamespace>BracketsMatch</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="LinkStack.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BracketsMatch.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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27
Experiment/Experiment2/Task1/BracketsMatch.vcxproj.filters
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27
Experiment/Experiment2/Task1/BracketsMatch.vcxproj.filters
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@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="源文件">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="资源文件">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="LinkStack.h">
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<Filter>头文件</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BracketsMatch.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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92
Experiment/Experiment2/Task1/LinkStack.h
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92
Experiment/Experiment2/Task1/LinkStack.h
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@@ -0,0 +1,92 @@
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template <class DT>
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struct SNode //结点
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{
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DT data; //数据域,存储数据元素值
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SNode* next;//指针域,指向下一个结点
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};
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//【算法3.6】
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template <class DT>
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void InitStack(SNode<DT>*& S)//创建空链栈
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{
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S = NULL;
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}
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//【算法3.7】
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template <class DT>
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void DestroyStack(SNode<DT>* (&S))//释放链栈
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{
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SNode<DT>* p;
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while (S)//从头结点开始,依次释放结点
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{
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p = S;
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S = S->next;
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delete p;
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}
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//L=NULL;//头结点指向空
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}
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//【算法3.8】
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template<class DT>
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bool Push(SNode<DT>*& S, DT e)
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{
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SNode<DT>* p;
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p = new SNode<DT>;
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if (!p) return false; //创建失败,结束运行
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p->data = e; // 新结点赋值
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p->next = S; //结点S链接到p结点之后
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S = p;
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return true; // 插入成功,返回true
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}
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//【算法3.9】
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template<class DT>
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bool Pop(SNode<DT>*& S, DT& e)
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{
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SNode<DT>* p;
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if (S == NULL) return false;
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p = S;
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e = p->data;
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S = S->next;
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delete p;
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return true; // 删除成功,返回true
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}
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//【算法3.10】
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template<class DT>
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bool GetTop(SNode<DT>* S, DT& e)
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{
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SNode<DT>* p;
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if (S == NULL) return false;
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p = S;
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e = p->data;
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return true; // 删除成功,返回true
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}
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//测栈空
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template<class DT>
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bool StackEmpty(SNode<DT>* S)
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{
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if (S == NULL)
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return true;
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else
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return false;
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}
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//显示栈内容
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template<class DT>
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void DispStack(SNode<DT>* S)
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{
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SNode<DT>* p;
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p = S;
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while (p)
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{
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cout << p->data << "\t";
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p = p->next;
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}
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cout << endl;
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}
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Reference in New Issue
Block a user