project rebuild, add test code, fix memory leak, etc

This commit is contained in:
2024-06-21 03:09:59 +08:00
parent 62562f8f8a
commit b16091219f
25 changed files with 829 additions and 84 deletions

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@@ -2,10 +2,10 @@
/shelf/ /shelf/
/workspace.xml /workspace.xml
# Rider 忽略的文件 # Rider 忽略的文件
/projectSettingsUpdater.xml
/.idea.CardGame.iml
/modules.xml
/contentModel.xml /contentModel.xml
/modules.xml
/.idea.CardGame.iml
/projectSettingsUpdater.xml
# 基于编辑器的 HTTP 客户端请求 # 基于编辑器的 HTTP 客户端请求
/httpRequests/ /httpRequests/
# Datasource local storage ignored files # Datasource local storage ignored files

1
.idea/.idea.CardGame/.idea/.name generated Normal file
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@@ -0,0 +1 @@
CardGame

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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<project version="4"> <project version="4">
<component name="VcsDirectoryMappings"> <component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" /> <mapping directory="" vcs="Git" />
</component> </component>
</project> </project>

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@@ -3,9 +3,9 @@ set "MSBUILD_PATH="
for /f "delims=" %%i in ('where /r "C:\Program Files\Microsoft Visual Studio" msbuild.exe') do ( for /f "delims=" %%i in ('where /r "C:\Program Files\Microsoft Visual Studio" msbuild.exe') do (
set "MSBUILD_PATH=%%i" set "MSBUILD_PATH=%%i"
) )
"%MSBUILD_PATH%" CardGame\CardGame.sln /t:Build /p:Configuration=Debug /p:Platform=x64 "%MSBUILD_PATH%" CardGame.sln /t:Build /p:Configuration=Debug /p:Platform=x64
if %errorlevel%==0 ( if %errorlevel%==0 (
echo Build succeeded, output folder: CardGame\x64\Debug echo Build succeeded, output folder: .\x64\Debug
) else ( ) else (
echo Build failed echo Build failed
) )

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@@ -0,0 +1,156 @@
#include <iostream>
using namespace std;
#include "SqList.h"
#include "SqQueue.h"
#include "SqStack.h"
#include "Functions.h"
// 发牌
void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
{
int* CardPile = new int[N]; // 发牌堆
srand((int)time(nullptr) + times); // 基于当前时间和游玩次数(对于测试代码,多次测试可能在同一秒完成)设置随机数种子
for (int i = 0; i < N; i++) CardPile[i] = 2; // 默认情况下每个面值有两张牌
for (int i = 0; i < N * 2; i++)
{
int j = 1, k = 1;
int num = rand() % N; // 获取一个 0~N-1 的随机数
while (true)
{
if (CardPile[num] != 0) // 如果该数对应面值的牌未发完
{
if (i % 2 == 0) // 发给PA
{
InsertElem_i(*PA, j++, num + 1);
CardPile[num]--;
}
else // 发给PB
{
InsertElem_i(*PB, k++, num + 1);
CardPile[num]--;
}
break;
}
else num = (num + 1) % N; // 若发完则检查下一位数字对应面值的牌
}
}
delete[] CardPile; // 释放发牌堆占用的内存
}
int GamePlay1(SqList<int>& PA, SqList<int>& PB, int N)
{
int winner = 0;
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
InitStack(*Desk, N * 2 + 1);
// 玩法1初始化
// 对于玩法1双方均为先抓到的牌先出赢的牌加在牌尾
SqQueue<int>* QA = new SqQueue<int>;
InitQueue(*QA, N * 2 + 1);
SqQueue<int>* QB = new SqQueue<int>;
InitQueue(*QB, N * 2 + 1);
// 将PA和PB的牌分别放入QA和QB
for (int i = 1; i <= N; i++)
{
int e = 0;
GetElem_i(PA, i, e);
EnQueue(*QA, e);
GetElem_i(PB, i, e);
EnQueue(*QB, e);
}
// Step2 玩牌
int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方
while (true)
{
int x = 0;
// 双方交替出牌
if (i++ % 2 == 0) {
DeQueue(*QA, a);
x = a;
}
else {
DeQueue(*QB, b);
x = b;
}
// 如果桌面上没有面值为X的牌则将牌放到牌桌上
if (FindElem(*Desk, x) == -1) Push(*Desk, x);
// 如果桌面上有面值为X的牌
else
{
int times = FindElem(*Desk, x);
if (IsPlayerA(i)) // 如果是A出的牌
{
// 将X放入牌尾
EnQueue(*QA, x);
// 将桌面上直到X的牌依次放入牌尾
for (int j = 0; j <= times; j++)
{
int e = 0;
Pop(*Desk, e);
EnQueue(*QA, e);
}
}
else // 如果是B出的牌
{
// 将X放入牌尾
EnQueue(*QB, x);
// 将桌面上直到X的牌依次放入牌尾
for (int j = 0; j <= times; j++)
{
int e = 0;
Pop(*Desk, e);
EnQueue(*QB, e);
}
}
}
// 判断是否有一方获胜
if (QueueEmpty(*QA))
{
winner = 2;
break;
}
else if (QueueEmpty(*QB))
{
winner = 1;
break;
}
}
DestroyStack(*Desk);
DestroyQueue(*QA);
DestroyQueue(*QB);
delete Desk;
delete QA;
delete QB;
return winner;
}
int main()
{
int counts = 0;
cout << "Enter test counts: ";
cin >> counts;
int N = 9;
int PlayerAWinCount = 0, PlayerBWinCount = 0;
int RealCounts = counts;
for (int i = 0; i < counts; i++)
{
SqList<int>* PA = new SqList<int>; // PA的手牌
InitList(*PA, N);
SqList<int>* PB = new SqList<int>; // PB的手牌
InitList(*PB, N);
DealCards(N, PA, PB, i);
int result = GamePlay1(*PA, *PB, N);
DestroyList(*PA);
DestroyList(*PB);
delete PA;
delete PB;
if (result == 1) PlayerAWinCount++;
else if (result == 2) PlayerBWinCount++;
else RealCounts--;
}
double PlayerAWinRate = (double)PlayerAWinCount / RealCounts;
double PlayerBWinRate = (double)PlayerBWinCount / RealCounts;
cout << "Test Result:\n";
cout << "Total test counts: " << RealCounts << endl;
cout << "Player A wins: " << PlayerAWinCount << " times, rate: " << PlayerAWinRate * 100 << "%" << endl;
cout << "Player B wins: " << PlayerBWinCount << " times, rate: " << PlayerBWinRate * 100 << "%" << endl;
}

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@@ -0,0 +1,144 @@
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@@ -0,0 +1,36 @@
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@@ -0,0 +1,200 @@
#include <iostream>
using namespace std;
#include "SqList.h"
#include "SqQueue.h"
#include "SqStack.h"
#include "Functions.h"
// 发牌
void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
{
int* CardPile = new int[N]; // 发牌堆
srand((int)time(nullptr) + times); // 基于当前时间和游玩次数(对于测试代码,多次测试可能在同一秒完成)设置随机数种子
for (int i = 0; i < N; i++) CardPile[i] = 2; // 默认情况下每个面值有两张牌
for (int i = 0; i < N * 2; i++)
{
int j = 1, k = 1;
int num = rand() % N; // 获取一个 0~N-1 的随机数
while (true)
{
if (CardPile[num] != 0) // 如果该数对应面值的牌未发完
{
if (i % 2 == 0) // 发给PA
{
InsertElem_i(*PA, j++, num + 1);
CardPile[num]--;
}
else // 发给PB
{
InsertElem_i(*PB, k++, num + 1);
CardPile[num]--;
}
break;
}
else num = (num + 1) % N; // 若发完则检查下一位数字对应面值的牌
}
}
delete[] CardPile; // 释放发牌堆占用的内存
}
void DisplayPlayerBCards(int*& QB, int N)
{
for (int i = 0; i < N; i++)
for (int j = 0; j < QB[i]; j++)
cout << i + 1 << " ";
cout << endl;
}
bool IsPlayerBWin(int*& QB, int N)
{
for (int i = 0; i < N; i++)
if (QB[i] > 0) return false;
return true;
}
// 玩家B出牌
int PlayerBPlay(int*& QB, SqStack<int>& Desk, int N)
{
// 如果栈为空且B有两张相同面值的牌则出该面值的牌
if (StackEmpty(Desk))
for (int i = 1; i <= N; i++)
if (QB[i - 1] == 2)
return i;
// 如果栈非空,则从栈底遍历,找到第一张手牌中拥有的牌出之
for (int i = 0; i <= Desk.top; i++)
{
int card = Desk.base[i];
if (QB[card - 1] > 0)
return card;
}
// 如果以上情况都不满足,则随机出一张牌
int card;
do
card = rand() % N + 1;
while (QB[card - 1] == 0);
return card;
}
int GamePlay2(SqList<int>& PA, SqList<int>& PB, int N)
{
int winner = 0;
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
InitStack(*Desk, N * 2 + 1);
// 玩法2初始化
// 对于玩法2PA为先抓到的牌先出赢的牌加在牌尾PB为任意出牌
SqQueue<int>* QA = new SqQueue<int>;
InitQueue(*QA, N * 2 + 1);
// PB手牌存储方式下标为面值-1值为张数
int* QB = new int[N];
for (int i = 0; i < N; i++) QB[i] = 0;
// 将PA的牌放入QA
for (int i = 1; i <= N; i++)
{
int e = 0;
GetElem_i(PA, i, e);
EnQueue(*QA, e);
}
// 将PB的牌放入QB
for (int i = 1; i <= N; i++)
{
int e = 0;
GetElem_i(PB, i, e);
QB[e - 1]++;
}
// Step2 玩牌
int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方
while (true)
{
int x = 0;
// 双方交替出牌
if (i++ % 2 == 0) {
DeQueue(*QA, a);
x = a;
}
else {
b = PlayerBPlay(QB, *Desk, N);
QB[b - 1]--;
x = b;
}
// 如果桌面上没有面值为X的牌则将牌放到牌桌上
if (FindElem(*Desk, x) == -1) Push(*Desk, x);
// 如果桌面上有面值为X的牌
else
{
int times = FindElem(*Desk, x);
if (IsPlayerA(i)) // 如果是A出的牌
{
// 将X放入牌尾
EnQueue(*QA, x);
// 将桌面上直到X的牌依次放入牌尾
for (int j = 0; j <= times; j++)
{
int e = 0;
Pop(*Desk, e);
EnQueue(*QA, e);
}
}
else // 如果是B出的牌
{
// 将X放入手牌
QB[x - 1]++;
// 将桌面上直到X的牌依次放入手牌
for (int j = 0; j <= times; j++)
{
int e = 0;
Pop(*Desk, e);
QB[e - 1]++;
}
}
}
// 判断是否有一方获胜
if (QueueEmpty(*QA))
{
winner = 2;
break;
}
else if (IsPlayerBWin(QB, N))
{
winner = 1;
break;
}
}
DestroyStack(*Desk);
DestroyQueue(*QA);
delete Desk;
delete QA;
delete[] QB;
return winner;
}
int main()
{
int counts = 0;
cout << "Enter test counts: ";
cin >> counts;
int N = 9;
int PlayerAWinCount = 0, PlayerBWinCount = 0;
int RealCounts = counts;
for (int i = 0; i < counts; i++)
{
SqList<int>* PA = new SqList<int>; // PA的手牌
InitList(*PA, N);
SqList<int>* PB = new SqList<int>; // PB的手牌
InitList(*PB, N);
DealCards(N, PA, PB, i);
int result = GamePlay2(*PA, *PB, N);
DestroyList(*PA);
DestroyList(*PB);
delete PA;
delete PB;
if (result == 1) PlayerAWinCount++;
else if (result == 2) PlayerBWinCount++;
else RealCounts--;
}
double PlayerAWinRate = (double)PlayerAWinCount / RealCounts;
double PlayerBWinRate = (double)PlayerBWinCount / RealCounts;
cout << "Test Result:\n";
cout << "Total test counts: " << RealCounts << endl;
cout << "Player A wins: " << PlayerAWinCount << " times, rate: " << PlayerAWinRate * 100 << "%" << endl;
cout << "Player B wins: " << PlayerBWinCount << " times, rate: " << PlayerBWinRate * 100 << "%" << endl;
}

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@@ -0,0 +1,144 @@
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ClInclude Include="..\include\SqQueue.h" />
<ClInclude Include="..\include\SqStack.h" />
</ItemGroup>
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<ImportGroup Label="ExtensionTargets">
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View File

@@ -0,0 +1,36 @@
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CardGame.Test.GamePlay2.cpp">
<Filter>源文件</Filter>
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<ItemGroup>
<ClInclude Include="..\include\SqList.h">
<Filter>头文件</Filter>
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<ClInclude Include="..\include\SqQueue.h">
<Filter>头文件</Filter>
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<ClInclude Include="..\include\SqStack.h">
<Filter>头文件</Filter>
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<Filter>头文件</Filter>
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51
CardGame.sln Normal file
View File

@@ -0,0 +1,51 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.10.34928.147
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay1", "CardGame.Test.GamePlay1\CardGame.Test.GamePlay1.vcxproj", "{6DCAD147-F66E-4988-BAC6-D76544975120}"
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{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Debug|x64.Build.0 = Debug|x64
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Debug|x86.ActiveCfg = Debug|Win32
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Debug|x86.Build.0 = Debug|Win32
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Release|x64.ActiveCfg = Release|x64
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Release|x64.Build.0 = Release|x64
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Release|x86.ActiveCfg = Release|Win32
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Release|x86.Build.0 = Release|Win32
{6DCAD147-F66E-4988-BAC6-D76544975120}.Debug|x64.ActiveCfg = Debug|x64
{6DCAD147-F66E-4988-BAC6-D76544975120}.Debug|x64.Build.0 = Debug|x64
{6DCAD147-F66E-4988-BAC6-D76544975120}.Debug|x86.ActiveCfg = Debug|Win32
{6DCAD147-F66E-4988-BAC6-D76544975120}.Debug|x86.Build.0 = Debug|Win32
{6DCAD147-F66E-4988-BAC6-D76544975120}.Release|x64.ActiveCfg = Release|x64
{6DCAD147-F66E-4988-BAC6-D76544975120}.Release|x64.Build.0 = Release|x64
{6DCAD147-F66E-4988-BAC6-D76544975120}.Release|x86.ActiveCfg = Release|Win32
{6DCAD147-F66E-4988-BAC6-D76544975120}.Release|x86.Build.0 = Release|Win32
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Debug|x64.ActiveCfg = Debug|x64
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Debug|x64.Build.0 = Debug|x64
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Debug|x86.ActiveCfg = Debug|Win32
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Debug|x86.Build.0 = Debug|Win32
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x64.ActiveCfg = Release|x64
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x64.Build.0 = Release|x64
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.ActiveCfg = Release|Win32
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {66B7D78E-C24E-4C45-BD6A-844C0787B646}
EndGlobalSection
EndGlobal

View File

@@ -1,6 +1,6 @@
#include <iostream> #include <iostream>
using namespace std; using namespace std;
#include "include/SqList.h" #include "SqList.h"
#include "Functions.h" #include "Functions.h"
#include "FuncRef.h" #include "FuncRef.h"
@@ -32,4 +32,6 @@ int main()
DestroyList(*PA); DestroyList(*PA);
DestroyList(*PB); DestroyList(*PB);
delete PA;
delete PB;
} }

View File

@@ -1,31 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.10.34928.147
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame", "CardGame.vcxproj", "{55230CD0-3E7C-4259-8E35-015B016B78C0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Debug|x64.ActiveCfg = Debug|x64
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Debug|x64.Build.0 = Debug|x64
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Debug|x86.ActiveCfg = Debug|Win32
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Debug|x86.Build.0 = Debug|Win32
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Release|x64.ActiveCfg = Release|x64
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Release|x64.Build.0 = Release|x64
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Release|x86.ActiveCfg = Release|Win32
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Release|x86.Build.0 = Release|Win32
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SolutionGuid = {19A11810-2A53-472C-97A8-51E7B18A28D3}
EndGlobalSection
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View File

@@ -21,7 +21,7 @@
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion> <VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<ProjectGuid>{55230cd0-3e7c-4259-8e35-015b016b78c0}</ProjectGuid> <ProjectGuid>{4ae7bb62-adf7-4452-8e58-21b8f9972ce2}</ProjectGuid>
<RootNamespace>CardGame</RootNamespace> <RootNamespace>CardGame</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
@@ -70,6 +70,9 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>..\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
@@ -132,15 +135,11 @@
<ClCompile Include="GamePlay2.cpp" /> <ClCompile Include="GamePlay2.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\include\Functions.h" />
<ClInclude Include="..\include\SqList.h" />
<ClInclude Include="..\include\SqQueue.h" />
<ClInclude Include="..\include\SqStack.h" />
<ClInclude Include="FuncRef.h" /> <ClInclude Include="FuncRef.h" />
<ClInclude Include="include\SqList.h" />
<ClInclude Include="include\SqQueue.h" />
<ClInclude Include="include\SqStack.h" />
<ClInclude Include="Functions.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\ProjectStructure.md" />
<None Include="..\TaskInfo.md" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@@ -26,24 +26,20 @@
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="include\SqStack.h">
<Filter>头文件</Filter>
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<ClInclude Include="include\SqQueue.h">
<Filter>头文件</Filter>
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<ClInclude Include="Functions.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="include\SqList.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="FuncRef.h"> <ClInclude Include="FuncRef.h">
<Filter>头文件</Filter> <Filter>头文件</Filter>
</ClInclude> </ClInclude>
</ItemGroup> <ClInclude Include="..\include\SqList.h">
<ItemGroup> <Filter>头文件</Filter>
<None Include="..\TaskInfo.md" /> </ClInclude>
<None Include="..\ProjectStructure.md" /> <ClInclude Include="..\include\SqQueue.h">
<Filter>头文件</Filter>
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<ClInclude Include="..\include\SqStack.h">
<Filter>头文件</Filter>
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<ClInclude Include="..\include\Functions.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -3,7 +3,7 @@
#ifndef _FUNCREF_H #ifndef _FUNCREF_H
#define _FUNCREF_H #define _FUNCREF_H
void GamePlay1(SqList<int> PA, SqList<int> PB, int N); void GamePlay1(SqList<int>& PA, SqList<int>& PB, int N);
void GamePlay2(SqList<int> PA, SqList<int> PB, int N); void GamePlay2(SqList<int>& PA, SqList<int>& PB, int N);
#endif #endif

View File

@@ -1,8 +1,8 @@
#include <iostream> #include <iostream>
using namespace std; using namespace std;
#include "include/SqList.h" #include "SqList.h"
#include "include/SqQueue.h" #include "SqQueue.h"
#include "include/SqStack.h" #include "SqStack.h"
#include "FuncRef.h" #include "FuncRef.h"
#include "Functions.h" #include "Functions.h"
@@ -18,7 +18,7 @@ void DisplayStatus(SqQueue<int>& QA, SqQueue<int>& QB, SqStack<int>& Desk, int i
DispStack(Desk); DispStack(Desk);
} }
void GamePlay1(SqList<int> PA, SqList<int> PB, int N) void GamePlay1(SqList<int>& PA, SqList<int>& PB, int N)
{ {
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌 SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
InitStack(*Desk, N * 2 + 1); InitStack(*Desk, N * 2 + 1);
@@ -98,4 +98,7 @@ void GamePlay1(SqList<int> PA, SqList<int> PB, int N)
DestroyStack(*Desk); DestroyStack(*Desk);
DestroyQueue(*QA); DestroyQueue(*QA);
DestroyQueue(*QB); DestroyQueue(*QB);
delete Desk;
delete QA;
delete QB;
} }

View File

@@ -1,12 +1,12 @@
#include <iostream> #include <iostream>
using namespace std; using namespace std;
#include "include/SqList.h" #include "SqList.h"
#include "include/SqQueue.h" #include "SqQueue.h"
#include "include/SqStack.h" #include "SqStack.h"
#include "FuncRef.h" #include "FuncRef.h"
#include "Functions.h" #include "Functions.h"
void DisplayPlayerBCards(int* QB, int N) void DisplayPlayerBCards(int*& QB, int N)
{ {
for (int i = 0; i < N; i++) for (int i = 0; i < N; i++)
for (int j = 0; j < QB[i]; j++) for (int j = 0; j < QB[i]; j++)
@@ -14,7 +14,7 @@ void DisplayPlayerBCards(int* QB, int N)
cout << endl; cout << endl;
} }
void DisplayStatus(SqQueue<int>& QA, int* QB, SqStack<int>& Desk, int i, int N) void DisplayStatus(SqQueue<int>& QA, int*& QB, SqStack<int>& Desk, int i, int N)
{ {
cout << "------------------------------" << endl; cout << "------------------------------" << endl;
cout << "Round " << i << endl; cout << "Round " << i << endl;
@@ -26,7 +26,7 @@ void DisplayStatus(SqQueue<int>& QA, int* QB, SqStack<int>& Desk, int i, int N)
DispStack(Desk); DispStack(Desk);
} }
bool IsPlayerBWin(int* QB, int N) bool IsPlayerBWin(int*& QB, int N)
{ {
for (int i = 0; i < N; i++) for (int i = 0; i < N; i++)
if (QB[i] > 0) return false; if (QB[i] > 0) return false;
@@ -34,7 +34,7 @@ bool IsPlayerBWin(int* QB, int N)
} }
// 玩家B出牌 // 玩家B出牌
int PlayerBPlay(int* QB, SqStack<int>& Desk, int N) int PlayerBPlay(int*& QB, SqStack<int>& Desk, int N)
{ {
// 如果栈为空且B有两张相同面值的牌则出该面值的牌 // 如果栈为空且B有两张相同面值的牌则出该面值的牌
if (StackEmpty(Desk)) if (StackEmpty(Desk))
@@ -56,7 +56,7 @@ int PlayerBPlay(int* QB, SqStack<int>& Desk, int N)
return card; return card;
} }
void GamePlay2(SqList<int> PA, SqList<int> PB, int N) void GamePlay2(SqList<int>& PA, SqList<int>& PB, int N)
{ {
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌 SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
InitStack(*Desk, N * 2 + 1); InitStack(*Desk, N * 2 + 1);
@@ -142,5 +142,7 @@ void GamePlay2(SqList<int> PA, SqList<int> PB, int N)
} }
DestroyStack(*Desk); DestroyStack(*Desk);
DestroyQueue(*QA); DestroyQueue(*QA);
delete Desk;
delete QA;
delete[] QB; delete[] QB;
} }

View File

@@ -1,12 +1,18 @@
- **CardGame** - .git _Git related_
_ .idea _JetBrains IDE (Rider) related_
- .vs _Visual Studio related_ - .vs _Visual Studio related_
- CardGame _Files generated while compiling_ - **CardGame**
- **include** _外部头文件_ - x64 (or any other architecture) _Files generated while compiling_
- x64 (or any other architecture) _Binary file and debugging info_
- **CardGame.cpp** _主代码文件,包含 main 函数(程序入口)_ - **CardGame.cpp** _主代码文件,包含 main 函数(程序入口)_
- CardGame.sln _Solution file_
- CardGame.vcxproj.\* _VC++ project file_ - CardGame.vcxproj.\* _VC++ project file_
- FuncRef.h _用于在 CardGame.cpp 的主函数下调用另外两个 cpp 中的函数_ - FuncRef.h _用于在 CardGame.cpp 的主函数下调用另外两个 cpp 中的函数_
- **GamePlay1.cpp** _玩法 1_ - **GamePlay1.cpp** _玩法 1_
- **GamePlay2.cpp** _玩法 2_ - **GamePlay2.cpp** _玩法 2_
- **CardGame.Test.GamePlay\*** _测试用代码_
- **include** _外部头文件_
- **Functions.h** _部分函数的定义_ - **Functions.h** _部分函数的定义_
- **SqList.h** _顺序表_
- **SqQueue.h** _顺序队列_
- **SqStack.h** _顺序栈_
- x64 (or any other architecture) _Binary files and debugging info_
- CardGame.sln _Solution file_

View File

@@ -1,8 +1,8 @@
#pragma once #pragma once
#include <cstdlib> #include <cstdlib>
#include <ctime> #include <ctime>
#include "include/SqList.h" #include "SqList.h"
#include "include/SqStack.h" #include "SqStack.h"
// 发牌 // 发牌
inline void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB) inline void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB)