This commit is contained in:
2024-06-27 00:45:18 +08:00
parent e2a6c00b92
commit bf01db6879
11 changed files with 452 additions and 3 deletions

7
.gitignore vendored
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@@ -1,3 +1,10 @@
Report/
Report.docx
Report.pdf
SimilarityDetectionReport.pdf
AIGCDetectionReport.pdf
Final/
### C++ ###
# Prerequisites
*.d

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@@ -1,4 +1,5 @@
@echo off
chcp 65001
set "MSBUILD_PATH="
for /f "delims=" %%i in ('where /r "C:\Program Files\Microsoft Visual Studio" msbuild.exe') do (
set "MSBUILD_PATH=%%i"

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@@ -107,6 +107,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>

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@@ -0,0 +1,205 @@
#include <iostream>
using namespace std;
#include "SqList.h"
#include "SqQueue.h"
#include "SqStack.h"
#include "Functions.h"
// 发牌
void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
{
int* CardPile = new int[N]; // 发牌堆
srand((int)time(nullptr) + times); // 基于当前时间和游玩次数(对于测试代码,多次测试可能在同一秒完成)设置随机数种子
for (int i = 0; i < N; i++) CardPile[i] = 2; // 默认情况下每个面值有两张牌
for (int i = 0; i < N * 2; i++)
{
int j = 1, k = 1;
int num = rand() % N; // 获取一个 0~N-1 的随机数
while (true)
{
if (CardPile[num] != 0) // 如果该数对应面值的牌未发完
{
if (i % 2 == 0) // 发给PA
{
InsertElem_i(*PA, j++, num + 1);
CardPile[num]--;
}
else // 发给PB
{
InsertElem_i(*PB, k++, num + 1);
CardPile[num]--;
}
break;
}
else num = (num + 1) % N; // 若发完则检查下一位数字对应面值的牌
}
}
delete[] CardPile; // 释放发牌堆占用的内存
}
// 输出B的手牌
void DisplayPlayerBCards(int*& QB, int N)
{
for (int i = 0; i < N; i++)
for (int j = 0; j < QB[i]; j++)
cout << i + 1 << " ";
cout << endl;
}
bool IsPlayerAWin(int*& QB, int N)
{
for (int i = 0; i < N; i++)
if (QB[i] > 0) return false;
return true;
}
// 玩家B出牌
int PlayerBPlay(int*& QB, SqStack<int>& Desk, int N)
{
// 如果栈为空且B有两张相同面值的牌则出该面值的牌
if (StackEmpty(Desk))
for (int i = 1; i <= N; i++)
if (QB[i - 1] == 2)
return i;
// 如果栈非空,则从栈底遍历,找到第一张手牌中拥有的牌出之
for (int i = 0; i <= Desk.top; i++)
{
int card = Desk.base[i];
if (QB[card - 1] > 0)
return card;
}
// 如果以上情况都不满足,则随机出一张牌
int card;
do
card = rand() % N + 1;
while (QB[card - 1] == 0);
return card;
}
int GamePlay2(SqList<int>& PA, SqList<int>& PB, int N)
{
int winner = 0;
SqStack<int>* Desk = new SqStack<int>; // 牌桌上的牌
InitStack(*Desk, N * 2 + 1);
// 玩法2初始化
// 对于玩法2PA为先抓到的牌先出赢的牌加在牌尾PB为任意出牌
SqQueue<int>* QA = new SqQueue<int>;
InitQueue(*QA, N * 2 + 1);
// PB手牌存储方式下标为面值-1值为张数
int* QB = new int[N];
for (int i = 0; i < N; i++) QB[i] = 0;
// 将PA的牌放入QA
for (int i = 1; i <= N; i++)
{
int e = 0;
GetElem_i(PA, i, e);
EnQueue(*QA, e);
}
// 将PB的牌放入QB
for (int i = 1; i <= N; i++)
{
int e = 0;
GetElem_i(PB, i, e);
QB[e - 1]++;
}
// Step2 玩牌
int a = 0, b = 0, i = 0; // i的奇偶性决定出牌方
while (true)
{
int x = 0;
// 双方交替出牌
if (i++ % 2 == 0) {
DeQueue(*QA, a);
x = a;
}
else {
b = PlayerBPlay(QB, *Desk, N);
QB[b - 1]--;
x = b;
}
// 如果桌面上没有面值为X的牌则将牌放到牌桌上
if (FindElem(*Desk, x) == -1) Push(*Desk, x);
// 如果桌面上有面值为X的牌
else
{
int times = FindElem(*Desk, x);
if (IsPlayerA(i)) // 如果是A出的牌
{
// 将X放入牌尾
EnQueue(*QA, x);
// 将桌面上直到X的牌依次放入牌尾
for (int j = 0; j <= times; j++)
{
int e = 0;
Pop(*Desk, e);
EnQueue(*QA, e);
}
}
else // 如果是B出的牌
{
// 将X放入手牌
QB[x - 1]++;
// 将桌面上直到X的牌依次放入手牌
for (int j = 0; j <= times; j++)
{
int e = 0;
Pop(*Desk, e);
QB[e - 1]++;
}
}
}
// 判断是否有一方获胜
if (QueueEmpty(*QA))
{
winner = 2;
break;
}
else if (IsPlayerAWin(QB, N))
{
winner = 1;
break;
}
}
DestroyStack(*Desk);
DestroyQueue(*QA);
delete Desk;
delete QA;
delete[] QB;
return winner;
}
int main()
{
int counts;
cout << "Enter after how many times A win the program stops: ";
cin >> counts;
int i = 0;
int N = 9;
int flag = 0;
while (true)
{
i++;
SqList<int>* PA = new SqList<int>; // PA的手牌
InitList(*PA, N);
SqList<int>* PB = new SqList<int>; // PB的手牌
InitList(*PB, N);
DealCards(N, PA, PB, i);
int result = GamePlay2(*PA, *PB, N);
if (result == 1)
{
cout << "-----------------" << endl;
DispList(*PA);
DispList(*PB);
flag++;
}
DestroyList(*PA);
DestroyList(*PB);
delete PA;
delete PB;
if (flag == counts)
{
cout << "Totally run " << i << " times." << endl;
break;
}
}
}

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@@ -0,0 +1,145 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{029c5a36-ca7e-4ee4-afa9-873f937689a4}</ProjectGuid>
<RootNamespace>CardGameTestGamePlay2WhenPlayerAWins</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>..\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\include\Functions.h" />
<ClInclude Include="..\include\SqList.h" />
<ClInclude Include="..\include\SqQueue.h" />
<ClInclude Include="..\include\SqStack.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="CardGame.Test.GamePlay2.WhenPlayerAWins.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\Functions.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="..\include\SqList.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="..\include\SqQueue.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="..\include\SqStack.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CardGame.Test.GamePlay2.WhenPlayerAWins.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@@ -5,6 +5,31 @@ using namespace std;
#include "SqStack.h"
#include "Functions.h"
// 计算两张面值相同的牌在同一个人的手牌中的情况
int CalcTwoCardsWithSameNumInOnePlayersPile(SqList<int>& PA, SqList<int>& PB, int N)
{
int count = 0;
int* QA = new int[N];
int* QB = new int[N]; for (int i = 0; i < N; i++) QA[i] = QB[i] = 0;
for (int i = 1; i <= N; i++)
{
int e = 0;
GetElem_i(PA, i, e);
QA[e - 1]++;
int f = 0;
GetElem_i(PB, i, f);
QB[f - 1]++;
}
for (int i = 0; i < N; i++)
{
if (QA[i] == 2) count++;
if (QB[i] == 2) count++;
}
delete[] QA;
delete[] QB;
return count;
}
// 发牌
void DealCards(int N, SqList<int>*& PA, SqList<int>*& PB, int times)
{
@@ -176,6 +201,7 @@ int main()
int N = 9;
int PlayerAWinCount = 0, PlayerBWinCount = 0;
int RealCounts = counts;
int TwoCardsWithSameNumInOnePlayersPileA = 0, TwoCardsWithSameNumInOnePlayersPileB = 0;
for (int i = 0; i < counts; i++)
{
SqList<int>* PA = new SqList<int>; // PA的手牌
@@ -184,18 +210,28 @@ int main()
InitList(*PB, N);
DealCards(N, PA, PB, i);
int result = GamePlay2(*PA, *PB, N);
if (result == 1)
{
PlayerAWinCount++;
TwoCardsWithSameNumInOnePlayersPileA += CalcTwoCardsWithSameNumInOnePlayersPile(*PA, *PB, N);
}
else if (result == 2)
{
PlayerBWinCount++;
TwoCardsWithSameNumInOnePlayersPileB += CalcTwoCardsWithSameNumInOnePlayersPile(*PA, *PB, N);
}
else RealCounts--;
DestroyList(*PA);
DestroyList(*PB);
delete PA;
delete PB;
if (result == 1) PlayerAWinCount++;
else if (result == 2) PlayerBWinCount++;
else RealCounts--;
}
double PlayerAWinRate = (double)PlayerAWinCount / RealCounts;
double PlayerBWinRate = (double)PlayerBWinCount / RealCounts;
cout << "Test Result:\n";
cout << "Total test counts: " << RealCounts << endl;
cout << "Player A wins: " << PlayerAWinCount << " times, rate: " << PlayerAWinRate * 100 << "%" << endl;
cout << "Average number of two cards with same number in one player's pile: " << (double)TwoCardsWithSameNumInOnePlayersPileA / PlayerAWinCount << endl;
cout << "Player B wins: " << PlayerBWinCount << " times, rate: " << PlayerBWinRate * 100 << "%" << endl;
cout << "Average number of two cards with same number in one player's pile: " << (double)TwoCardsWithSameNumInOnePlayersPileB / PlayerBWinCount << endl;
}

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@@ -107,6 +107,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>

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@@ -9,6 +9,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay1", "
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay2", "CardGame.Test.GamePlay2\CardGame.Test.GamePlay2.vcxproj", "{6383C4B6-1282-4F20-864A-7208EC5805CA}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "杂项", "杂项", "{8CC18327-DB10-409C-B35B-3CE741ECBF57}"
ProjectSection(SolutionItems) = preProject
MultipleAttemptsTestResult.txt = MultipleAttemptsTestResult.txt
TaskInfo.md = TaskInfo.md
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CardGame.Test.GamePlay2.WhenPlayerAWins", "CardGame.Test.GamePlay2.WhenPlayerAWins\CardGame.Test.GamePlay2.WhenPlayerAWins.vcxproj", "{029C5A36-CA7E-4EE4-AFA9-873F937689A4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -41,6 +49,14 @@ Global
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x64.Build.0 = Release|x64
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.ActiveCfg = Release|Win32
{6383C4B6-1282-4F20-864A-7208EC5805CA}.Release|x86.Build.0 = Release|Win32
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x64.ActiveCfg = Debug|x64
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x64.Build.0 = Debug|x64
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x86.ActiveCfg = Debug|Win32
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Debug|x86.Build.0 = Debug|Win32
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x64.ActiveCfg = Release|x64
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x64.Build.0 = Release|x64
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x86.ActiveCfg = Release|Win32
{029C5A36-CA7E-4EE4-AFA9-873F937689A4}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@@ -107,6 +107,7 @@
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>

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