final
This commit is contained in:
7
.gitignore
vendored
7
.gitignore
vendored
@@ -1,3 +1,10 @@
|
||||
Report/
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||||
Report.docx
|
||||
Report.pdf
|
||||
SimilarityDetectionReport.pdf
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||||
AIGCDetectionReport.pdf
|
||||
Final/
|
||||
|
||||
### C++ ###
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||||
# Prerequisites
|
||||
*.d
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||||
|
||||
@@ -1,4 +1,5 @@
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||||
@echo off
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||||
chcp 65001
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||||
set "MSBUILD_PATH="
|
||||
for /f "delims=" %%i in ('where /r "C:\Program Files\Microsoft Visual Studio" msbuild.exe') do (
|
||||
set "MSBUILD_PATH=%%i"
|
||||
|
||||
@@ -107,6 +107,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
||||
@@ -0,0 +1,205 @@
|
||||
#include <iostream>
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using namespace std;
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||||
#include "SqList.h"
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#include "SqQueue.h"
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#include "SqStack.h"
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#include "Functions.h"
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||||
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||||
// 发牌
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||||
void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
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||||
{
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||||
int* CardPile = new int[N]; // 发牌堆
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||||
srand((int)time(nullptr) + times); // 基于当前时间和游玩次数(对于测试代码,多次测试可能在同一秒完成)设置随机数种子
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||||
for (int i = 0; i < N; i++) CardPile[i] = 2; // 默认情况下每个面值有两张牌
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||||
for (int i = 0; i < N * 2; i++)
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||||
{
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||||
int j = 1, k = 1;
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||||
int num = rand() % N; // 获取一个 0~N-1 的随机数
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||||
while (true)
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||||
{
|
||||
if (CardPile[num] != 0) // 如果该数对应面值的牌未发完
|
||||
{
|
||||
if (i % 2 == 0) // 发给PA
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||||
{
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InsertElem_i(*PA, j++, num + 1);
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||||
CardPile[num]--;
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||||
}
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||||
else // 发给PB
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||||
{
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InsertElem_i(*PB, k++, num + 1);
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CardPile[num]--;
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||||
}
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||||
break;
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||||
}
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else num = (num + 1) % N; // 若发完则检查下一位数字对应面值的牌
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||||
}
|
||||
}
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||||
delete[] CardPile; // 释放发牌堆占用的内存
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||||
}
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||||
|
||||
// 输出B的手牌
|
||||
void DisplayPlayerBCards(int*& QB, int N)
|
||||
{
|
||||
for (int i = 0; i < N; i++)
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||||
for (int j = 0; j < QB[i]; j++)
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||||
cout << i + 1 << " ";
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
bool IsPlayerAWin(int*& QB, int N)
|
||||
{
|
||||
for (int i = 0; i < N; i++)
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||||
if (QB[i] > 0) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// 玩家B出牌
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||||
int PlayerBPlay(int*& QB, SqStack<int>& Desk, int N)
|
||||
{
|
||||
// 如果栈为空,且B有两张相同面值的牌,则出该面值的牌
|
||||
if (StackEmpty(Desk))
|
||||
for (int i = 1; i <= N; i++)
|
||||
if (QB[i - 1] == 2)
|
||||
return i;
|
||||
// 如果栈非空,则从栈底遍历,找到第一张手牌中拥有的牌出之
|
||||
for (int i = 0; i <= Desk.top; i++)
|
||||
{
|
||||
int card = Desk.base[i];
|
||||
if (QB[card - 1] > 0)
|
||||
return card;
|
||||
}
|
||||
// 如果以上情况都不满足,则随机出一张牌
|
||||
int card;
|
||||
do
|
||||
card = rand() % N + 1;
|
||||
while (QB[card - 1] == 0);
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||||
return card;
|
||||
}
|
||||
|
||||
int GamePlay2(SqList<int>& PA, SqList<int>& PB, int N)
|
||||
{
|
||||
int winner = 0;
|
||||
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
|
||||
InitStack(*Desk, N * 2 + 1);
|
||||
// 玩法2初始化
|
||||
// 对于玩法2,PA为先抓到的牌先出,赢的牌加在牌尾;PB为任意出牌
|
||||
SqQueue<int>* QA = new SqQueue<int>;
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||||
InitQueue(*QA, N * 2 + 1);
|
||||
// PB手牌存储方式:下标为面值-1,值为张数
|
||||
int* QB = new int[N];
|
||||
for (int i = 0; i < N; i++) QB[i] = 0;
|
||||
// 将PA的牌放入QA
|
||||
for (int i = 1; i <= N; i++)
|
||||
{
|
||||
int e = 0;
|
||||
GetElem_i(PA, i, e);
|
||||
EnQueue(*QA, e);
|
||||
}
|
||||
// 将PB的牌放入QB
|
||||
for (int i = 1; i <= N; i++)
|
||||
{
|
||||
int e = 0;
|
||||
GetElem_i(PB, i, e);
|
||||
QB[e - 1]++;
|
||||
}
|
||||
// Step2 玩牌
|
||||
int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方
|
||||
while (true)
|
||||
{
|
||||
int x = 0;
|
||||
// 双方交替出牌
|
||||
if (i++ % 2 == 0) {
|
||||
DeQueue(*QA, a);
|
||||
x = a;
|
||||
}
|
||||
else {
|
||||
b = PlayerBPlay(QB, *Desk, N);
|
||||
QB[b - 1]--;
|
||||
x = b;
|
||||
}
|
||||
// 如果桌面上没有面值为X的牌,则将牌放到牌桌上
|
||||
if (FindElem(*Desk, x) == -1) Push(*Desk, x);
|
||||
// 如果桌面上有面值为X的牌
|
||||
else
|
||||
{
|
||||
int times = FindElem(*Desk, x);
|
||||
if (IsPlayerA(i)) // 如果是A出的牌
|
||||
{
|
||||
// 将X放入牌尾
|
||||
EnQueue(*QA, x);
|
||||
// 将桌面上直到X的牌依次放入牌尾
|
||||
for (int j = 0; j <= times; j++)
|
||||
{
|
||||
int e = 0;
|
||||
Pop(*Desk, e);
|
||||
EnQueue(*QA, e);
|
||||
}
|
||||
}
|
||||
else // 如果是B出的牌
|
||||
{
|
||||
// 将X放入手牌
|
||||
QB[x - 1]++;
|
||||
// 将桌面上直到X的牌依次放入手牌
|
||||
for (int j = 0; j <= times; j++)
|
||||
{
|
||||
int e = 0;
|
||||
Pop(*Desk, e);
|
||||
QB[e - 1]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
// 判断是否有一方获胜
|
||||
if (QueueEmpty(*QA))
|
||||
{
|
||||
winner = 2;
|
||||
break;
|
||||
}
|
||||
else if (IsPlayerAWin(QB, N))
|
||||
{
|
||||
winner = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
DestroyStack(*Desk);
|
||||
DestroyQueue(*QA);
|
||||
delete Desk;
|
||||
delete QA;
|
||||
delete[] QB;
|
||||
return winner;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int counts;
|
||||
cout << "Enter after how many times A win the program stops: ";
|
||||
cin >> counts;
|
||||
int i = 0;
|
||||
int N = 9;
|
||||
int flag = 0;
|
||||
while (true)
|
||||
{
|
||||
i++;
|
||||
SqList<int>* PA = new SqList<int>; // PA的手牌
|
||||
InitList(*PA, N);
|
||||
SqList<int>* PB = new SqList<int>; // PB的手牌
|
||||
InitList(*PB, N);
|
||||
DealCards(N, PA, PB, i);
|
||||
int result = GamePlay2(*PA, *PB, N);
|
||||
if (result == 1)
|
||||
{
|
||||
cout << "-----------------" << endl;
|
||||
DispList(*PA);
|
||||
DispList(*PB);
|
||||
flag++;
|
||||
}
|
||||
DestroyList(*PA);
|
||||
DestroyList(*PB);
|
||||
delete PA;
|
||||
delete PB;
|
||||
if (flag == counts)
|
||||
{
|
||||
cout << "Totally run " << i << " times." << endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{029c5a36-ca7e-4ee4-afa9-873f937689a4}</ProjectGuid>
|
||||
<RootNamespace>CardGameTestGamePlay2WhenPlayerAWins</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IncludePath>..\include;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\Functions.h" />
|
||||
<ClInclude Include="..\include\SqList.h" />
|
||||
<ClInclude Include="..\include\SqQueue.h" />
|
||||
<ClInclude Include="..\include\SqStack.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="CardGame.Test.GamePlay2.WhenPlayerAWins.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\Functions.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SqList.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SqQueue.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SqStack.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="CardGame.Test.GamePlay2.WhenPlayerAWins.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -5,6 +5,31 @@ using namespace std;
|
||||
#include "SqStack.h"
|
||||
#include "Functions.h"
|
||||
|
||||
// 计算两张面值相同的牌在同一个人的手牌中的情况
|
||||
int CalcTwoCardsWithSameNumInOnePlayersPile(SqList<int>& PA, SqList<int>& PB, int N)
|
||||
{
|
||||
int count = 0;
|
||||
int* QA = new int[N];
|
||||
int* QB = new int[N]; for (int i = 0; i < N; i++) QA[i] = QB[i] = 0;
|
||||
for (int i = 1; i <= N; i++)
|
||||
{
|
||||
int e = 0;
|
||||
GetElem_i(PA, i, e);
|
||||
QA[e - 1]++;
|
||||
int f = 0;
|
||||
GetElem_i(PB, i, f);
|
||||
QB[f - 1]++;
|
||||
}
|
||||
for (int i = 0; i < N; i++)
|
||||
{
|
||||
if (QA[i] == 2) count++;
|
||||
if (QB[i] == 2) count++;
|
||||
}
|
||||
delete[] QA;
|
||||
delete[] QB;
|
||||
return count;
|
||||
}
|
||||
|
||||
// 发牌
|
||||
void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
|
||||
{
|
||||
@@ -176,6 +201,7 @@ int main()
|
||||
int N = 9;
|
||||
int PlayerAWinCount = 0, PlayerBWinCount = 0;
|
||||
int RealCounts = counts;
|
||||
int TwoCardsWithSameNumInOnePlayersPileA = 0, TwoCardsWithSameNumInOnePlayersPileB = 0;
|
||||
for (int i = 0; i < counts; i++)
|
||||
{
|
||||
SqList<int>* PA = new SqList<int>; // PA的手牌
|
||||
@@ -184,18 +210,28 @@ int main()
|
||||
InitList(*PB, N);
|
||||
DealCards(N, PA, PB, i);
|
||||
int result = GamePlay2(*PA, *PB, N);
|
||||
if (result == 1)
|
||||
{
|
||||
PlayerAWinCount++;
|
||||
TwoCardsWithSameNumInOnePlayersPileA += CalcTwoCardsWithSameNumInOnePlayersPile(*PA, *PB, N);
|
||||
}
|
||||
else if (result == 2)
|
||||
{
|
||||
PlayerBWinCount++;
|
||||
TwoCardsWithSameNumInOnePlayersPileB += CalcTwoCardsWithSameNumInOnePlayersPile(*PA, *PB, N);
|
||||
}
|
||||
else RealCounts--;
|
||||
DestroyList(*PA);
|
||||
DestroyList(*PB);
|
||||
delete PA;
|
||||
delete PB;
|
||||
if (result == 1) PlayerAWinCount++;
|
||||
else if (result == 2) PlayerBWinCount++;
|
||||
else RealCounts--;
|
||||
}
|
||||
double PlayerAWinRate = (double)PlayerAWinCount / RealCounts;
|
||||
double PlayerBWinRate = (double)PlayerBWinCount / RealCounts;
|
||||
cout << "Test Result:\n";
|
||||
cout << "Total test counts: " << RealCounts << endl;
|
||||
cout << "Player A wins: " << PlayerAWinCount << " times, rate: " << PlayerAWinRate * 100 << "%" << endl;
|
||||
cout << "Average number of two cards with same number in one player's pile: " << (double)TwoCardsWithSameNumInOnePlayersPileA / PlayerAWinCount << endl;
|
||||
cout << "Player B wins: " << PlayerBWinCount << " times, rate: " << PlayerBWinRate * 100 << "%" << endl;
|
||||
cout << "Average number of two cards with same number in one player's pile: " << (double)TwoCardsWithSameNumInOnePlayersPileB / PlayerBWinCount << endl;
|
||||
}
|
||||
@@ -107,6 +107,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
||||
16
CardGame.sln
16
CardGame.sln
@@ -9,6 +9,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay1", "
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay2", "CardGame.Test.GamePlay2\CardGame.Test.GamePlay2.vcxproj", "{6383C4B6-1282-4F20-864A-7208EC5805CA}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "杂项", "杂项", "{8CC18327-DB10-409C-B35B-3CE741ECBF57}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
MultipleAttemptsTestResult.txt = MultipleAttemptsTestResult.txt
|
||||
TaskInfo.md = TaskInfo.md
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay2.WhenPlayerAWins", "CardGame.Test.GamePlay2.WhenPlayerAWins\CardGame.Test.GamePlay2.WhenPlayerAWins.vcxproj", "{029C5A36-CA7E-4EE4-AFA9-873F937689A4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
@@ -41,6 +49,14 @@ Global
|
||||
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x64.Build.0 = Release|x64
|
||||
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.ActiveCfg = Release|Win32
|
||||
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.Build.0 = Release|Win32
|
||||
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x64.Build.0 = Debug|x64
|
||||
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x86.Build.0 = Debug|Win32
|
||||
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x64.ActiveCfg = Release|x64
|
||||
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x64.Build.0 = Release|x64
|
||||
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x86.ActiveCfg = Release|Win32
|
||||
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -107,6 +107,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user