2024-3-21
This commit is contained in:
253
LinkListOperation/LinkList.h
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253
LinkListOperation/LinkList.h
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@@ -0,0 +1,253 @@
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template <class DT>
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struct LNode //链表结点
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{
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DT data; //数据域,存储数据元素值
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LNode* next; //指针域,指向下一个结点
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};
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//算法2.1
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template <class DT>
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bool PriorElem_e(LNode<DT>* L, DT e, DT& pre_e) // 求值为e的元素前驱
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{
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int k;
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k = LocateElem_e(L, e); // 1.获取e的位序k
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if (k > 1) // 2.位序k大于1
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{
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GetElem_i(L, k - 1, pre_e); // 第k-1个元素为e的前驱
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return true;
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}
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else // 3.元素e无前驱
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return false; // 返回false
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}
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//【算法2.14】 创建空单链表
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template <class DT>
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bool InitList(LNode<DT>*& L)
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{
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L = new LNode<DT>; // 1.创建头结点
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if (!L) exit(1); // 2.创建失败,退出
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L->next = NULL; // 3.创建成功
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return true; // 返回true
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}
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//【算法2.15】 尾插法创建n的元素
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template <class DT>
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bool CreateList_1(LNode<DT>*& L, int n)
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{
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int i;
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LNode<DT>* p, * s;
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p = L; //1.工作指针初始化,指向尾结点
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cout << "依次输入" << n << "个数据元素:" << endl;
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for (i = 1; i <= n; i++) // 2.按元素位序正序创建各结点
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{
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s = new LNode<DT>; // 2.1 新建一个结点s
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if (!s) // 2.2 创建失败,返回false
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return false;
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cin >> s->data; // 2.3 输入结点值
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s->next = p->next; // 2.4 s 链在表尾
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p->next = s;
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p = s; // 2.5 工作指针指向 s
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}
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return true; // 3.创建成功,返回true
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}
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//【算法2.16】 头插法创建n个元素
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template <class DT>
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bool CreateList_2(LNode<DT>* (&L), int n)
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{
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int i;
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LNode<DT>* s;
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cout << "逆序输入" << n << "个数据元素:" << endl;
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for (i = 1; i <= n; i++) // 1.按元素位序逆序创建各结点
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{
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s = new LNode<DT>; // 1.1 新建一个结点 s
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if (!s) // 1.2 创建失败,返回false
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return false;
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cin >> s->data; // 1.3 输入结点值
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s->next = L->next; // 1.4 s 在头结点后
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L->next = s;
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}
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return true; // 1.创建成功,返回true
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}
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//【算法2.17】
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template <class DT>
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void DestroyList(LNode<DT>* (&L)) // 释放链表所占空间
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{
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LNode<DT>* p;
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while (L) // 1. 表非空,从头结点开始,依次释放结点
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{
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p = L; // 1.1 处理表头结点
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L = L->next; // 1.2 头指针后移
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delete p; // 1.3 释放表头结点所占内存
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}
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L = NULL; // 2.头指针指向空
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}
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//【算法2.18】 获取第i个元素
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template<class DT>
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bool GetElem_i(LNode<DT>* L, int i, DT& e)
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{
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LNode<DT>* p; // 1.初始化
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p = L->next; // 1.1 设置工作指针,从首结点开始数结点
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int j = 1; // 1.2 计数器初始化
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while (p && j < i) // 2.定位到第i个元素结点
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{
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p = p->next; j++;
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}
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if (!p || j > i) // 3 未找到,返回false
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return false;
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else // 4. 找到
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{
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e = p->data; // 获取第i个元素值
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return true; // 返回true
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}
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}
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//【算法2.19】 查找值为e的元素位序
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template<class DT>
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int LocateElem_e(LNode<DT>* L, DT e)
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{
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LNode<DT>* p; // 1.初始化从首元开始查找
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p = L->next; // 1.1从首元开始查找
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int j = 1; // 1.2 计数器初值
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while (p && p->data != e) // 2.顺序查找
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{
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p = p->next; // 2.1未找到指针后移
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j++; // 2.2 计数器增1
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}
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if (p == NULL) // 3. 判断是否找到
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return 0; // 3.1末找到,返回0
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else
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return j; // 3.2 找到,返回位序
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}
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//【算法2.20】 插入第i个元素
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template<class DT>
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bool InsertElem_i(LNode<DT>*& L, int i, DT e)
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{
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int j = 0;
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LNode<DT>* p; // 1.初始化
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p = L; // 工作指针初始化
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while (p && j < i - 1) // 2. 定位到插入点前驱
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{
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p = p->next;
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j++;
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}
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if (!p || j > i - 1) // 3.判断定位是否成功:
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return false; // 3.1 定位失败,不能插入
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else // 3.2 定位成功
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{
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LNode<DT>* s;
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s = new LNode<DT>; // 3.2.1建立新结点
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s->data = e; // 3.2.2新结点赋值
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s->next = p->next; // 3.2.3结点S链接到p结点之后
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p->next = s;
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return true; // 3.2.4 插入成功,返回true
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}
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}
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//【算法2.21】 删除第i个元素
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template<class DT>
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bool DeleElem_i(LNode<DT>* (&L), int i)
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{
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LNode<DT>* p, * q; //1.初始化:设置工作指针
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p = L; //查找从头结点开始
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int j = 0; //计数器初始化
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while (p->next && j < i - 1) //2.p定位到删除点的前驱
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{
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p = p->next;
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j++;
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}
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if (!p->next || j > i - 1) //3.删除位置不合理,不能删除
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return false; //返回false
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else //4.删除操作
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{
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q = p->next; //4.1暂存删除结点位置
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p->next = q->next; //4.2从链表中摘除删除结点
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delete q;
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return true; //4.3删除成功,返回true
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}
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}
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//【算法2.22】 修改第i个元素值
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template<class DT>
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bool PutElem_i(LNode<DT>* (&L), int i, DT e)
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{
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LNode<DT>* p; // 1.初始化:设置工作指针
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p = L->next; // 从首结点开始,数结点
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int j = 1; // 计数器初始化
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while (p && j < i) // 2.查找第i个元素结点
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{
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p = p->next; j++;
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}
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if (!p || j > i) // 3.元素不存在,返回false
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return false;
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else // 4.定位成功
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{
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p->data = e; // 修改元素值
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return true; // 返回true
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}
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}
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// 释放链表所占空间
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template<class DT>
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void ClearList(LNode<DT>* (&L))
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{
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LNode<DT>* p;
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while (L->next) // 从首元结点开始,依次释放结点
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{
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p = L->next;
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L->next = p->next;
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delete p;
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}
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cout << endl << "表已清空!" << endl;
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}
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//【算法2.23】 测表长
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template<class DT>
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int ListLength(LNode<DT>* L)
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{ // 1.初始化
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int len = 0; // 1.1 结点计数器赋初值0
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LNode<DT>* p; // 1.2设置工作指针
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p = L; // 指向头结点
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while (p->next) // 2.数结点个数。有后继结点,
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{
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len++; p = p->next; // 结点数增1,指针后移
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}
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return len; // 3.返回表长
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}
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//
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template<class DT>
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bool ListEmpty(LNode<DT>* L) //测表空
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{
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if (L->next == NULL)
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return true; //空表,返回1
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else
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return false; //不空,返回0
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}
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//【算法2.24】 遍历表
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template <class DT>
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void DispList(LNode<DT>* L) // 显示表内容
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{
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LNode<DT>* p; // 1. 设置工作指针
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p = L; // 从首元结点开始遍历
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while (p->next) // 2.依次输出各结点值
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{
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p = p->next; cout << p->data << "\t";
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}
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cout << endl;
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}
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31
LinkListOperation/LinkListOperation.sln
Normal file
31
LinkListOperation/LinkListOperation.sln
Normal file
@@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34701.34
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LinkListOperation", "LinkListOperation.vcxproj", "{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Debug|x64.ActiveCfg = Debug|x64
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||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Debug|x64.Build.0 = Debug|x64
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Release|x64.ActiveCfg = Release|x64
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Release|x64.Build.0 = Release|x64
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BAA96EFE-86CD-47EA-8D5B-CAF1CC77BDC6}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {E04AA2D6-0453-4D15-9DFB-2771EC700397}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
138
LinkListOperation/LinkListOperation.vcxproj
Normal file
138
LinkListOperation/LinkListOperation.vcxproj
Normal file
@@ -0,0 +1,138 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{baa96efe-86cd-47ea-8d5b-caf1cc77bdc6}</ProjectGuid>
|
||||
<RootNamespace>LinkListOperation</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkList.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
27
LinkListOperation/LinkListOperation.vcxproj.filters
Normal file
27
LinkListOperation/LinkListOperation.vcxproj.filters
Normal file
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="LinkList.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
105
LinkListOperation/main.cpp
Normal file
105
LinkListOperation/main.cpp
Normal file
@@ -0,0 +1,105 @@
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
#include "LinkList.h"
|
||||
template <class DT>
|
||||
bool CreateOrderedList(LNode<DT>*& L, int n)
|
||||
{
|
||||
int i;
|
||||
LNode<DT>* p, * s;
|
||||
p = L;
|
||||
cout << "依次输入" << n << "个数据元素:" << endl;
|
||||
for (i = 1; i <= n; i++)
|
||||
{
|
||||
s = new LNode<DT>;
|
||||
if (!s) return false;
|
||||
cin >> s->data;
|
||||
if (s->data >= p->data || p == NULL)
|
||||
{
|
||||
s->next = p->next;
|
||||
p->next = s;
|
||||
p = s;
|
||||
}
|
||||
else i--;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
template <class DT>
|
||||
void InsertElementToOrderedList(LNode<DT>*& L, int n, int length)
|
||||
{
|
||||
LNode<DT>* p;
|
||||
p = L->next;
|
||||
for (int i = 1; i <= length; i++)
|
||||
{
|
||||
if ((p->data) > n)
|
||||
{
|
||||
InsertElem_i(L, i, n);
|
||||
break;
|
||||
}
|
||||
else if (p->next == NULL)
|
||||
{
|
||||
InsertElem_i(L, i + 1, n);
|
||||
break;
|
||||
}
|
||||
else p = p->next;
|
||||
}
|
||||
}
|
||||
template <class DT>
|
||||
void MergeTwoOrderedLists(LNode<DT>*& L1, LNode<DT>*& L2)
|
||||
{
|
||||
LNode<DT>* p, * q, * s;
|
||||
p = L1->next;
|
||||
q = L1->next->next;
|
||||
s = L2->next;
|
||||
while (!ListEmpty(L2))
|
||||
{
|
||||
if (q == NULL)
|
||||
{
|
||||
p->next = s;
|
||||
return;
|
||||
}
|
||||
else if ((q->data) >= (s->data) && (p->data) <= (s->data))
|
||||
{
|
||||
int n = s->data;
|
||||
LNode<DT>* t;
|
||||
t = s->next;
|
||||
s->next = q;
|
||||
p->next = s;
|
||||
s = t;
|
||||
if (s == NULL) return;
|
||||
p = p->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
p = p->next;
|
||||
q = q->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
int main()
|
||||
{
|
||||
// Task 1: Create an ordered list
|
||||
LNode<int>* L;
|
||||
InitList(L);
|
||||
int length;
|
||||
cout << "请输入有序表的长度: ";
|
||||
cin >> length;
|
||||
CreateOrderedList(L, length);
|
||||
DispList(L);
|
||||
// Task 2: Insert a new element and keep the list ordered
|
||||
int n;
|
||||
cout << "请输入插入有序表的元素: ";
|
||||
cin >> n;
|
||||
InsertElementToOrderedList(L, n, length);
|
||||
DispList(L);
|
||||
// Task 3: Merge two ordered linked list
|
||||
LNode<int>* L2;
|
||||
InitList(L2);
|
||||
int length2;
|
||||
cout << "请输入另一个有序表的长度: ";
|
||||
cin >> length2;
|
||||
CreateOrderedList(L2, length2);
|
||||
DispList(L2);
|
||||
MergeTwoOrderedLists(L, L2);
|
||||
DispList(L);
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user