project rebuild, add test code, fix memory leak, etc
This commit is contained in:
@@ -2,10 +2,10 @@
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/shelf/
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/shelf/
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/workspace.xml
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/workspace.xml
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# Rider 忽略的文件
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# Rider 忽略的文件
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/projectSettingsUpdater.xml
|
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/.idea.CardGame.iml
|
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/modules.xml
|
|
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/contentModel.xml
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/contentModel.xml
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|
/modules.xml
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|
/.idea.CardGame.iml
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|
/projectSettingsUpdater.xml
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# 基于编辑器的 HTTP 客户端请求
|
# 基于编辑器的 HTTP 客户端请求
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/httpRequests/
|
/httpRequests/
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||||||
# Datasource local storage ignored files
|
# Datasource local storage ignored files
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1
.idea/.idea.CardGame/.idea/.name
generated
Normal file
1
.idea/.idea.CardGame/.idea/.name
generated
Normal file
@@ -0,0 +1 @@
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|
CardGame
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
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||||||
<project version="4">
|
<project version="4">
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||||||
<component name="VcsDirectoryMappings">
|
<component name="VcsDirectoryMappings">
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||||||
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
|
<mapping directory="" vcs="Git" />
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</component>
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</component>
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</project>
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</project>
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@@ -3,9 +3,9 @@ set "MSBUILD_PATH="
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for /f "delims=" %%i in ('where /r "C:\Program Files\Microsoft Visual Studio" msbuild.exe') do (
|
for /f "delims=" %%i in ('where /r "C:\Program Files\Microsoft Visual Studio" msbuild.exe') do (
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set "MSBUILD_PATH=%%i"
|
set "MSBUILD_PATH=%%i"
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)
|
)
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"%MSBUILD_PATH%" CardGame\CardGame.sln /t:Build /p:Configuration=Debug /p:Platform=x64
|
"%MSBUILD_PATH%" CardGame.sln /t:Build /p:Configuration=Debug /p:Platform=x64
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if %errorlevel%==0 (
|
if %errorlevel%==0 (
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echo Build succeeded, output folder: CardGame\x64\Debug
|
echo Build succeeded, output folder: .\x64\Debug
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) else (
|
) else (
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echo Build failed
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echo Build failed
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)
|
)
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|||||||
156
CardGame.Test.GamePlay1/CardGame.Test.GamePlay1.cpp
Normal file
156
CardGame.Test.GamePlay1/CardGame.Test.GamePlay1.cpp
Normal file
@@ -0,0 +1,156 @@
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|
#include <iostream>
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|
using namespace std;
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#include "SqList.h"
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#include "SqQueue.h"
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#include "SqStack.h"
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#include "Functions.h"
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// 发牌
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void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
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{
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int* CardPile = new int[N]; // 发牌堆
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srand((int)time(nullptr) + times); // 基于当前时间和游玩次数(对于测试代码,多次测试可能在同一秒完成)设置随机数种子
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for (int i = 0; i < N; i++) CardPile[i] = 2; // 默认情况下每个面值有两张牌
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for (int i = 0; i < N * 2; i++)
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{
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int j = 1, k = 1;
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int num = rand() % N; // 获取一个 0~N-1 的随机数
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|
while (true)
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|
{
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|
if (CardPile[num] != 0) // 如果该数对应面值的牌未发完
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{
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if (i % 2 == 0) // 发给PA
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|
{
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|
InsertElem_i(*PA, j++, num + 1);
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|
CardPile[num]--;
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|
}
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else // 发给PB
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|
{
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|
InsertElem_i(*PB, k++, num + 1);
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|
CardPile[num]--;
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|
}
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|
break;
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|
}
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|
else num = (num + 1) % N; // 若发完则检查下一位数字对应面值的牌
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|
}
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|
}
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|
delete[] CardPile; // 释放发牌堆占用的内存
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|
}
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|
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|
int GamePlay1(SqList<int>& PA, SqList<int>& PB, int N)
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|
{
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|
int winner = 0;
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|
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
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|
InitStack(*Desk, N * 2 + 1);
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|
// 玩法1初始化
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|
// 对于玩法1,双方均为先抓到的牌先出,赢的牌加在牌尾
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|
SqQueue<int>* QA = new SqQueue<int>;
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|
InitQueue(*QA, N * 2 + 1);
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|
SqQueue<int>* QB = new SqQueue<int>;
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|
InitQueue(*QB, N * 2 + 1);
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|
// 将PA和PB的牌分别放入QA和QB
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|
for (int i = 1; i <= N; i++)
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|
{
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|
int e = 0;
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|
GetElem_i(PA, i, e);
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|
EnQueue(*QA, e);
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|
GetElem_i(PB, i, e);
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|
EnQueue(*QB, e);
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|
}
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|
// Step2 玩牌
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|
int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方
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|
while (true)
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|
{
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|
int x = 0;
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|
// 双方交替出牌
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|
if (i++ % 2 == 0) {
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|
DeQueue(*QA, a);
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|
x = a;
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|
}
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|
else {
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|
DeQueue(*QB, b);
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|
x = b;
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|
}
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|
// 如果桌面上没有面值为X的牌,则将牌放到牌桌上
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|
if (FindElem(*Desk, x) == -1) Push(*Desk, x);
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||||||
|
// 如果桌面上有面值为X的牌
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|
else
|
||||||
|
{
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||||||
|
int times = FindElem(*Desk, x);
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||||||
|
if (IsPlayerA(i)) // 如果是A出的牌
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|
{
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||||||
|
// 将X放入牌尾
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|
EnQueue(*QA, x);
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||||||
|
// 将桌面上直到X的牌依次放入牌尾
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||||||
|
for (int j = 0; j <= times; j++)
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||||||
|
{
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|
int e = 0;
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|
Pop(*Desk, e);
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|
EnQueue(*QA, e);
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|
}
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||||||
|
}
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||||||
|
else // 如果是B出的牌
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||||||
|
{
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||||||
|
// 将X放入牌尾
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||||||
|
EnQueue(*QB, x);
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||||||
|
// 将桌面上直到X的牌依次放入牌尾
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||||||
|
for (int j = 0; j <= times; j++)
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||||||
|
{
|
||||||
|
int e = 0;
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||||||
|
Pop(*Desk, e);
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||||||
|
EnQueue(*QB, e);
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||||||
|
}
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||||||
|
}
|
||||||
|
}
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||||||
|
// 判断是否有一方获胜
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||||||
|
if (QueueEmpty(*QA))
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||||||
|
{
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||||||
|
winner = 2;
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||||||
|
break;
|
||||||
|
}
|
||||||
|
else if (QueueEmpty(*QB))
|
||||||
|
{
|
||||||
|
winner = 1;
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||||||
|
break;
|
||||||
|
}
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||||||
|
}
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||||||
|
DestroyStack(*Desk);
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||||||
|
DestroyQueue(*QA);
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||||||
|
DestroyQueue(*QB);
|
||||||
|
delete Desk;
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||||||
|
delete QA;
|
||||||
|
delete QB;
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||||||
|
return winner;
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||||||
|
}
|
||||||
|
|
||||||
|
int main()
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||||||
|
{
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|
int counts = 0;
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||||||
|
cout << "Enter test counts: ";
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||||||
|
cin >> counts;
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||||||
|
int N = 9;
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||||||
|
int PlayerAWinCount = 0, PlayerBWinCount = 0;
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||||||
|
int RealCounts = counts;
|
||||||
|
for (int i = 0; i < counts; i++)
|
||||||
|
{
|
||||||
|
SqList<int>* PA = new SqList<int>; // PA的手牌
|
||||||
|
InitList(*PA, N);
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||||||
|
SqList<int>* PB = new SqList<int>; // PB的手牌
|
||||||
|
InitList(*PB, N);
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||||||
|
DealCards(N, PA, PB, i);
|
||||||
|
int result = GamePlay1(*PA, *PB, N);
|
||||||
|
DestroyList(*PA);
|
||||||
|
DestroyList(*PB);
|
||||||
|
delete PA;
|
||||||
|
delete PB;
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||||||
|
if (result == 1) PlayerAWinCount++;
|
||||||
|
else if (result == 2) PlayerBWinCount++;
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||||||
|
else RealCounts--;
|
||||||
|
}
|
||||||
|
double PlayerAWinRate = (double)PlayerAWinCount / RealCounts;
|
||||||
|
double PlayerBWinRate = (double)PlayerBWinCount / RealCounts;
|
||||||
|
cout << "Test Result:\n";
|
||||||
|
cout << "Total test counts: " << RealCounts << endl;
|
||||||
|
cout << "Player A wins: " << PlayerAWinCount << " times, rate: " << PlayerAWinRate * 100 << "%" << endl;
|
||||||
|
cout << "Player B wins: " << PlayerBWinCount << " times, rate: " << PlayerBWinRate * 100 << "%" << endl;
|
||||||
|
}
|
||||||
144
CardGame.Test.GamePlay1/CardGame.Test.GamePlay1.vcxproj
Normal file
144
CardGame.Test.GamePlay1/CardGame.Test.GamePlay1.vcxproj
Normal file
@@ -0,0 +1,144 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>17.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{6dcad147-f66e-4988-bac6-d76544975120}</ProjectGuid>
|
||||||
|
<RootNamespace>CardGameTestGamePlay1</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<IncludePath>..\include;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="CardGame.Test.GamePlay1.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\include\Functions.h" />
|
||||||
|
<ClInclude Include="..\include\SqList.h" />
|
||||||
|
<ClInclude Include="..\include\SqQueue.h" />
|
||||||
|
<ClInclude Include="..\include\SqStack.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="源文件">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="头文件">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="资源文件">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="CardGame.Test.GamePlay1.cpp">
|
||||||
|
<Filter>源文件</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\include\SqList.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SqQueue.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SqStack.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\Functions.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
200
CardGame.Test.GamePlay2/CardGame.Test.GamePlay2.cpp
Normal file
200
CardGame.Test.GamePlay2/CardGame.Test.GamePlay2.cpp
Normal file
@@ -0,0 +1,200 @@
|
|||||||
|
#include <iostream>
|
||||||
|
using namespace std;
|
||||||
|
#include "SqList.h"
|
||||||
|
#include "SqQueue.h"
|
||||||
|
#include "SqStack.h"
|
||||||
|
#include "Functions.h"
|
||||||
|
|
||||||
|
// 发牌
|
||||||
|
void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
|
||||||
|
{
|
||||||
|
int* CardPile = new int[N]; // 发牌堆
|
||||||
|
srand((int)time(nullptr) + times); // 基于当前时间和游玩次数(对于测试代码,多次测试可能在同一秒完成)设置随机数种子
|
||||||
|
for (int i = 0; i < N; i++) CardPile[i] = 2; // 默认情况下每个面值有两张牌
|
||||||
|
for (int i = 0; i < N * 2; i++)
|
||||||
|
{
|
||||||
|
int j = 1, k = 1;
|
||||||
|
int num = rand() % N; // 获取一个 0~N-1 的随机数
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
if (CardPile[num] != 0) // 如果该数对应面值的牌未发完
|
||||||
|
{
|
||||||
|
if (i % 2 == 0) // 发给PA
|
||||||
|
{
|
||||||
|
InsertElem_i(*PA, j++, num + 1);
|
||||||
|
CardPile[num]--;
|
||||||
|
}
|
||||||
|
else // 发给PB
|
||||||
|
{
|
||||||
|
InsertElem_i(*PB, k++, num + 1);
|
||||||
|
CardPile[num]--;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else num = (num + 1) % N; // 若发完则检查下一位数字对应面值的牌
|
||||||
|
}
|
||||||
|
}
|
||||||
|
delete[] CardPile; // 释放发牌堆占用的内存
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisplayPlayerBCards(int*& QB, int N)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < N; i++)
|
||||||
|
for (int j = 0; j < QB[i]; j++)
|
||||||
|
cout << i + 1 << " ";
|
||||||
|
cout << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsPlayerBWin(int*& QB, int N)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < N; i++)
|
||||||
|
if (QB[i] > 0) return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 玩家B出牌
|
||||||
|
int PlayerBPlay(int*& QB, SqStack<int>& Desk, int N)
|
||||||
|
{
|
||||||
|
// 如果栈为空,且B有两张相同面值的牌,则出该面值的牌
|
||||||
|
if (StackEmpty(Desk))
|
||||||
|
for (int i = 1; i <= N; i++)
|
||||||
|
if (QB[i - 1] == 2)
|
||||||
|
return i;
|
||||||
|
// 如果栈非空,则从栈底遍历,找到第一张手牌中拥有的牌出之
|
||||||
|
for (int i = 0; i <= Desk.top; i++)
|
||||||
|
{
|
||||||
|
int card = Desk.base[i];
|
||||||
|
if (QB[card - 1] > 0)
|
||||||
|
return card;
|
||||||
|
}
|
||||||
|
// 如果以上情况都不满足,则随机出一张牌
|
||||||
|
int card;
|
||||||
|
do
|
||||||
|
card = rand() % N + 1;
|
||||||
|
while (QB[card - 1] == 0);
|
||||||
|
return card;
|
||||||
|
}
|
||||||
|
|
||||||
|
int GamePlay2(SqList<int>& PA, SqList<int>& PB, int N)
|
||||||
|
{
|
||||||
|
int winner = 0;
|
||||||
|
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
|
||||||
|
InitStack(*Desk, N * 2 + 1);
|
||||||
|
// 玩法2初始化
|
||||||
|
// 对于玩法2,PA为先抓到的牌先出,赢的牌加在牌尾;PB为任意出牌
|
||||||
|
SqQueue<int>* QA = new SqQueue<int>;
|
||||||
|
InitQueue(*QA, N * 2 + 1);
|
||||||
|
// PB手牌存储方式:下标为面值-1,值为张数
|
||||||
|
int* QB = new int[N];
|
||||||
|
for (int i = 0; i < N; i++) QB[i] = 0;
|
||||||
|
// 将PA的牌放入QA
|
||||||
|
for (int i = 1; i <= N; i++)
|
||||||
|
{
|
||||||
|
int e = 0;
|
||||||
|
GetElem_i(PA, i, e);
|
||||||
|
EnQueue(*QA, e);
|
||||||
|
}
|
||||||
|
// 将PB的牌放入QB
|
||||||
|
for (int i = 1; i <= N; i++)
|
||||||
|
{
|
||||||
|
int e = 0;
|
||||||
|
GetElem_i(PB, i, e);
|
||||||
|
QB[e - 1]++;
|
||||||
|
}
|
||||||
|
// Step2 玩牌
|
||||||
|
int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
int x = 0;
|
||||||
|
// 双方交替出牌
|
||||||
|
if (i++ % 2 == 0) {
|
||||||
|
DeQueue(*QA, a);
|
||||||
|
x = a;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
b = PlayerBPlay(QB, *Desk, N);
|
||||||
|
QB[b - 1]--;
|
||||||
|
x = b;
|
||||||
|
}
|
||||||
|
// 如果桌面上没有面值为X的牌,则将牌放到牌桌上
|
||||||
|
if (FindElem(*Desk, x) == -1) Push(*Desk, x);
|
||||||
|
// 如果桌面上有面值为X的牌
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int times = FindElem(*Desk, x);
|
||||||
|
if (IsPlayerA(i)) // 如果是A出的牌
|
||||||
|
{
|
||||||
|
// 将X放入牌尾
|
||||||
|
EnQueue(*QA, x);
|
||||||
|
// 将桌面上直到X的牌依次放入牌尾
|
||||||
|
for (int j = 0; j <= times; j++)
|
||||||
|
{
|
||||||
|
int e = 0;
|
||||||
|
Pop(*Desk, e);
|
||||||
|
EnQueue(*QA, e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else // 如果是B出的牌
|
||||||
|
{
|
||||||
|
// 将X放入手牌
|
||||||
|
QB[x - 1]++;
|
||||||
|
// 将桌面上直到X的牌依次放入手牌
|
||||||
|
for (int j = 0; j <= times; j++)
|
||||||
|
{
|
||||||
|
int e = 0;
|
||||||
|
Pop(*Desk, e);
|
||||||
|
QB[e - 1]++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 判断是否有一方获胜
|
||||||
|
if (QueueEmpty(*QA))
|
||||||
|
{
|
||||||
|
winner = 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else if (IsPlayerBWin(QB, N))
|
||||||
|
{
|
||||||
|
winner = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DestroyStack(*Desk);
|
||||||
|
DestroyQueue(*QA);
|
||||||
|
delete Desk;
|
||||||
|
delete QA;
|
||||||
|
delete[] QB;
|
||||||
|
return winner;
|
||||||
|
}
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
int counts = 0;
|
||||||
|
cout << "Enter test counts: ";
|
||||||
|
cin >> counts;
|
||||||
|
int N = 9;
|
||||||
|
int PlayerAWinCount = 0, PlayerBWinCount = 0;
|
||||||
|
int RealCounts = counts;
|
||||||
|
for (int i = 0; i < counts; i++)
|
||||||
|
{
|
||||||
|
SqList<int>* PA = new SqList<int>; // PA的手牌
|
||||||
|
InitList(*PA, N);
|
||||||
|
SqList<int>* PB = new SqList<int>; // PB的手牌
|
||||||
|
InitList(*PB, N);
|
||||||
|
DealCards(N, PA, PB, i);
|
||||||
|
int result = GamePlay2(*PA, *PB, N);
|
||||||
|
DestroyList(*PA);
|
||||||
|
DestroyList(*PB);
|
||||||
|
delete PA;
|
||||||
|
delete PB;
|
||||||
|
if (result == 1) PlayerAWinCount++;
|
||||||
|
else if (result == 2) PlayerBWinCount++;
|
||||||
|
else RealCounts--;
|
||||||
|
}
|
||||||
|
double PlayerAWinRate = (double)PlayerAWinCount / RealCounts;
|
||||||
|
double PlayerBWinRate = (double)PlayerBWinCount / RealCounts;
|
||||||
|
cout << "Test Result:\n";
|
||||||
|
cout << "Total test counts: " << RealCounts << endl;
|
||||||
|
cout << "Player A wins: " << PlayerAWinCount << " times, rate: " << PlayerAWinRate * 100 << "%" << endl;
|
||||||
|
cout << "Player B wins: " << PlayerBWinCount << " times, rate: " << PlayerBWinRate * 100 << "%" << endl;
|
||||||
|
}
|
||||||
144
CardGame.Test.GamePlay2/CardGame.Test.GamePlay2.vcxproj
Normal file
144
CardGame.Test.GamePlay2/CardGame.Test.GamePlay2.vcxproj
Normal file
@@ -0,0 +1,144 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>17.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{6383c4b6-1282-4f20-864a-7208ec5805ca}</ProjectGuid>
|
||||||
|
<RootNamespace>CardGameTestGamePlay2</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<IncludePath>..\include;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="CardGame.Test.GamePlay2.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\include\Functions.h" />
|
||||||
|
<ClInclude Include="..\include\SqList.h" />
|
||||||
|
<ClInclude Include="..\include\SqQueue.h" />
|
||||||
|
<ClInclude Include="..\include\SqStack.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="源文件">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="头文件">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="资源文件">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="CardGame.Test.GamePlay2.cpp">
|
||||||
|
<Filter>源文件</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\include\SqList.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SqQueue.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SqStack.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\Functions.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
51
CardGame.sln
Normal file
51
CardGame.sln
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.10.34928.147
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame", "CardGame\CardGame.vcxproj", "{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay1", "CardGame.Test.GamePlay1\CardGame.Test.GamePlay1.vcxproj", "{6DCAD147-F66E-4988-BAC6-D76544975120}"
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay2", "CardGame.Test.GamePlay2\CardGame.Test.GamePlay2.vcxproj", "{6383C4B6-1282-4F20-864A-7208EC5805CA}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Release|x64.Build.0 = Release|x64
|
||||||
|
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{4AE7BB62-ADF7-4452-8E58-21B8F9972CE2}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{6DCAD147-F66E-4988-BAC6-D76544975120}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{6DCAD147-F66E-4988-BAC6-D76544975120}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{6DCAD147-F66E-4988-BAC6-D76544975120}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{6DCAD147-F66E-4988-BAC6-D76544975120}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{6DCAD147-F66E-4988-BAC6-D76544975120}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{6DCAD147-F66E-4988-BAC6-D76544975120}.Release|x64.Build.0 = Release|x64
|
||||||
|
{6DCAD147-F66E-4988-BAC6-D76544975120}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{6DCAD147-F66E-4988-BAC6-D76544975120}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x64.Build.0 = Release|x64
|
||||||
|
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {66B7D78E-C24E-4C45-BD6A-844C0787B646}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
using namespace std;
|
using namespace std;
|
||||||
#include "include/SqList.h"
|
#include "SqList.h"
|
||||||
#include "Functions.h"
|
#include "Functions.h"
|
||||||
#include "FuncRef.h"
|
#include "FuncRef.h"
|
||||||
|
|
||||||
@@ -32,4 +32,6 @@ int main()
|
|||||||
|
|
||||||
DestroyList(*PA);
|
DestroyList(*PA);
|
||||||
DestroyList(*PB);
|
DestroyList(*PB);
|
||||||
|
delete PA;
|
||||||
|
delete PB;
|
||||||
}
|
}
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 17
|
|
||||||
VisualStudioVersion = 17.10.34928.147
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame", "CardGame.vcxproj", "{55230CD0-3E7C-4259-8E35-015B016B78C0}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Debug|x64 = Debug|x64
|
|
||||||
Debug|x86 = Debug|x86
|
|
||||||
Release|x64 = Release|x64
|
|
||||||
Release|x86 = Release|x86
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Debug|x86.ActiveCfg = Debug|Win32
|
|
||||||
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Debug|x86.Build.0 = Debug|Win32
|
|
||||||
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Release|x64.Build.0 = Release|x64
|
|
||||||
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Release|x86.ActiveCfg = Release|Win32
|
|
||||||
{55230CD0-3E7C-4259-8E35-015B016B78C0}.Release|x86.Build.0 = Release|Win32
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {19A11810-2A53-472C-97A8-51E7B18A28D3}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
||||||
@@ -21,7 +21,7 @@
|
|||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<VCProjectVersion>17.0</VCProjectVersion>
|
<VCProjectVersion>17.0</VCProjectVersion>
|
||||||
<Keyword>Win32Proj</Keyword>
|
<Keyword>Win32Proj</Keyword>
|
||||||
<ProjectGuid>{55230cd0-3e7c-4259-8e35-015b016b78c0}</ProjectGuid>
|
<ProjectGuid>{4ae7bb62-adf7-4452-8e58-21b8f9972ce2}</ProjectGuid>
|
||||||
<RootNamespace>CardGame</RootNamespace>
|
<RootNamespace>CardGame</RootNamespace>
|
||||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
@@ -70,6 +70,9 @@
|
|||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<PropertyGroup Label="UserMacros" />
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<IncludePath>..\include;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
@@ -132,15 +135,11 @@
|
|||||||
<ClCompile Include="GamePlay2.cpp" />
|
<ClCompile Include="GamePlay2.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\include\Functions.h" />
|
||||||
|
<ClInclude Include="..\include\SqList.h" />
|
||||||
|
<ClInclude Include="..\include\SqQueue.h" />
|
||||||
|
<ClInclude Include="..\include\SqStack.h" />
|
||||||
<ClInclude Include="FuncRef.h" />
|
<ClInclude Include="FuncRef.h" />
|
||||||
<ClInclude Include="include\SqList.h" />
|
|
||||||
<ClInclude Include="include\SqQueue.h" />
|
|
||||||
<ClInclude Include="include\SqStack.h" />
|
|
||||||
<ClInclude Include="Functions.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="..\ProjectStructure.md" />
|
|
||||||
<None Include="..\TaskInfo.md" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
|||||||
@@ -26,24 +26,20 @@
|
|||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="include\SqStack.h">
|
|
||||||
<Filter>头文件</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="include\SqQueue.h">
|
|
||||||
<Filter>头文件</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="Functions.h">
|
|
||||||
<Filter>头文件</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="include\SqList.h">
|
|
||||||
<Filter>头文件</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="FuncRef.h">
|
<ClInclude Include="FuncRef.h">
|
||||||
<Filter>头文件</Filter>
|
<Filter>头文件</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
<ClInclude Include="..\include\SqList.h">
|
||||||
<ItemGroup>
|
<Filter>头文件</Filter>
|
||||||
<None Include="..\TaskInfo.md" />
|
</ClInclude>
|
||||||
<None Include="..\ProjectStructure.md" />
|
<ClInclude Include="..\include\SqQueue.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SqStack.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\Functions.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
#ifndef _FUNCREF_H
|
#ifndef _FUNCREF_H
|
||||||
#define _FUNCREF_H
|
#define _FUNCREF_H
|
||||||
|
|
||||||
void GamePlay1(SqList<int> PA, SqList<int> PB, int N);
|
void GamePlay1(SqList<int>& PA, SqList<int>& PB, int N);
|
||||||
void GamePlay2(SqList<int> PA, SqList<int> PB, int N);
|
void GamePlay2(SqList<int>& PA, SqList<int>& PB, int N);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
using namespace std;
|
using namespace std;
|
||||||
#include "include/SqList.h"
|
#include "SqList.h"
|
||||||
#include "include/SqQueue.h"
|
#include "SqQueue.h"
|
||||||
#include "include/SqStack.h"
|
#include "SqStack.h"
|
||||||
#include "FuncRef.h"
|
#include "FuncRef.h"
|
||||||
#include "Functions.h"
|
#include "Functions.h"
|
||||||
|
|
||||||
@@ -18,7 +18,7 @@ void DisplayStatus(SqQueue<int>& QA, SqQueue<int>& QB, SqStack<int>& Desk, int i
|
|||||||
DispStack(Desk);
|
DispStack(Desk);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GamePlay1(SqList<int> PA, SqList<int> PB, int N)
|
void GamePlay1(SqList<int>& PA, SqList<int>& PB, int N)
|
||||||
{
|
{
|
||||||
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
|
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
|
||||||
InitStack(*Desk, N * 2 + 1);
|
InitStack(*Desk, N * 2 + 1);
|
||||||
@@ -98,4 +98,7 @@ void GamePlay1(SqList<int> PA, SqList<int> PB, int N)
|
|||||||
DestroyStack(*Desk);
|
DestroyStack(*Desk);
|
||||||
DestroyQueue(*QA);
|
DestroyQueue(*QA);
|
||||||
DestroyQueue(*QB);
|
DestroyQueue(*QB);
|
||||||
|
delete Desk;
|
||||||
|
delete QA;
|
||||||
|
delete QB;
|
||||||
}
|
}
|
||||||
@@ -1,12 +1,12 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
using namespace std;
|
using namespace std;
|
||||||
#include "include/SqList.h"
|
#include "SqList.h"
|
||||||
#include "include/SqQueue.h"
|
#include "SqQueue.h"
|
||||||
#include "include/SqStack.h"
|
#include "SqStack.h"
|
||||||
#include "FuncRef.h"
|
#include "FuncRef.h"
|
||||||
#include "Functions.h"
|
#include "Functions.h"
|
||||||
|
|
||||||
void DisplayPlayerBCards(int* QB, int N)
|
void DisplayPlayerBCards(int*& QB, int N)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < N; i++)
|
for (int i = 0; i < N; i++)
|
||||||
for (int j = 0; j < QB[i]; j++)
|
for (int j = 0; j < QB[i]; j++)
|
||||||
@@ -14,7 +14,7 @@ void DisplayPlayerBCards(int* QB, int N)
|
|||||||
cout << endl;
|
cout << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DisplayStatus(SqQueue<int>& QA, int* QB, SqStack<int>& Desk, int i, int N)
|
void DisplayStatus(SqQueue<int>& QA, int*& QB, SqStack<int>& Desk, int i, int N)
|
||||||
{
|
{
|
||||||
cout << "------------------------------" << endl;
|
cout << "------------------------------" << endl;
|
||||||
cout << "Round " << i << endl;
|
cout << "Round " << i << endl;
|
||||||
@@ -26,7 +26,7 @@ void DisplayStatus(SqQueue<int>& QA, int* QB, SqStack<int>& Desk, int i, int N)
|
|||||||
DispStack(Desk);
|
DispStack(Desk);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsPlayerBWin(int* QB, int N)
|
bool IsPlayerBWin(int*& QB, int N)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < N; i++)
|
for (int i = 0; i < N; i++)
|
||||||
if (QB[i] > 0) return false;
|
if (QB[i] > 0) return false;
|
||||||
@@ -34,7 +34,7 @@ bool IsPlayerBWin(int* QB, int N)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 玩家B出牌
|
// 玩家B出牌
|
||||||
int PlayerBPlay(int* QB, SqStack<int>& Desk, int N)
|
int PlayerBPlay(int*& QB, SqStack<int>& Desk, int N)
|
||||||
{
|
{
|
||||||
// 如果栈为空,且B有两张相同面值的牌,则出该面值的牌
|
// 如果栈为空,且B有两张相同面值的牌,则出该面值的牌
|
||||||
if (StackEmpty(Desk))
|
if (StackEmpty(Desk))
|
||||||
@@ -56,7 +56,7 @@ int PlayerBPlay(int* QB, SqStack<int>& Desk, int N)
|
|||||||
return card;
|
return card;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GamePlay2(SqList<int> PA, SqList<int> PB, int N)
|
void GamePlay2(SqList<int>& PA, SqList<int>& PB, int N)
|
||||||
{
|
{
|
||||||
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
|
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
|
||||||
InitStack(*Desk, N * 2 + 1);
|
InitStack(*Desk, N * 2 + 1);
|
||||||
@@ -142,5 +142,7 @@ void GamePlay2(SqList<int> PA, SqList<int> PB, int N)
|
|||||||
}
|
}
|
||||||
DestroyStack(*Desk);
|
DestroyStack(*Desk);
|
||||||
DestroyQueue(*QA);
|
DestroyQueue(*QA);
|
||||||
|
delete Desk;
|
||||||
|
delete QA;
|
||||||
delete[] QB;
|
delete[] QB;
|
||||||
}
|
}
|
||||||
@@ -1,12 +1,18 @@
|
|||||||
- **CardGame**
|
- .git _Git related_
|
||||||
|
_ .idea _JetBrains IDE (Rider) related_
|
||||||
- .vs _Visual Studio related_
|
- .vs _Visual Studio related_
|
||||||
- CardGame _Files generated while compiling_
|
- **CardGame**
|
||||||
- **include** _外部头文件_
|
- x64 (or any other architecture) _Files generated while compiling_
|
||||||
- x64 (or any other architecture) _Binary file and debugging info_
|
|
||||||
- **CardGame.cpp** _主代码文件,包含 main 函数(程序入口)_
|
- **CardGame.cpp** _主代码文件,包含 main 函数(程序入口)_
|
||||||
- CardGame.sln _Solution file_
|
|
||||||
- CardGame.vcxproj.\* _VC++ project file_
|
- CardGame.vcxproj.\* _VC++ project file_
|
||||||
- FuncRef.h _用于在 CardGame.cpp 的主函数下调用另外两个 cpp 中的函数_
|
- FuncRef.h _用于在 CardGame.cpp 的主函数下调用另外两个 cpp 中的函数_
|
||||||
- **GamePlay1.cpp** _玩法 1_
|
- **GamePlay1.cpp** _玩法 1_
|
||||||
- **GamePlay2.cpp** _玩法 2_
|
- **GamePlay2.cpp** _玩法 2_
|
||||||
|
- **CardGame.Test.GamePlay\*** _测试用代码_
|
||||||
|
- **include** _外部头文件_
|
||||||
- **Functions.h** _部分函数的定义_
|
- **Functions.h** _部分函数的定义_
|
||||||
|
- **SqList.h** _顺序表_
|
||||||
|
- **SqQueue.h** _顺序队列_
|
||||||
|
- **SqStack.h** _顺序栈_
|
||||||
|
- x64 (or any other architecture) _Binary files and debugging info_
|
||||||
|
- CardGame.sln _Solution file_
|
||||||
@@ -1,8 +1,8 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
#include "include/SqList.h"
|
#include "SqList.h"
|
||||||
#include "include/SqStack.h"
|
#include "SqStack.h"
|
||||||
|
|
||||||
// 发牌
|
// 发牌
|
||||||
inline void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB)
|
inline void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB)
|
||||||
Reference in New Issue
Block a user