final
This commit is contained in:
7
.gitignore
vendored
7
.gitignore
vendored
@@ -1,3 +1,10 @@
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Report/
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Report.docx
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Report.pdf
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SimilarityDetectionReport.pdf
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AIGCDetectionReport.pdf
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Final/
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### C++ ###
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### C++ ###
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# Prerequisites
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# Prerequisites
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*.d
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*.d
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@@ -1,4 +1,5 @@
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@echo off
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@echo off
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chcp 65001
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set "MSBUILD_PATH="
|
set "MSBUILD_PATH="
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for /f "delims=" %%i in ('where /r "C:\Program Files\Microsoft Visual Studio" msbuild.exe') do (
|
for /f "delims=" %%i in ('where /r "C:\Program Files\Microsoft Visual Studio" msbuild.exe') do (
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set "MSBUILD_PATH=%%i"
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set "MSBUILD_PATH=%%i"
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@@ -107,6 +107,7 @@
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<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
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|
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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</ClCompile>
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<Link>
|
<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@@ -0,0 +1,205 @@
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#include <iostream>
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using namespace std;
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#include "SqList.h"
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#include "SqQueue.h"
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#include "SqStack.h"
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#include "Functions.h"
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// 发牌
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void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
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{
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int* CardPile = new int[N]; // 发牌堆
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srand((int)time(nullptr) + times); // 基于当前时间和游玩次数(对于测试代码,多次测试可能在同一秒完成)设置随机数种子
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for (int i = 0; i < N; i++) CardPile[i] = 2; // 默认情况下每个面值有两张牌
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for (int i = 0; i < N * 2; i++)
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{
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int j = 1, k = 1;
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int num = rand() % N; // 获取一个 0~N-1 的随机数
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while (true)
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{
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if (CardPile[num] != 0) // 如果该数对应面值的牌未发完
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{
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if (i % 2 == 0) // 发给PA
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{
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InsertElem_i(*PA, j++, num + 1);
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CardPile[num]--;
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}
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else // 发给PB
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{
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InsertElem_i(*PB, k++, num + 1);
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CardPile[num]--;
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}
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break;
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}
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else num = (num + 1) % N; // 若发完则检查下一位数字对应面值的牌
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}
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}
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delete[] CardPile; // 释放发牌堆占用的内存
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}
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// 输出B的手牌
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void DisplayPlayerBCards(int*& QB, int N)
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{
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for (int i = 0; i < N; i++)
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for (int j = 0; j < QB[i]; j++)
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cout << i + 1 << " ";
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cout << endl;
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|
}
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bool IsPlayerAWin(int*& QB, int N)
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|
{
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for (int i = 0; i < N; i++)
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|
if (QB[i] > 0) return false;
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|
return true;
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|
}
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|
// 玩家B出牌
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int PlayerBPlay(int*& QB, SqStack<int>& Desk, int N)
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|
{
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|
// 如果栈为空,且B有两张相同面值的牌,则出该面值的牌
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if (StackEmpty(Desk))
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for (int i = 1; i <= N; i++)
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|
if (QB[i - 1] == 2)
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|
return i;
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|
// 如果栈非空,则从栈底遍历,找到第一张手牌中拥有的牌出之
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|
for (int i = 0; i <= Desk.top; i++)
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|
{
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|
int card = Desk.base[i];
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|
if (QB[card - 1] > 0)
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|
return card;
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|
}
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|
// 如果以上情况都不满足,则随机出一张牌
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|
int card;
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|
do
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card = rand() % N + 1;
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|
while (QB[card - 1] == 0);
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|
return card;
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|
}
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|
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|
int GamePlay2(SqList<int>& PA, SqList<int>& PB, int N)
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|
{
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|
int winner = 0;
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|
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
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|
InitStack(*Desk, N * 2 + 1);
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|
// 玩法2初始化
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|
// 对于玩法2,PA为先抓到的牌先出,赢的牌加在牌尾;PB为任意出牌
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|
SqQueue<int>* QA = new SqQueue<int>;
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|
InitQueue(*QA, N * 2 + 1);
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|
// PB手牌存储方式:下标为面值-1,值为张数
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|
int* QB = new int[N];
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|
for (int i = 0; i < N; i++) QB[i] = 0;
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|
// 将PA的牌放入QA
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|
for (int i = 1; i <= N; i++)
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|
{
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|
int e = 0;
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|
GetElem_i(PA, i, e);
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|
EnQueue(*QA, e);
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|
}
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|
// 将PB的牌放入QB
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|
for (int i = 1; i <= N; i++)
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|
{
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|
int e = 0;
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|
GetElem_i(PB, i, e);
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|
QB[e - 1]++;
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|
}
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|
// Step2 玩牌
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|
int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方
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||||||
|
while (true)
|
||||||
|
{
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||||||
|
int x = 0;
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||||||
|
// 双方交替出牌
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||||||
|
if (i++ % 2 == 0) {
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||||||
|
DeQueue(*QA, a);
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||||||
|
x = a;
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||||||
|
}
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||||||
|
else {
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||||||
|
b = PlayerBPlay(QB, *Desk, N);
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||||||
|
QB[b - 1]--;
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||||||
|
x = b;
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||||||
|
}
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||||||
|
// 如果桌面上没有面值为X的牌,则将牌放到牌桌上
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||||||
|
if (FindElem(*Desk, x) == -1) Push(*Desk, x);
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||||||
|
// 如果桌面上有面值为X的牌
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||||||
|
else
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||||||
|
{
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||||||
|
int times = FindElem(*Desk, x);
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||||||
|
if (IsPlayerA(i)) // 如果是A出的牌
|
||||||
|
{
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||||||
|
// 将X放入牌尾
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|
EnQueue(*QA, x);
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||||||
|
// 将桌面上直到X的牌依次放入牌尾
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||||||
|
for (int j = 0; j <= times; j++)
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||||||
|
{
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||||||
|
int e = 0;
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||||||
|
Pop(*Desk, e);
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||||||
|
EnQueue(*QA, e);
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||||||
|
}
|
||||||
|
}
|
||||||
|
else // 如果是B出的牌
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||||||
|
{
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||||||
|
// 将X放入手牌
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||||||
|
QB[x - 1]++;
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||||||
|
// 将桌面上直到X的牌依次放入手牌
|
||||||
|
for (int j = 0; j <= times; j++)
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||||||
|
{
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||||||
|
int e = 0;
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||||||
|
Pop(*Desk, e);
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||||||
|
QB[e - 1]++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 判断是否有一方获胜
|
||||||
|
if (QueueEmpty(*QA))
|
||||||
|
{
|
||||||
|
winner = 2;
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||||||
|
break;
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||||||
|
}
|
||||||
|
else if (IsPlayerAWin(QB, N))
|
||||||
|
{
|
||||||
|
winner = 1;
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||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DestroyStack(*Desk);
|
||||||
|
DestroyQueue(*QA);
|
||||||
|
delete Desk;
|
||||||
|
delete QA;
|
||||||
|
delete[] QB;
|
||||||
|
return winner;
|
||||||
|
}
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
int counts;
|
||||||
|
cout << "Enter after how many times A win the program stops: ";
|
||||||
|
cin >> counts;
|
||||||
|
int i = 0;
|
||||||
|
int N = 9;
|
||||||
|
int flag = 0;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
i++;
|
||||||
|
SqList<int>* PA = new SqList<int>; // PA的手牌
|
||||||
|
InitList(*PA, N);
|
||||||
|
SqList<int>* PB = new SqList<int>; // PB的手牌
|
||||||
|
InitList(*PB, N);
|
||||||
|
DealCards(N, PA, PB, i);
|
||||||
|
int result = GamePlay2(*PA, *PB, N);
|
||||||
|
if (result == 1)
|
||||||
|
{
|
||||||
|
cout << "-----------------" << endl;
|
||||||
|
DispList(*PA);
|
||||||
|
DispList(*PB);
|
||||||
|
flag++;
|
||||||
|
}
|
||||||
|
DestroyList(*PA);
|
||||||
|
DestroyList(*PB);
|
||||||
|
delete PA;
|
||||||
|
delete PB;
|
||||||
|
if (flag == counts)
|
||||||
|
{
|
||||||
|
cout << "Totally run " << i << " times." << endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,145 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>17.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{029c5a36-ca7e-4ee4-afa9-873f937689a4}</ProjectGuid>
|
||||||
|
<RootNamespace>CardGameTestGamePlay2WhenPlayerAWins</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<IncludePath>..\include;$(IncludePath)</IncludePath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\include\Functions.h" />
|
||||||
|
<ClInclude Include="..\include\SqList.h" />
|
||||||
|
<ClInclude Include="..\include\SqQueue.h" />
|
||||||
|
<ClInclude Include="..\include\SqStack.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="CardGame.Test.GamePlay2.WhenPlayerAWins.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="源文件">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="头文件">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="资源文件">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\include\Functions.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SqList.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SqQueue.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\SqStack.h">
|
||||||
|
<Filter>头文件</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="CardGame.Test.GamePlay2.WhenPlayerAWins.cpp">
|
||||||
|
<Filter>源文件</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
@@ -5,6 +5,31 @@ using namespace std;
|
|||||||
#include "SqStack.h"
|
#include "SqStack.h"
|
||||||
#include "Functions.h"
|
#include "Functions.h"
|
||||||
|
|
||||||
|
// 计算两张面值相同的牌在同一个人的手牌中的情况
|
||||||
|
int CalcTwoCardsWithSameNumInOnePlayersPile(SqList<int>& PA, SqList<int>& PB, int N)
|
||||||
|
{
|
||||||
|
int count = 0;
|
||||||
|
int* QA = new int[N];
|
||||||
|
int* QB = new int[N]; for (int i = 0; i < N; i++) QA[i] = QB[i] = 0;
|
||||||
|
for (int i = 1; i <= N; i++)
|
||||||
|
{
|
||||||
|
int e = 0;
|
||||||
|
GetElem_i(PA, i, e);
|
||||||
|
QA[e - 1]++;
|
||||||
|
int f = 0;
|
||||||
|
GetElem_i(PB, i, f);
|
||||||
|
QB[f - 1]++;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < N; i++)
|
||||||
|
{
|
||||||
|
if (QA[i] == 2) count++;
|
||||||
|
if (QB[i] == 2) count++;
|
||||||
|
}
|
||||||
|
delete[] QA;
|
||||||
|
delete[] QB;
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
// 发牌
|
// 发牌
|
||||||
void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
|
void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
|
||||||
{
|
{
|
||||||
@@ -176,6 +201,7 @@ int main()
|
|||||||
int N = 9;
|
int N = 9;
|
||||||
int PlayerAWinCount = 0, PlayerBWinCount = 0;
|
int PlayerAWinCount = 0, PlayerBWinCount = 0;
|
||||||
int RealCounts = counts;
|
int RealCounts = counts;
|
||||||
|
int TwoCardsWithSameNumInOnePlayersPileA = 0, TwoCardsWithSameNumInOnePlayersPileB = 0;
|
||||||
for (int i = 0; i < counts; i++)
|
for (int i = 0; i < counts; i++)
|
||||||
{
|
{
|
||||||
SqList<int>* PA = new SqList<int>; // PA的手牌
|
SqList<int>* PA = new SqList<int>; // PA的手牌
|
||||||
@@ -184,18 +210,28 @@ int main()
|
|||||||
InitList(*PB, N);
|
InitList(*PB, N);
|
||||||
DealCards(N, PA, PB, i);
|
DealCards(N, PA, PB, i);
|
||||||
int result = GamePlay2(*PA, *PB, N);
|
int result = GamePlay2(*PA, *PB, N);
|
||||||
|
if (result == 1)
|
||||||
|
{
|
||||||
|
PlayerAWinCount++;
|
||||||
|
TwoCardsWithSameNumInOnePlayersPileA += CalcTwoCardsWithSameNumInOnePlayersPile(*PA, *PB, N);
|
||||||
|
}
|
||||||
|
else if (result == 2)
|
||||||
|
{
|
||||||
|
PlayerBWinCount++;
|
||||||
|
TwoCardsWithSameNumInOnePlayersPileB += CalcTwoCardsWithSameNumInOnePlayersPile(*PA, *PB, N);
|
||||||
|
}
|
||||||
|
else RealCounts--;
|
||||||
DestroyList(*PA);
|
DestroyList(*PA);
|
||||||
DestroyList(*PB);
|
DestroyList(*PB);
|
||||||
delete PA;
|
delete PA;
|
||||||
delete PB;
|
delete PB;
|
||||||
if (result == 1) PlayerAWinCount++;
|
|
||||||
else if (result == 2) PlayerBWinCount++;
|
|
||||||
else RealCounts--;
|
|
||||||
}
|
}
|
||||||
double PlayerAWinRate = (double)PlayerAWinCount / RealCounts;
|
double PlayerAWinRate = (double)PlayerAWinCount / RealCounts;
|
||||||
double PlayerBWinRate = (double)PlayerBWinCount / RealCounts;
|
double PlayerBWinRate = (double)PlayerBWinCount / RealCounts;
|
||||||
cout << "Test Result:\n";
|
cout << "Test Result:\n";
|
||||||
cout << "Total test counts: " << RealCounts << endl;
|
cout << "Total test counts: " << RealCounts << endl;
|
||||||
cout << "Player A wins: " << PlayerAWinCount << " times, rate: " << PlayerAWinRate * 100 << "%" << endl;
|
cout << "Player A wins: " << PlayerAWinCount << " times, rate: " << PlayerAWinRate * 100 << "%" << endl;
|
||||||
|
cout << "Average number of two cards with same number in one player's pile: " << (double)TwoCardsWithSameNumInOnePlayersPileA / PlayerAWinCount << endl;
|
||||||
cout << "Player B wins: " << PlayerBWinCount << " times, rate: " << PlayerBWinRate * 100 << "%" << endl;
|
cout << "Player B wins: " << PlayerBWinCount << " times, rate: " << PlayerBWinRate * 100 << "%" << endl;
|
||||||
|
cout << "Average number of two cards with same number in one player's pile: " << (double)TwoCardsWithSameNumInOnePlayersPileB / PlayerBWinCount << endl;
|
||||||
}
|
}
|
||||||
@@ -107,6 +107,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
|
|||||||
16
CardGame.sln
16
CardGame.sln
@@ -9,6 +9,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay1", "
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay2", "CardGame.Test.GamePlay2\CardGame.Test.GamePlay2.vcxproj", "{6383C4B6-1282-4F20-864A-7208EC5805CA}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay2", "CardGame.Test.GamePlay2\CardGame.Test.GamePlay2.vcxproj", "{6383C4B6-1282-4F20-864A-7208EC5805CA}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "杂项", "杂项", "{8CC18327-DB10-409C-B35B-3CE741ECBF57}"
|
||||||
|
ProjectSection(SolutionItems) = preProject
|
||||||
|
MultipleAttemptsTestResult.txt = MultipleAttemptsTestResult.txt
|
||||||
|
TaskInfo.md = TaskInfo.md
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay2.WhenPlayerAWins", "CardGame.Test.GamePlay2.WhenPlayerAWins\CardGame.Test.GamePlay2.WhenPlayerAWins.vcxproj", "{029C5A36-CA7E-4EE4-AFA9-873F937689A4}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
|
||||||
@@ -41,6 +49,14 @@ Global
|
|||||||
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x64.Build.0 = Release|x64
|
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x64.Build.0 = Release|x64
|
||||||
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.ActiveCfg = Release|Win32
|
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.ActiveCfg = Release|Win32
|
||||||
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.Build.0 = Release|Win32
|
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x64.Build.0 = Release|x64
|
||||||
|
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x86.Build.0 = Release|Win32
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|||||||
@@ -107,6 +107,7 @@
|
|||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<ConformanceMode>true</ConformanceMode>
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user