idk why these stuffs get stashed for so long and I didn't ever commit them

This commit is contained in:
2025-11-06 09:43:54 +08:00
parent 5dbdfef1a1
commit e01c041259
232 changed files with 22806 additions and 1256 deletions

View File

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//#include<string>
#include <iostream>
#include "MGraph.h"
#include "LinkQueue.h"
using namespace std;
void DispMenu()
{
cout<<"\n请选择你要的操作"<<endl;
cout<<" 1. 建立图"<<endl;
cout<<" 2. 判断两顶点的连通性"<<endl;
cout<<" 3. 判断图的连通性"<<endl;
cout<<" 4. 显示图"<<endl;
cout<<" 0. 退出"<<endl;
}
//算法6.14 判断两顶点是否连通
template<class DT>
bool IsConected(MGraph<DT> G, int i, int j)
{
int k;
for(k=0;k<G.vexnum;k++)
visited[i]=false;
BFS(G,i);
if(visited[j]==false)
return false;
else
return true;
}
// 算法6.15 判断图的连通性
template<class DT>
bool IsGraphConected(MGraph<DT> G)
{
int i,flag=1;
for(i=0;i<G.vexnum;i++) // 访问标志初始化
visited[i]=0;
DFS2(G,0); // 遍历图
for(i=0;i<G.vexnum;i++)
if(visited[i]==0) // 如果未遍历到所有顶点
{
flag=0;break; // 图不连通
}
return flag; // 否则,图连通
}
bool visited[MAX_VEXNUM]={false};
void main()
{
char u,v;
int i,j,k;
MGraph<char> G;
int choice;
do
{
DispMenu();
cin>>choice;
switch(choice)
{
case 1: // 创建无向图
CreateUDG(G);
cout<<endl;
cout<<"创建的图为:"<<endl;
DispG(G);
break;
case 2: // 判断两顶点的连通性
cout<<"请输入两顶点值: ";
cin>>u>>v;
i=LocateVex(G,u);
j=LocateVex(G,v);
if(i==-1 ||j==-1 || i==j) // 顶点不存在
cout<<"\n顶点不存在或两顶点相同 "<<endl;
else
{
if(IsConected(G,i,j))
cout<<"\n"<<u<<""<<v<<"之间连通!"<<endl;
else
cout<<"\n"<<u<<""<<v<<"之间不连通!"<<endl;
}
cout<<endl;
break;
case 3: // 判断图的连通性
if(IsGraphConected(G))
cout<<"\n此图连通! "<<v<<endl;
else
cout<<"\n此图不连通!"<<endl;
cout<<endl;
break;
case 4: // 显示图
DispG(G);
cout<<endl;
break;
case 0:
cout<<"\n结束运行Bye-Bye!"<<endl;
break;
default:
cout<<"\n选择不合理,请重选!"<<endl;
}
}while(choice!=0);
}